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package com.chaoticsoul.evolate.items;

import net.minecraft.item.TridentItem;


public class Gungnir extends TridentItem {

	public Gungnir(Properties builder) {
		super(builder);
		
	}
	@Override
	public int getItemEnchantability() {
		return 0;
	}
	
}

This is the code. I want to make a custom trident and so am trying to see if the trident works before adding extra functionality but this does not work.

In game it works like a standard item that does nothing when you right click or hold right click and is able to have a stack of up to 64. 

The only thing that works is that it has the correct attack damage and attack speed

  • Author

I am now having other problems regarding this item.

the item shows up in game like in the screenshots.

 

I don't know where the item model (for when it is in hand) is stored so that I can change it and use it for my item. I assumed it would be in the json files but I have tried to copy and change it to my item with no difference.

 

Also, after I hold right click to throw the "trident" the entity model does not render but it still collides with entities/ blocks and makes noise.

 

These are all the files related to the item. (I know I shouldn't be copying big blocks of code but I am trying to understand how things work before I make my own things from scratch.):

 

https://github.com/clearcut01/evolate

2019-08-13_17.12.06.png

2019-08-13_17.12.09.png

Edited by clearcut

I'm gonna want to try creating my own trident later, so hopefully an answer to this can be found.

 

Will let you know if I run into the same issue you're having.

Join the party, I started it a week ago here 

 

 

I am getting close, or at least I hope I am, but no cigar yet. Trident has special modeling and what not when held, and becomes an entity when thrown, this involves many different classes. I have 6 in total right now, including the Item class. The others are the Entity, Model, Factory, Renderer, and TEISR classes. 

 

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