Jump to content

[1.14.4] NetworkRegistry$ChannelBuilder.simpleChannel crush


snowstep115

Recommended Posts

When I called ChannelBuilder.simpleChannel on FMLCommonSetupEvent, it caused below exception.

 

[modloading-worker-2/ERROR] [ne.mi.fm.ja.FMLModContainer/]: Exception caught during firing event: 14
    Index: 1
    Listeners:
        0: NORMAL
        1: net.minecraftforge.eventbus.EventBus$$Lambda$2647/1527166994@1a39a848
java.lang.ArrayIndexOutOfBoundsException: 14
    at net.minecraftforge.eventbus.ListenerList.register(ListenerList.java:125)
    at net.minecraftforge.eventbus.EventBus.addToListeners(EventBus.java:229)
    at net.minecraftforge.eventbus.EventBus.addListener(EventBus.java:204)
    at net.minecraftforge.eventbus.EventBus.addListener(EventBus.java:200)
    at net.minecraftforge.eventbus.EventBus.addListener(EventBus.java:161)
    at net.minecraftforge.eventbus.EventBus.addListener(EventBus.java:156)
    at net.minecraftforge.eventbus.EventBus.addListener(EventBus.java:151)
    at net.minecraftforge.fml.network.NetworkInstance.addListener(NetworkInstance.java:63)
    at net.minecraftforge.fml.network.simple.SimpleChannel.<init>(SimpleChannel.java:49)
    at net.minecraftforge.fml.network.NetworkRegistry$ChannelBuilder.simpleChannel(NetworkRegistry.java:409)
 

What event should I depend to create a channel?

 

Link to comment
Share on other sites

    private void commonSetup(final FMLCommonSetupEvent event) {
        PacketHandler.init();
        PacketHandler.registerMessages();
    }
 

and


    private static SimpleChannel HANDLER;

    public static void init() {
        HANDLER = NetworkRegistry.ChannelBuilder.named(NAME).clientAcceptedVersions(PROTOCOL_VERSION::equals)
                .serverAcceptedVersions(PROTOCOL_VERSION::equals).networkProtocolVersion(() -> PROTOCOL_VERSION)
                .simpleChannel();
    }

    public static void registerMessages() {
        int index = 0;
        HANDLER.registerMessage(index++, ExampleMessage.class, ExampleMessage::encode,
                ExampleMessage::decode, ExampleMessage::handle);

    }

 

Link to comment
Share on other sites

[modloading-worker-2/ERROR] [ne.mi.fm.ja.FMLModContainer/]: Exception caught during firing event: 14
    Index: 1
    Listeners:
        0: NORMAL
        1: net.minecraftforge.eventbus.EventBus$$Lambda$2647/1527166994@1a39a848
java.lang.ArrayIndexOutOfBoundsException: 14
    at net.minecraftforge.eventbus.ListenerList.register(ListenerList.java:125)
    at net.minecraftforge.eventbus.EventBus.addToListeners(EventBus.java:229)
    at net.minecraftforge.eventbus.EventBus.addListener(EventBus.java:204)
    at net.minecraftforge.eventbus.EventBus.addListener(EventBus.java:200)
    at net.minecraftforge.eventbus.EventBus.addListener(EventBus.java:161)
    at net.minecraftforge.eventbus.EventBus.addListener(EventBus.java:156)
    at net.minecraftforge.eventbus.EventBus.addListener(EventBus.java:151)
    at net.minecraftforge.fml.network.NetworkInstance.addListener(NetworkInstance.java:63)
    at net.minecraftforge.fml.network.simple.SimpleChannel.<init>(SimpleChannel.java:49)
    at net.minecraftforge.fml.network.NetworkRegistry$ChannelBuilder.simpleChannel(NetworkRegistry.java:409)
    at com.snowstep115.ssench.network.PacketHandler.init(PacketHandler.java:24)
    at com.snowstep115.ssench.SSEnchMod.commonSetup(SSEnchMod.java:77)
    at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:212)
    at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:204)
    at net.minecraftforge.eventbus.EventBus.post(EventBus.java:258)
    at net.minecraftforge.fml.javafmlmod.FMLModContainer.fireEvent(FMLModContainer.java:106)
    at java.util.function.Consumer.lambda$andThen$0(Consumer.java:65)
    at java.util.function.Consumer.lambda$andThen$0(Consumer.java:65)
    at net.minecraftforge.fml.ModContainer.transitionState(ModContainer.java:112)
    at net.minecraftforge.fml.ModList.lambda$null$10(ModList.java:133)
    at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:183)
    at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1382)
    at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:482)
    at java.util.stream.ForEachOps$ForEachTask.compute(ForEachOps.java:290)
    at java.util.concurrent.CountedCompleter.exec(CountedCompleter.java:731)
    at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289)
    at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:1056)
    at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1692)
    at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:157)

Link to comment
Share on other sites

Although I really want to have something like an inter-mod mutex, I used stupidly temporary directory instead. It works well if only my initialization codes run.

