Posted April 9, 201312 yr I increased my mob's texture size from the standard size to 64 x 64, changing nothing else. Now none of the textures are alligned correctly, and I can't figure out why. It's worth noting that I do not use Techne, as I have no internet access where I code.
April 9, 201312 yr I increased my mob's texture size from the standard size to 64 x 64, changing nothing else. Now none of the textures are alligned correctly, and I can't figure out why. It's worth noting that I do not use Techne, as I have no internet access where I code. Which size was the texture before? Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
April 9, 201312 yr Author I increased my mob's texture size from the standard size to 64 x 64, changing nothing else. Now none of the textures are alligned correctly, and I can't figure out why. It's worth noting that I do not use Techne, as I have no internet access where I code. Which size was the texture before? Whatever it is when you don't override the values in ModelBase, I wanna say 64 x 32.
April 10, 201312 yr I increased my mob's texture size from the standard size to 64 x 64, changing nothing else. Now none of the textures are alligned correctly, and I can't figure out why. It's worth noting that I do not use Techne, as I have no internet access where I code. Which size was the texture before? Whatever it is when you don't override the values in ModelBase, I wanna say 64 x 32. If you increase the texture size, you have to always keep the ratio of the image. Means if the standard is 64 x 32, then the ratio is 2:1. Increasing the height to 64 must result in increasing the width as well. Means your image must have the size of 128 x 64. OR you can add this to each of your ModelRenderer variable, in your Model constructor (after you've initialized the ModelRenderer of course): MyFoot1.setTextureSize(64, 64) Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
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