Jump to content

array troubles


tuskiomi

Recommended Posts

at first i though i was bieng a craphead @ java but i soon realised this isnt normal.

so i have my test class, and inside thtis class i have a String array that holds colors.

public class test {
private String[] colors;

colors[0]= "Red";
colors[1]="Black";
colors[2]="Cyan";
colors[3]="Blue";
colors[4]="Brown";
colors[5]="Dark Gray";
colors[6]="Dark Green";
colors[7]="Gray";
colors[8]="Light Blue";
colors[9]="Light Green";
colors[10]="Magenta";
colors[11]="Orange";
colors[12]="Pink";
colors[13]="Purple";
colors[14]="White";
colors[15]="Yellow";

}

but my eclipse its telling me that there is a expected "{" after the first ";"

how do i fix this?

Also, I should have you know that you are reading my signature.

Link to comment
Share on other sites

Its *erroring* (spelling) because you cant assign values to an array within a class it has to be in a method to assign values and by the looks of the values within this you want to make it private static final rather than making a new one of these arrays everytime the class is made.

 

for non forge questions I would suggest http://stackoverflow.com/

 

public class test
{
private static final String[] colors =
{
		"Red",
		"Black",
		"Cyan",
		"Blue",
		"Brown",
		"Dark Gray",
		"Dark Green",
		"Gray",
		"Light Blue",
		"Light Green",
		"Magenta",
		"Orange",
		"Pink",
		"Purple",
		"White",
		"Yellow"
};
}

Link to comment
Share on other sites

you cant assign values to an array within a class it has to be in a method to assign values

public class foo{
public static final String[] yadda = new String[3];
//Only called once
static{
yadda[0] = "blah";
yadda[1] = "herp";
yadda[2] = "derp";
}
//as opposed to this, which is called when the class is given a new Object instance
{
yadda[2] = "merp";
}
}
[code]
argument is invalid. no method is needed to assign static variables. though the point on using initializers is a good one for this case, however it's not fun when it could just be recursed over or needs to be read externally, but that's a whole different question

I think its my java of the variables.

Link to comment
Share on other sites

I could have sworn I replied to this thread, along the lines of...

 

private static final String[] colors = new String[16]; //INITIALIZE ME FIRST 

 

Ah well.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

I could have sworn I replied to this thread, along the lines of...

 

private static final String[] colors = new String[16]; //INITIALIZE ME FIRST 

 

Ah well.

you did but either you deleted your own post or a moderator did

 

I didn't delete it.  No idea why a  mod would have, either.  It was basically a copy-past of the OP's code with that one change.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

i removed comments and item/block declatartiosn ect because its irelevant but read the comments below to fix it

 


import net.minecraft.block.Block;
import net.minecraft.block.BlockLeaves;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.src.ModLoader;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.common.EnumHelper;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.network.NetworkMod.SidedPacketHandler;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import cpw.mods.fml.relauncher.Side;

@Mod(modid = "tuskiomi", name = "survival++", version = "1.0.1")
@NetworkMod(clientSideRequired = true, serverSideRequired = false)

public class tuskiomi {


 private static final String[] colors =
	 {
	   "Red",
	   "Black",
	   "Cyan",
	   "Blue",
	   "Brown",
	   "Dark Gray",
	   "Dark Green",
	   "Gray",
	   "Light Blue",
	   "Light Green",
	   "Magenta",
	   "Orange",
	   "Pink",
	   "Purple",
	   "White",
	   "Yellow"
	 };
@SidedProxy(clientSide = "tuskiomi.client.ClientProxytuskiomi", serverSide = "tuskiomi.common.CommonProxytuskiomi")

protected final static String modid = "tuskiomi";
 /*@NetworkMod(clientSideRequired=true, serverSideRequired=false,
 clientPacketHandlerSpec = @SidedPacketHandler(channels = {"TutorialMod"
 }, packetHandler = ClientPacketHandler.class),
 serverPacketHandlerSpec =@SidedPacketHandler(channels = {"TutorialMod" },
 packetHandler = ServerPacketHandler.class))*/

// mithril
private static int cnt = 0;
protected static final int IIDR = 12103;
protected static final int BIDR = 3021;



private static final String[] typ =
	{
	"Brick",
	"Cobblestone",
	"Glass",
	"Iron Block",
	"Lapiz Block",
	"Light Dark",
	"Light Lit",
	"Nether Brick",
	"Smoothe Cobblestone",
	"Stone Brick",
	"Stone Slab",
	"Stone",
	"Wood"
	};


/* this needs to be in a method not the class body
for(int BDC = 0; BDC > colors.length; BDC++){
 for(int BDD = 0; BDD > typ.length; BDD++){

 }
}
*/


protected GameRegistry GR = new GameRegistry();
volatile LanguageRegistry LR = new LanguageRegistry();

@Init
public void load(FMLInitializationEvent event) {

	MinecraftForgeClient.preloadTexture("/tuskiomi/modsheet.png");
	MinecraftForgeClient.preloadTexture("/tuskiomi/moditemsheet.png");
	MinecraftForgeClient.preloadTexture("/tuskiomi/painted blocks.png");	

}

}
/* too many }
}
*/[code]

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.