 

public static void init() {
    File file = new File("config" + File.separator + "snowstep115");
    while (file.exists() || !file.mkdir()) {
        try {
            Thread.sleep(10);
        } catch (InterruptedException exception) {
        }

    }
    try {
        HANDLER = NetworkRegistry.ChannelBuilder.named(NAME)

                .clientAcceptedVersions(PROTOCOL_VERSION::equals)
                .serverAcceptedVersions(PROTOCOL_VERSION::equals)

                .networkProtocolVersion(() -> PROTOCOL_VERSION)
                .simpleChannel();
    } finally {
        file.delete();
    }
}
 

Link to comment
Share on other sites

Umm, here is main mod class.

Quote

@ObjectHolder(MODID + ":craftable")
public static ContainerType<CraftableContainer> CRAFTABLE_CONTAINER_TYPE;

@ObjectHolder(MODID + ":storage_m")
public static ContainerType<StorageContainer> STORAGE_CONTAINER_TYPE_M;

@ObjectHolder(MODID + ":storage_o")
public static ContainerType<StorageContainer> STORAGE_CONTAINER_TYPE_O;

public static SSEnchMod INSTANCE;

private static void registerClientFactories() {
    ScreenManager.registerFactory(CRAFTABLE_CONTAINER_TYPE, GuiCraftableContainer::new);
    ScreenManager.registerFactory(STORAGE_CONTAINER_TYPE_M, GuiStorageContainer::new);
    ScreenManager.registerFactory(STORAGE_CONTAINER_TYPE_O, GuiStorageContainer::new);
}

private MinecraftServer server;

public SSEnchMod() {
    INSTANCE = this;
    IEventBus bus = FMLJavaModLoadingContext.get().getModEventBus();
    bus.addListener(this::clientSetup);
    bus.addListener(this::commonSetup);
    MinecraftForge.EVENT_BUS.register(this);
}

private void clientSetup(final FMLClientSetupEvent event) {
    registerClientFactories();
}

private void commonSetup(final FMLCommonSetupEvent event) {
    PacketHandler.init();
    PacketHandler.registerMessages();
}

@SubscribeEvent
public void serverStarting(final FMLServerStartingEvent event) {
    this.server = event.getServer();
}

 

And event handler class.

 

Quote

@EventBusSubscriber(bus = Bus.MOD, modid = SSEnchMod.MODID)
public final class RegistryEventHandler {
    private static <T extends Container> ContainerType<T> build(IFactory<T> factory, String name) {
        ContainerType<T> type = new ContainerType<T>(factory);
        type.setRegistryName(SSEnchMod.MODID, name);
        return type;
    }

    @SubscribeEvent
    public static void registerContainerTypes(final Register<ContainerType<?>> event) {
        IForgeRegistry<ContainerType<?>> registry = event.getRegistry();
        registry.register(build(CraftableContainer::create, "craftable"));
        registry.register(build(StorageContainer::createMainHand, "storage_m"));
        registry.register(build(StorageContainer::createOffHand, "storage_o"));
    }

    @SubscribeEvent
    public static void registerEnchantments(final Register<Enchantment> event) {
        IForgeRegistry<Enchantment> registry = event.getRegistry();
        registry.register(Enchantments.CRAFTABLE);
        registry.register(Enchantments.STORAGE);
        registry.register(Enchantments.TELEPORT);
    }
}

 

 

 

Link to comment
Share on other sites

In order to separate simpleChannel call and others.

 

Quote

    public static void init() {
        File file = new File("config" + File.separator + "snowstep115");
        while (file.exists() || !file.mkdir())
            try {
                Thread.sleep(10);
            } catch (InterruptedException exception) {
            }
        try {
            HANDLER = NetworkRegistry.ChannelBuilder.named(NAME).clientAcceptedVersions(PROTOCOL_VERSION::equals)
                    .serverAcceptedVersions(PROTOCOL_VERSION::equals).networkProtocolVersion(() -> PROTOCOL_VERSION)
                    .simpleChannel();
        } finally {
            file.delete();
        }
    }

    public static void registerMessages() {
        int index = 0;
        HANDLER.registerMessage(index++, CraftMatrixChangedMessage.class, CraftMatrixChangedMessage::encode,
                CraftMatrixChangedMessage::decode, CraftMatrixChangedMessage::handle);
        HANDLER.registerMessage(index++, InitializeStorageMessage.class, InitializeStorageMessage::encode,
                InitializeStorageMessage::decode, InitializeStorageMessage::handle);
        HANDLER.registerMessage(index++, SetCraftResultMessage.class, SetCraftResultMessage::encode,
                SetCraftResultMessage::decode, SetCraftResultMessage::handle);
        HANDLER.registerMessage(index++, TransferCraftResultMessage.class, TransferCraftResultMessage::encode,
                TransferCraftResultMessage::decode, TransferCraftResultMessage::handle);
        HANDLER.registerMessage(index++, TransferReplyMessage.class, TransferReplyMessage::encode,
                TransferReplyMessage::decode, TransferReplyMessage::handle);
    }

 

Other two mods have same initialization codes, they also set up channels by FMLCommonSetupEvent.

