Posted July 29, 20196 yr I'm trying to add a smelting recipe for Rutile Ore of my mod, but I've ran into a problem: GameRegistry.addSmelting(input, output, xp) doesn't work with blocks, even though a method with a block input exists... Items/ItemStacks work perfectly, but it wont smelt or even shift-click into the furnace If I use a block as the input. Here's my registration code: package com.linesix.akhaten.common.blocks.ores; import com.linesix.akhaten.common.blocks.registries.Ores; import com.linesix.akhaten.common.items.registries.Materials; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.FurnaceRecipes; import net.minecraftforge.fml.common.registry.GameRegistry; public class SmeltingHandler { public static void registerSmeltingRecipes() { GameRegistry.addSmelting(Materials.silicate_clump, new ItemStack(Materials.silicate_ingot), 2); GameRegistry.addSmelting(Ores.rutile_ore, new ItemStack(Materials.raw_titanium), 3); // This smelting recipe doesn't work (Rutile Ore Block) GameRegistry.addSmelting(Materials.raw_titanium, new ItemStack(Materials.titanium_ingot), 3); } } EDIT: The method "registerSmeltingRecipes" is called in the preInit methods (FMLPreInitializationEvent) Edited July 29, 20196 yr by Bertrahm Forgot important info
July 29, 20196 yr 29 minutes ago, Bertrahm said: FMLPreInitializationEvent This is too early, your items don't exist yet (probably). Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
July 29, 20196 yr Author 1 hour ago, Draco18s said: This is too early, your items don't exist yet (probably). I'm calling the registration method after the creation of my items and blocks, but regardless, which would be the propper method?
July 29, 20196 yr Show more of your code. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
July 29, 20196 yr Author My main class: package com.linesix.akhaten; import com.linesix.akhaten.common.blocks.ores.SmeltingHandler; import com.linesix.akhaten.common.blocks.registries.BuildingBlocks; import com.linesix.akhaten.common.blocks.registries.DimBlocks; import com.linesix.akhaten.common.blocks.registries.MachineBlocks; import com.linesix.akhaten.common.blocks.registries.Ores; import com.linesix.akhaten.common.items.registries.Materials; import com.linesix.akhaten.server.commands.Commands; import com.linesix.akhaten.common.dimensions.Dimensions; import com.linesix.akhaten.common.items.registries.Gadgets; import com.linesix.akhaten.proxy.CommonProxy; import com.linesix.akhaten.common.sound.SoundRegistry; import com.linesix.akhaten.common.worldgen.OreGen; import com.linesix.akhaten.common.Reference; import net.minecraftforge.client.model.obj.OBJLoader; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.event.FMLServerStartingEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import java.util.Random; @Mod(modid = Reference.MODID, name = Reference.NAME, version = Reference.VERSION) public class Akhaten { /* * Akhaten Public Beta (Version 0.5.2) * Copyright (C) 2019 Linesix Studios, Licensed under the ISC license * * Author: Felix Eckert (TheBertrahmPlays / Angry German) * */ public static Random random = new Random(); @Mod.Instance(Reference.MODID) public static Akhaten instance; // Create an instance of the main class @SidedProxy(clientSide = "com.linesix.akhaten.proxy.ClientProxy", serverSide = "com.linesix.akahten.proxy.CommonProxy") public static CommonProxy proxy; // Create a CommonProxy @Mod.EventHandler public void preInit(FMLPreInitializationEvent event) { Reference.logger.info("Entering PreInit phase..."); //OBJLoader.INSTANCE.addDomain(Reference.MODID); // Register Items Blocks and Sounds Below SoundRegistry.init(); DimBlocks.init(); MachineBlocks.init(); BuildingBlocks.init(); Gadgets.init(); Materials.init(); Ores.init(); SmeltingHandler.registerSmeltingRecipes(); } @Mod.EventHandler public void init(FMLInitializationEvent event) { Reference.logger.info("Entering Init phase..."); // Register Dimensions below Dimensions.registerDimensions(); GameRegistry.registerWorldGenerator(new OreGen(), 0); } @Mod.EventHandler public void serverStarting(FMLServerStartingEvent event) { // This method just exists for registering commands // Register Commands Below Commands.register(event); } @Mod.EventHandler public void postInit(FMLPostInitializationEvent event) { Reference.logger.info("Entering PostInit phase..."); } }
July 29, 20196 yr You should be using the RegistryEvents to register your items, blocks, and so on. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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