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[1.12.2] Get windowID of IInventory


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I am trying to simulate a player clicking to pick up and put down items in a ChestGUI (A macro for crafting certain items in a custom crafting table).


I found the following method:

PlayerControllerMP#windowClick(int windowId, int slotId, int mouseButtonClicked, int mode, EntityPlayer playerIn);


I found a few things with it:

- windowID is the Id of a Container, which doesn't work with the bottom Gui of a ChestGUI (A InventoryPlayer).

- mouseButtonClicked is 0 for left click, 1 for right click.

- Mode is either 0, 1, 3, or 5. 1 is used for picking up item, 0, is used for putting it down, 3 and 5 are used for dragging.


Now my problem:

- The top IInventory (InventoryPlayer) has no ID.

- The bottom IInventory (ContainerLocalMenu) has no ID. It extends InventoryBasic but that has nothing.

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28 minutes ago, Big_Bad_E said:


The ID is stored in the container like you said not the inventory.


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Forge and vanilla BlockState generator.

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