I want to make other two mods stop setting up their channels during the one mod is setting up the channel.

 

Edited by snowstep115
Link to comment
Share on other sites

13 minutes ago, snowstep115 said:

File file = new File("config" + File.separator + "snowstep115");
        while (file.exists() || !file.mkdir())
            try {
                Thread.sleep(10);
            } catch (InterruptedException exception) {
            }
        try {
        } finally {
            file.delete();
        }

what is this doing ????? 

i can read i promise ?

do it like so https://github.com/cpw/inventorysorter/blob/master/src/main/java/cpw/mods/inventorysorter/Network.java#L68-L80

Edited by loordgek
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I am not using hardcoded recipes, I'm using Vanilla's already existing code for leather armor dying. (via extending and implementing DyeableArmorItem / DyeableLeatherItem respectively) I have actually figured out that it's something to do with registering item colors to the ItemColors instance, but I'm trying to figure out where exactly in my mod's code I would be placing a call to the required event handler. Unfortunately the tutorial is criminally undescriptive. The most I've found is that it has to be done during client initialization. I'm currently trying to do the necessary setup via hijacking the item registry since trying to modify the item classes directly (via using SubscribeEvent in the item's constructor didn't work. Class so far: // mrrp mrow - mcmod item painter v1.0 - catzrule ch package catzadvitems.init; import net.minecraft.client.color.item.ItemColors; import net.minecraft.world.item.Item; import net.minecraftforge.registries.ObjectHolder; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.client.event.ColorHandlerEvent; import catzadvitems.item.DyeableWoolArmorItem; @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD) public class Painter { @ObjectHolder("cai:dyeable_wool_chestplate") public static final Item W_CHEST = null; @ObjectHolder("cai:dyeable_wool_leggings") public static final Item W_LEGS = null; @ObjectHolder("cai:dyeable_wool_boots") public static final Item W_SOCKS = null; public Painter() { // left blank, idk if forge throws a fit if constructors are missing, not taking the chance of it happening. } @SubscribeEvent public static void init(FMLClientSetupEvent event) { new Painter(); } @Mod.EventBusSubscriber private static class ForgeBusEvents { @SubscribeEvent public static void registerItemColors(ColorHandlerEvent.Item event) { ItemColors col = event.getItemColors(); col.register(DyeableUnderArmorItem::getItemDyedColor, W_CHEST, W_LEGS, W_SOCKS); //placeholder for other dye-able items here later.. } } } (for those wondering, i couldn't think of a creative wool helmet name)
    • nvm found out it was because i had create h and not f
    • Maybe there's something happening in the 'leather armor + dye' recipe itself that would be updating the held item texture?
    • @SubscribeEvent public static void onRenderPlayer(RenderPlayerEvent.Pre e) { e.setCanceled(true); model.renderToBuffer(e.getPoseStack(), pBuffer, e.getPackedLight(), 0f, 0f, 0f, 0f, 0f); //ToaPlayerRenderer.render(); } Since getting the render method from a separate class is proving to be bit of a brick wall for me (but seems to be the solution in older versions of minecraft/forge) I've decided to try and pursue using the renderToBuffer method directly from the model itself. I've tried this route before but can't figure out what variables to feed it for the vertexConsumer and still can't seem to figure it out; if this is even a path to pursue.  The vanilla model files do not include any form of render methods, and seem to be fully constructed from their layer definitions? Their renderer files seem to take their layers which are used by the render method in the vanilla MobRenderer class. But for modded entities we @Override this function and don't have to feed the method variables because of that? I assume that the render method in the extended renderer takes the layer definitions from the renderer classes which take those from the model files. Or maybe instead of trying to use a render method I should be calling the super from the renderer like   new ToaPlayerRenderer(context, false); Except I'm not sure what I would provide for context? There's a context method in the vanilla EntityRendererProvider class which doesn't look especially helpful. I've been trying something like <e.getEntity(), model<e.getEntity()>> since that generally seems to be what is provided to the renderers for context, but I don't know if it's THE context I'm looking for? Especially since the method being called doesn't want to take this or variations of this.   In short; I feel like I'm super super close but I have to be missing something obvious? Maybe this insane inane ramble post will provide some insight into this puzzle?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.