Posted August 24, 20196 yr Hello, so I am trying to make an item lock that prevents you from dropping items so you don't accidentally lose them. I save NBT data to it, but I have a problem. If I try to save data to a block I've already made, which saves the NBT when you break it and shows it in the tooltip, it gives a null pointer exception. Add information and getItemCount methods in my block class: @Override public void addInformation(ItemStack itemstack, @Nullable World worldIn, List<String> tooltip, ITooltipFlag flagIn) { tooltip.add("Makes cobblestone and compressed cobblestone with upgrades at a stack per tick. Uses LOADS of power when upgraded."); tooltip.add("Will auto-eject items."); NBTTagCompound tagCompound = itemstack.getTagCompound(); if (tagCompound != null) { int energy = tagCompound.getInteger("energy"); //Crashing Line int sizeIn = getItemCount(tagCompound, "itemsIn"); int sizeOut = getItemCount(tagCompound, "itemsOut"); String translated = I18n.format("message.tm.cobble_generator", energy, sizeIn, sizeOut); translated = COMPILE.matcher(translated).replaceAll("\u00a7"); Collections.addAll(tooltip, StringUtils.split(translated, "\n")); } } private int getItemCount(NBTTagCompound tagCompound, String itemsIn2) { int sizeIn = 0; NBTTagCompound compoundIn = (NBTTagCompound) tagCompound.getTag(itemsIn2); //Crashing line NBTTagList itemsIn = compoundIn.getTagList("Items", Constants.NBT.TAG_COMPOUND); for (int i = 0; i < itemsIn.tagCount(); i++) { NBTTagCompound itemTags = itemsIn.getCompoundTagAt(i); if (!new ItemStack(itemTags).isEmpty()) { sizeIn++; } } return sizeIn; } I think this is because of the "NBTTagCompound tagCompound = itemstack.getTagCompound();" line which gets all the NBT data, including the locking NBT boolean. Is there anything I can do to fix this? Edited August 24, 20196 yr by TesterTesting135 Solved
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.