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PulseBeat_02

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    December 14, 2020

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About PulseBeat_02

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    Creeper Killer

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  1. PulseBeat_02 started following diesieben07 August 29, 2020
  2. PulseBeat_02

    [1.15.2] Event for Creating Single Player World

    PulseBeat_02 replied to PulseBeat_02's topic in Modder Support

    That makes way more sense now. I was a bit confused originally because that method return an array of worlds, and I wouldn't know which world that would be currently loading in. Ah. Thank you for your help.
    • August 29, 2020
    • 8 replies
  3. PulseBeat_02

    [1.15.2] Event for Creating Single Player World

    PulseBeat_02 replied to PulseBeat_02's topic in Modder Support

    Oh yeah, I forgot lol. If I recall properly, I would need to use the MinecraftServer.getServer().worldServers method (Unless it was changed in the recent versions of forge). This would return an array of all loaded Worlds. I would then change the method to a loop which would run through all of the loaded worlds.
    • August 29, 2020
    • 8 replies
  4. PulseBeat_02

    [1.16.2] Custom Slabs

    PulseBeat_02 replied to Jackson Lambert's topic in Modder Support

    If you aren't doing anything that is going to be "custom" to the slab, you could just directly use the constructor from the class and pass in some params (as what Draco18s said). That would be much simpler and easier to read. If you wanted to change how certain functions and methods work in the slab, you would have to extend the class.
    • August 28, 2020
    • 14 replies
  5. PulseBeat_02

    [1.16.2] Custom Slabs

    PulseBeat_02 replied to Jackson Lambert's topic in Modder Support

    I did see the SlabBlock class. Maybe try making your own Slab class and extend it? I'm pretty sure if you search for classes you will find a couple examples of slabs in the Minecraft source.
    • August 28, 2020
    • 14 replies
  6. PulseBeat_02

    Get item thrown in fire and change the item

    PulseBeat_02 replied to JustDoom's topic in Modder Support

    It should be noted that items do burn in fire (You would have to override that). I am slightly confused on what your plan is. Do you want the cooked item to be thrown out from the fire and onto the player once it is finished? You could always make a block similar to the normal Fireplace in Minecraft (which also cooks food). Maybe take a look at that class.
    • August 28, 2020
    • 13 replies
  7. PulseBeat_02

    [1.15.2] Event for Creating Single Player World

    PulseBeat_02 replied to PulseBeat_02's topic in Modder Support

    Ah. I see. Thank you for helping me find what the other events are that I needed to use. That means that if I want to check if a user is creating a fresh world, I would have to make a new class which extends WorldSavedData (which would contain a constructor that would be invoked if the player is creating a new world). Here is my code, (and the method used to determine if a world is newly created is inside the class): import org.kingmammoth.kmcutscenes.KingMammothCutScenes; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.storage.WorldSavedData; import net.minecraftforge.fml.client.FMLClientHandler; public class FreshWorldCreation extends WorldSavedData { private static final String DATA_NAME = KingMammothCutScenes.MODID + "_CUTSCENEDATA"; public FreshWorldCreation() { super(DATA_NAME); } @Override public void readFromNBT(NBTTagCompound nbt) { } @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { return null; } public static boolean isFreshlyCreated() { FreshWorldCreation instance = (FreshWorldCreation) FMLClientHandler.instance().getWorldClient().getMapStorage() .getOrLoadData(FreshWorldCreation.class, DATA_NAME); return instance == null ? true : false; } } Is that correct?
    • August 28, 2020
    • 8 replies
  8. PulseBeat_02

    [1.15.2] Event for Creating Single Player World

    PulseBeat_02 replied to PulseBeat_02's topic in Modder Support

    Ah. Thank you for the event. I was thinking of if there was more specific events, such as something like onWorldCreate, onWorldLoad, onExitWorld, something like that.
    • August 27, 2020
    • 8 replies
  9. PulseBeat_02 started following How do I port an old mod to a newer version of Minecraft? and [1.15.2] Event for Creating Single Player World August 25, 2020
  10. PulseBeat_02

    [1.15.2] Event for Creating Single Player World

    PulseBeat_02 posted a topic in Modder Support

    Hi, I was looking around for an event which would could be used while the user is creating a single player world. (For example, methods with this event would be called when the user is creating a single player world). Does anyone know a possible event which exists? If there isn't an event, please tell me a way to do this without using the event.
    • August 25, 2020
    • 8 replies
  11. PulseBeat_02

    How do I port an old mod to a newer version of Minecraft?

    PulseBeat_02 replied to PulseBeat_02's topic in General Discussion

    Nevermind, I got it fixed by myself. No need for help!
    • August 22, 2020
    • 1 reply
  12. PulseBeat_02

    Creating a Modpack

    PulseBeat_02 replied to Favian's topic in Off-topic

    You can get started on Twitch, if that helps. Just make a custom profile and start adding some mods. You can look at the mod's documentation if you want to tweak some settings.
    • August 22, 2020
    • 2 replies
  13. PulseBeat_02

    Is Adfoc.us safe?

    PulseBeat_02 replied to PulseBeat_02's topic in Off-topic

    This thread is pretty old, and I don't know why we are necroing it. I think the conclusion is that adfoc.us is very safe as long as you don't click on the ads and press skip on the top right corner. If a mod could close the thread they are more than welcome to.
    • August 22, 2020
    • 7 replies
  14. PulseBeat_02

    How do I port an old mod to a newer version of Minecraft?

    PulseBeat_02 posted a topic in General Discussion

    So there is this mod called Ambience, (a mod which adds music), that I would like to port to 1.15. The current version is 1.12. What steps would I take to get the code from the Github and set the version in Gradle/Forge to 1.15? I've downloaded the code in a zip file, edited the gradle config file to set the mcp mappings to the latest 1.15 version, and set the version to the latest 1.15 forge version. After that I ran gradlew eclipse and gradlew genEclipseRuns. Is there anything else I have to do before in order to get myself started and start changing up the code to make it compatible with forge 1.15? Thanks.
    • August 22, 2020
    • 1 reply
  15. PulseBeat_02

    Installer for 1.8.9 won't work

    PulseBeat_02 replied to SolidCatto's topic in Support & Bug Reports

    I'm not a moderator, but anything 1.12 and below is not supported. Check out the update on the green bar.
    • August 9, 2020
    • 2 replies
  16. PulseBeat_02

    [1.12.2] Using JavaFX to make JFrames in Mod Not Working?

    PulseBeat_02 replied to PulseBeat_02's topic in Modder Support

    @DavidM I am having some trouble trying to configure these dependencies in the build.gradle dependencies section. Can you show me a line of script that would add JavaFX to the build path?
    • August 28, 2019
    • 2 replies
  17. PulseBeat_02

    Forge Not Popping Up

    PulseBeat_02 replied to tidxs's topic in General Discussion

    Hello, have you tried following online tutorials such as https://minecraft.gamepedia.com/Mods/Installing_Forge_mods You must install Forge by clicking on the jar/exe file (depending on your installation), and then selecting "Install Client". Make sure you played that specific Minecraft version at least once, or the installer won't let you install Forge. Then, after installing, go into your .minecraft folder, and go into the mods folder (or create a mods folder if there isn't one), and add the downloaded mod jar file there. Then, go into Minecraft, create another custom Launch Configuration, and select your forge version. Then, you should be able to just click "Play", and the mod should be loaded in.
    • August 28, 2019
    • 1 reply
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