WateR Posted July 18, 2019 Posted July 18, 2019 (edited) Not sure why these particles are not spawning. public boolean FireParticleEffect(EntityLivingBase target) { World world = target.getEntityWorld(); for(int countparticles = 0; countparticles <= 7 * this.level / 2; ++countparticles) { Random rand = new Random(); world.spawnParticle(EnumParticleTypes.FLAME, target.posX + (rand.nextDouble() - 0.5D) * (double)target.width, target.posY + rand.nextDouble() * (double)target.height - (double)target.getYOffset(), target.posZ + (rand.nextDouble() - 0.5D) * (double)target.width, 0.0D, 0.0D,0.0D); } for(int countparticles = 0; countparticles <= 20 * this.level / 2; ++countparticles) { Random rand = new Random(); world.spawnParticle(EnumParticleTypes.LAVA, target.posX + (rand.nextDouble() - 0.5D) * (double)target.width, target.posY + rand.nextDouble() * (double)target.height - (double)target.getYOffset(), target.posZ + (rand.nextDouble() - 0.5D) * (double)target.width, 0.0D, 0.0D,0.0D); } return true; } Any ideas? Edited July 18, 2019 by WateR Quote
WateR Posted July 21, 2019 Author Posted July 21, 2019 (edited) On 7/20/2019 at 8:47 AM, diesieben07 said: Where is this method called from? Post more code. @Override public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker) { target.setFire(getFireDuration(true, false)); stack.damageItem(1, attacker); FireParticleEffect(target); return true; } It's inside an ItemSword class Edited July 21, 2019 by WateR Quote
WateR Posted July 22, 2019 Author Posted July 22, 2019 (edited) 5 hours ago, diesieben07 said: Looks like you are spawning particles on the server. Particles must (usually) be spawned on the client. I've tried using @SideOnly(Side.CLIENT) and world.isRemote on FireParticleEffect but they both don't change anything. Edited July 22, 2019 by WateR Quote
PhilipChonacky Posted July 22, 2019 Posted July 22, 2019 Can you post a repository of your code? It's still not clear which class FireParticleEffect belongs to Quote
WateR Posted July 22, 2019 Author Posted July 22, 2019 7 minutes ago, PhilipChonacky said: Can you post a repository of your code? It's still not clear which class FireParticleEffect belongs to https://github.com/Toby2449/Water-s-Elements/blob/master/src/main/java/com/water/elementmod/items/weapons/FireSword.java Quote
PhilipChonacky Posted July 22, 2019 Posted July 22, 2019 (edited) I would suggest trying the following: 1) use "if (world.remote)" to call FireParticleEffect 2) Preface the FireParticleEffect method with @SideOnly(Side.Client) Edited July 22, 2019 by PhilipChonacky Quote
WateR Posted July 22, 2019 Author Posted July 22, 2019 11 minutes ago, PhilipChonacky said: I would suggest trying the following: 1) use "if (world.remote)" to call FireParticleEffect 2) Preface the FireParticleEffect method with @SideOnly(Side.Client) I tried that but it still doesn't change anything... Quote
WateR Posted July 22, 2019 Author Posted July 22, 2019 Fixed the problem... The server kept running spawnParticle on the server side. I made a packet that would send the data to the client. Quote
DavidM Posted July 22, 2019 Posted July 22, 2019 8 hours ago, PhilipChonacky said: I would suggest trying the following: 1) use "if (world.remote)" to call FireParticleEffect 2) Preface the FireParticleEffect method with @SideOnly(Side.Client) That is not going to change anything. Particles must be spawned on the client. If an event on the server is supposed to create particles, the server must send packet(s) to notify the client(s). Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
WateR Posted July 22, 2019 Author Posted July 22, 2019 6 hours ago, DavidM said: That is not going to change anything. Particles must be spawned on the client. If an event on the server is supposed to create particles, the server must send packet(s) to notify the client(s). Yes and I did just that. Got it working we're all good here. Quote
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