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[1.12.2] Get server tps from client?


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i am trying to make a little info-hud including useful information such as FPS and Ping. I also want to include the server-TPS in the hud but I can't find a way to do it in "vanilla forge".


i don't think there is an event that lets me count server ticks from the client. If i had a packet received event I could check if it was instanceof SPacketTimeUpdate and could probably calculate the time between receiving those but afaik the only way of getting such event was to use ASM which i don't think i am knowledgeable enough for. 


am i missing a very obvious and easy solution?? 


EDIT: To avoid any misconceptions: The mod is supposed to run on the client only!

Edited by frxtn
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AFAIK there is no way.

Getting the TPS on the client side is like getting a client’s FPS on the server side. Such information is not sent to each other, and therefore cannot be obtained with a client-side only mod.

Some tips:


Modder Support:


1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.



Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.



The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:


1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.



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