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Posted

So, I have everything I need, but 'im stuck on this last feature.

 

Clicking the button would need to activate

 

player.inventory.consumItem(Item.ingotIron.itemID);

 

which it does, obviously.

 

But gui's are client only, so as soon as i rightclick the item, the change gets neglected by the server, and the stacksize is added one again.

 

So i decide to send a packet to the server.

(enter packethandler code here x)  )

removed the old consumeItem code and added it in the packethandler.

now it consumes 2 items !!

I was like ftw. how's that possible ? double checked for any double code, which i dont have.

Checked for worldObj.isRemote with and without ' ! '. in both cases, no items got consumed.

I used getEffectiveSide. same problem as above.

I made it pass trough client and common proxy. consumed 2 items. i commented out either client or common proxy methods to consume the item. ...> no item consumed

 

I'm totaly lost D: I dont know if this is a forge bug or if its just me doing stuff wrong.

did anyone have this problem ? does someone know what i do wrong ?

 

I'll share code, but my small gui is rather Stuffed of switches :/

 

thanks for any help given.

 

subaraki.

 

Posted

The double consuming is probably a client side bug: the item is consumed  and the packet to consume the item is sent- OR it is an internal server issue- either way make sure the method is all packet based

I think its my java of the variables.

Posted

what if all the button do is to send the packet to the server.

Then handle the packet as you do now and don't do anything to remove the item on the client side?

If you guys dont get it.. then well ya.. try harder...

Posted

what if all the button do is to send the packet to the server.

Then handle the packet as you do now and don't do anything to remove the item on the client side?

 

You will still have the item on the client-side, although it's disappearing when you do something with it (dropping, using etc.)

What I suggest is to send a packet to the server, the server removes the Item and then call

playerInstance.openContainer.detectAndSendChanges()

 

This will automatically send any change in the players inventory to the client, thus removing the item in the client.

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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