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Posted (edited)

I'm trying to move an item from a specific slot in the player inventory to a specific slot in another open inventory. When you place an item in the open inventory, the server updates the inventory, which I need to achieve.

 

I'm using this to pick it up from my inventory:

Minecraft.getMinecraft().playerController.func_187098_a(p.inventoryContainer.windowId, 45 + _book_slot, 0, ClickType.PICKUP, p);

 

And this to place it in the other inventory:

Minecraft.getMinecraft().playerController.func_187098_a(enchantment_table_window_id, 13, 0, ClickType.PICKUP, p);

 

5000ms apart, so there are no timing issues. The item is picked up and placed as expected. However, it doesn't cause the server to update the inventory. If I click that item, it just moves straight back into my inventory. There's clearly a desync here, but I don't know what I'm missing.

Edited by AntiRix
Posted
  On 8/10/2019 at 10:19 PM, AntiRix said:

it doesn't cause the server to update the inventory

Expand  

Of course not. You both:

a) did not do the operation on the server

b) did not inform the server

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
  On 8/11/2019 at 1:38 AM, Draco18s said:

Of course not. You both:

a) did not do the operation on the server

b) did not inform the server

Expand  

 

I thought that I'd need to do something on the server, but I can't find the right method. I tried adding a packet to the queue with the slot and stack in that slot, but it didn't work. Can't find any help on the internet because I'm not doing a common thing. Also can't log outgoing packets because overriding that queuing method and logging the packets doesn't do anything.

 

Tried sending CPacketClickWindow

Tried updating player controller

 

Still the same result

Edited by AntiRix
Posted

I don't know what, precisely, you need to do as it entirely depends on what effect you are trying to achieve: are you trying to do this client side only?

 

I only posted because I knew what hadn't been done. Please do not PM me, if I had any further insight I would have posted.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
  On 8/10/2019 at 10:19 PM, AntiRix said:

The item is picked up and placed as expected. However, it doesn't cause the server to update the inventory.

Expand  

 

If you have no further insight, it would be courteous to say that so I'm not waiting for a week.

Edited by AntiRix
Posted

Figured it out. My original code is correct so I didn't need to do any of what you suggested. There was just a logical error in my code where the window ID was being reset to 0, so it was trying to perform the click on the wrong inventory.

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