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Hello everyone, im making a dimension and theres no tutorials out there on 1.5.1 if u know of any please tell!!!!!!!!!!!!!!!!! Anyways im running into alot of errors with updated methods i cant seem to figure out. Here is my BlockPortalTutorial(Portal block) for my dimension.

package tutorial;

import java.util.Random;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.world.World;

public class BlockPortalTutorial extends Block{

private String blockTexture;

public BlockPortalTutorial(int par1, Material Mat, String par3String){
	super(par1, Mat);

	this.blockTexture = par3String;
}


@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister par1IconRegister){
	this.blockIcon = par1IconRegister.registerIcon("mod/" + this.blockTexture);
}

public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
 {

  }

 public boolean tryToCreatePortal(World par1World, int par2, int par3, int par4)
    {
        byte var5 = 0;
        byte var6 = 0;

        if (par1World.getBlockId(par2 - 1, par3, par4) == Block.sandStone.blockID || par1World.getBlockId(par2 + 1, par3, par4) == Block.sandStone.blockID)
        {
            var5 = 1;
        }

        if (par1World.getBlockId(par2, par3, par4 - 1) == Block.sandStone.blockID || par1World.getBlockId(par2, par3, par4 + 1) == Block.sandStone.blockID)
        {
            var6 = 1;
        }

        if (var5 == var6)
        {
            return false;
        }
        else
        {
            if (par1World.getBlockId(par2 - var5, par3, par4 - var6) == 0)
            {
                par2 -= var5;
                par4 -= var6;
            }

            int var7;
            int var8;

            for (var7 = -1; var7 <= 2; ++var7)
            {
                for (var8 = -1; var8 <= 3; ++var8)
                {
                    boolean var9 = var7 == -1 || var7 == 2 || var8 == -1 || var8 == 3;

                    if (var7 != -1 && var7 != 2 || var8 != -1 && var8 != 3)
                    {
                        int var10 = par1World.getBlockId(par2 + var5 * var7, par3 + var8, par4 + var6 * var7);

                        if (var9)
                        {
                            if (var10 != Block.sandStone.blockID)
                            {
                                return false;
                            }
                        }
                        else if (var10 != 0 && var10 != Block.fire.blockID)
                        {
                            return false;
                        }
                    }
                }
            }
//******************************************
            par1World.[b]editingBlocks[/b] = true;
//******************************************
            for (var7 = 0; var7 < 2; ++var7)
            {
                for (var8 = 0; var8 < 3; ++var8)
                {
                    par1World.setBlock(par2 + var5 * var7, par3 + var8, par4 + var6 * var7, this.blockID);
                }
            }
//******************************************
            par1World.[b]editingBlocks[/b] = false;
            return true;
        }
//*****************************************	    
}

 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    {
        
    }

 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
 {
  byte var6 = 0;
  byte var7 = 1;

   if (par1World.getBlockId(par2 - 1, par3, par4) == this.blockID || par1World.getBlockId(par2 + 1, par3, par4) == this.blockID)
  {
   var6 = 1;
   var7 = 0;
  }

   int var8;

   for (var8 = par3; par1World.getBlockId(par2, var8 - 1, par4) == this.blockID; --var8)
  {
   ;
  }

   if (par1World.getBlockId(par2, var8 - 1, par4) != Block.sandStone.blockID)
  {
   par1World.setBlock(par2, par3, par4, 0);
  }
  else
  {
   int var9;

    for (var9 = 1; var9 < 4 && par1World.getBlockId(par2, var8 + var9, par4) == this.blockID; ++var9)
   {
    ;
   }

    if (var9 == 3 && par1World.getBlockId(par2, var8 + var9, par4) == Block.sandStone.blockID)
   {
    boolean var10 = par1World.getBlockId(par2 - 1, par3, par4) == this.blockID || par1World.getBlockId(par2 + 1, par3, par4) == this.blockID;
    boolean var11 = par1World.getBlockId(par2, par3, par4 - 1) == this.blockID || par1World.getBlockId(par2, par3, par4 + 1) == this.blockID;

     if (var10 && var11)
    {
     par1World.setBlock(par2, par3, par4, 0);
    }
    else
    {
     if ((par1World.getBlockId(par2 + var6, par3, par4 + var7) != Block.sandStone.blockID || par1World.getBlockId(par2 - var6, par3, par4 - var7) != this.blockID) && (par1World.getBlockId(par2 - var6, par3, par4 - var7) != Block.sandStone.blockID || par1World.getBlockId(par2 + var6, par3, par4 + var7) != this.blockID))
     {
      par1World.setBlock(par2, par3, par4, 0);
     }
    }
   }
   else
   {
    par1World.setBlock(par2, par3, par4, 0);
   }
  }
 }
}



 

Now you can see where i marked the .editingBlocks method. I cant seem to figure out what to change it to!. If you know anything about how to fix this or possibly even some major rescripting to get it to work please help! Creating a dimension is not very easy and even knowlege with java script can barley get you through this stuff!!!!

Posted

well open the world object can check what other stuff you have access too which might be the new name for "editingBlocks()" method.

Look for a method with the same parameters and return value and see if you can find it?

 

 

Also have you checked the tutorials by Wuppy29 on dimensions?

He did a tutorial where he talksa bout updating to 1.5.1 here:

http://wuppy29.blogspot.nl/2013/03/modding-147-updating-to-151.html

 

About halfway trough he talks about dimensions and stuff

So when you look at your code you see errors in your BlockPortal, Teleporter and ChunkProvider file.

Let's start by fixing the block.

 

I'm sure this should answer your questions.

If you guys dont get it.. then well ya.. try harder...

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