Jump to content

Recommended Posts

Posted

I'm wondering if there is anyway to trigger an action when the client kills another player? The LivingDeathEvent seems to be only server side. Is there an equivalent client side event which is triggered on a player death and allows me to check whether the damage source is from the client? Or is there maybe a packet that is sent upon a players death? Thanks.

  • Like 1
Posted

IIRC LivingDeathEvent do trigger on the client side (unless you are using 1.14, in which case the client trigger of some events are not added yet).

Some tips:

  Reveal hidden contents

 

Posted
  On 8/19/2019 at 3:20 AM, DavidM said:

IIRC LivingDeathEvent do trigger on the client side (unless you are using 1.14, in which case the client trigger of some events are not added yet).

Expand  

It seems to fire for mobs but not players after more testing. I managed to solve this by using the AttackEntityEvent along with some other hacky mechanics.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.