Posted August 9, 20196 yr package com.chaoticsoul.evolate.items; import net.minecraft.item.TridentItem; public class Gungnir extends TridentItem { public Gungnir(Properties builder) { super(builder); } @Override public int getItemEnchantability() { return 0; } } This is the code. I want to make a custom trident and so am trying to see if the trident works before adding extra functionality but this does not work. In game it works like a standard item that does nothing when you right click or hold right click and is able to have a stack of up to 64. The only thing that works is that it has the correct attack damage and attack speed
August 13, 20196 yr Author I am now having other problems regarding this item. the item shows up in game like in the screenshots. I don't know where the item model (for when it is in hand) is stored so that I can change it and use it for my item. I assumed it would be in the json files but I have tried to copy and change it to my item with no difference. Also, after I hold right click to throw the "trident" the entity model does not render but it still collides with entities/ blocks and makes noise. These are all the files related to the item. (I know I shouldn't be copying big blocks of code but I am trying to understand how things work before I make my own things from scratch.): https://github.com/clearcut01/evolate Edited August 13, 20196 yr by clearcut
August 25, 20196 yr I'm gonna want to try creating my own trident later, so hopefully an answer to this can be found. Will let you know if I run into the same issue you're having.
August 25, 20196 yr On 8/18/2019 at 6:15 AM, clearcut said: bump You need to have an ItemStackTileEntityRenderer. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 26, 20196 yr Join the party, I started it a week ago here : I am getting close, or at least I hope I am, but no cigar yet. Trident has special modeling and what not when held, and becomes an entity when thrown, this involves many different classes. I have 6 in total right now, including the Item class. The others are the Entity, Model, Factory, Renderer, and TEISR classes.
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