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As in Forge 1.12.2, I believed that they changed the way how models are being loaded by a little bit, however, I am still a bit confused about how models get loaded.

 

Suppose I have an IModel called "model", and I wanted to load it.

To do this, I would use the "bake" method, which accepts IModelState, VertexFormat, and Function<ResourceLocation, TextureAtlasSprite>. I have a couple of questions about this:

 

1) What is an IModelState? How would I use it to bake this model?

 

2) I am using Attributes.DEFAULT_BAKED_FORMAT for my VertaxFormat. Is this suitable for a model like OBJ?

 

3) What is Function<ResourceLocation,TextureAtlasSprite>? Suppose I have a ResourceLocation with an obj model, how would I use that here?

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