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1.14.4 particle Creation + math


Drizzs

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https://github.com/drizzs/GrassWorld-1.14/tree/master/src/main/java/com/drizzs/grassworld/api/particle

 

Hi, Above is my repo.

I'm currently making a particle. The goal is to make a particle slowly float to about halfway to the air space above and disappear but start a little within the block below. I want to effect to kind of be like bubbles appearing in different parts of the block, and to be fair i think i know how to do that last part, the rest i'm working on.

So if the issue I'm having is with my math ALL the math is not my math and will not exist when i release this mod, it was just to have something so that i can learn the physics of what i'm doing a little better. If my math is the issue i'll fix it to what i'm looking for with the hopes it solves my problem!

If its not the math and its something else any help is appreciated! here is the error i get when i load up!
pastebin.com/3GZbrXMK
 

Draco18s told me that it was "Your current problem is that your particle passes its frame counter to an array of size 1."

But i'm not 100% sure what he meant, He suggested i post here to that i could get faster responses and figure it out a little more quickly!

If you want anymore info let me know!

 

 

 

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1 hour ago, Drizzs said:

Draco18s told me that it was "Your current problem is that your particle passes its frame counter to an array of size 1."

Hi!

The line of code I pointed out references an array with the particle's currentFrame as an index value.

That value is modified here. That math is guaranteed to return values other than 0.

The array being referenced is here and contains only one value. Meaning that any index other than 0 is out of range.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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5 minutes ago, Drizzs said:

OHHHH i see what you mean, would adding more textures to make it flicker resolve this issue?

You need two with the current math.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I guess the math here only supports 6 i got errors until i put in 6 textures. So I guess that was my problem. Which is fine i was planning on making a fade effect anyways. Which gave me a texture error cause i'm a pleb and my folder was called particle instead of particles, so i fixed that. But now i get nothing, i put a system print in my animate tick, and its not happening. If i use another method and put lava for example it does work. Do you have any idea what would keep it from spawning just looking at what i got? if you cant at a glance i'll just work on my math and see if i can get something rolling. I updated my github. This does not cause anymore crashes, but doesnt work.

The block is ticking as well for another reason in another file and that works!

Edited by Drizzs
missing info
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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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