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I'm wondering if there is anyway to trigger an action when the client kills another player? The LivingDeathEvent seems to be only server side. Is there an equivalent client side event which is triggered on a player death and allows me to check whether the damage source is from the client? Or is there maybe a packet that is sent upon a players death? Thanks.

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Posted

IIRC LivingDeathEvent do trigger on the client side (unless you are using 1.14, in which case the client trigger of some events are not added yet).

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Posted
7 hours ago, DavidM said:

IIRC LivingDeathEvent do trigger on the client side (unless you are using 1.14, in which case the client trigger of some events are not added yet).

It seems to fire for mobs but not players after more testing. I managed to solve this by using the AttackEntityEvent along with some other hacky mechanics.

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