Posted August 27, 20196 yr I'm trying to add an item to an empty inventory, but what I've tried hasn't worked. I tried: this.container.getInventory().set(0, item); and this.container.getInventory().set(0, item).setCount(1); "item" in this context is an item stack containing 1 coal. I'm able to change the count if there is already an item in the container, so I know I'm accessing the correct container. [SOLUTION] use your handler's "insertItem" method. Edited August 28, 20196 yr by andGarrett found solution
August 27, 20196 yr 5 minutes ago, andGarrett said: I'm trying to add an item to an empty inventory, but what I've tried hasn't worked. I tried: this.container.getInventory().set(0, item); and this.container.getInventory().set(0, item).setCount(1); "item" in this context is an item stack containing 1 coal. I'm able to change the count if there is already an item in the container, so I know I'm accessing the correct container. Post all of your code. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 27, 20196 yr Author 2 hours ago, Animefan8888 said: Post all of your code. The class is incomplete. I'm in the process of setting up the mineBlock method. currently it only really does something if the AutoMiner block is facing up and has a block above it. the important part is on line 123 in the mineBlock method. package com.Garrett.backtobasics.blocks; import net.minecraft.block.Block; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.inventory.container.Container; import net.minecraft.inventory.container.INamedContainerProvider; import net.minecraft.item.ItemStack; import net.minecraft.nbt.CompoundNBT; import net.minecraft.tileentity.ITickableTileEntity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Direction; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.StringTextComponent; import net.minecraft.world.server.ServerWorld; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.util.INBTSerializable; import net.minecraftforge.common.util.LazyOptional; import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.ItemStackHandler; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import static net.minecraft.util.Direction.*; import javax.annotation.Nonnull; import javax.annotation.Nullable; import java.util.List; import static com.Garrett.backtobasics.blocks.ModBlocks.AUTO_MINER_TILE_ENTITY; public class AutoMinerTileEntity extends TileEntity implements ITickableTileEntity, INamedContainerProvider { private static final Logger LOGGER = LogManager.getLogger(); private LazyOptional<IItemHandler> handler = LazyOptional.of(this::createHandler); private int tickCounter = 0; private AutoMinerContainer container; public AutoMinerTileEntity() { super(AUTO_MINER_TILE_ENTITY); } // 20 ticks per second @Override public void tick() { tickCounter++; if (tickCounter >= 60) { tickCounter = 0; mineBlock(); } } // the lazy handler postpones execution of code until it is needed for the first time and cashes it // so it won't be recreated every time it is used. private ItemStackHandler createHandler () { return new ItemStackHandler(1); } // reads inventory from world file on load @Override public void read(CompoundNBT tag) { CompoundNBT invTag = tag.getCompound("inv"); handler.ifPresent(h -> ((INBTSerializable<CompoundNBT>) h).deserializeNBT(invTag)); createHandler().deserializeNBT(invTag); super.read(tag); } // writes inventory to world file whenever world is saved @Override public CompoundNBT write(CompoundNBT tag) { handler.ifPresent(h -> { CompoundNBT compound = ((INBTSerializable<CompoundNBT>) h).serializeNBT(); tag.put("inv", compound); }); return super.write(tag); } // Capabilities add funcionality to blocks and items. @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { if (cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) { return handler.cast(); } return super.getCapability(cap, side); } @Override public ITextComponent getDisplayName() { return new StringTextComponent(getType().getRegistryName().getPath()); } @Nullable @Override public Container createMenu(int i, PlayerInventory playerInventory, PlayerEntity playerEntity) { this.container = new AutoMinerContainer(i, world, pos, playerInventory, playerEntity); return container; } private void mineBlock() { if (getBlockState().getValues().containsValue(UP) && !world.getBlockState(getPos().up()).getMaterial().isToolNotRequired() && world.getServer() != null && this.container != null) { if (this.container.getInventory().get(0).getCount() < this.container.getInventory().get(0).getItem().getMaxStackSize()) { Block block = world.getBlockState(getPos().up()).getBlock(); ServerWorld serverWorld = world.getServer().getWorld(world.dimension.getType()); List<ItemStack> drops = Block.getDrops(block.getDefaultState(), serverWorld, getPos().up(), super.getTileEntity()); for (ItemStack item: drops) { if (item.getItem() == this.container.getInventory().get(0).getItem()) { this.container.getInventory().get(0).grow(1); } else if (this.container.getInventory().get(0).isEmpty()) { LOGGER.info(item); this.container.getInventory().set(0, item).setCount(1); // Here's where I want to add items to the inventory } //LOGGER.info(drops.get(0).getItem().getRegistryName()); //LOGGER.info(drops.get(0).getCount()); } } } else if (getBlockState().getValues().containsValue(DOWN)) { if (!world.getBlockState(getPos().down()).getMaterial().isToolNotRequired()) { LOGGER.info(world.getBlockState(getPos().down()).getBlock().getLootTable().toString()); } } else if (getBlockState().getValues().containsValue(NORTH)) { if (!world.getBlockState(getPos().north()).getMaterial().isToolNotRequired()) { LOGGER.info(world.getBlockState(getPos().north()).getBlock().getLootTable().toString()); } } else if (getBlockState().getValues().containsValue(SOUTH)) { if (!world.getBlockState(getPos().south()).getMaterial().isToolNotRequired()) { LOGGER.info(world.getBlockState(getPos().south()).getBlock().getLootTable().toString()); } } else if (getBlockState().getValues().containsValue(EAST)) { if (!world.getBlockState(getPos().east()).getMaterial().isToolNotRequired()) { LOGGER.info(world.getBlockState(getPos().east()).getBlock().getLootTable().toString()); } } else if (getBlockState().getValues().containsValue(WEST)) { if (!world.getBlockState(getPos().west()).getMaterial().isToolNotRequired()) { LOGGER.info(world.getBlockState(getPos().west()).getBlock().getLootTable().toString()); } } } }
August 28, 20196 yr 3 hours ago, andGarrett said: this.container Why is this a thing? What if two players open the TE at the same time.... 3 hours ago, andGarrett said: (this.container.getInventory().get(0).getCount() Why not just use the IItemHandler you have directly?... VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 28, 20196 yr Author 17 minutes ago, Animefan8888 said: Why is this a thing? What if two players open the TE at the same time.... Why not just use the IItemHandler you have directly?... I stored the container in an instance field because I couldn't figure out how to get access to it any other way. for your second question, I don't know how to interact with IItemHandler. I don't know if this is relevant, but the container is a different class. I figured working with the container associated with the block was the best way to effect the inventory.
August 28, 20196 yr 13 minutes ago, andGarrett said: for your second question, I don't know how to interact with IItemHandler Look at the methods inside it there are two I can think of insertItem and extractItem. 16 minutes ago, andGarrett said: I figured working with the container associated with the block was the best way to effect the inventory. It isn't. The contents are synced from the IItemHandler when they change if you call detectAndSendChanges(I believe that is what it is called). VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 28, 20196 yr Author 18 hours ago, Animefan8888 said: Look at the methods inside it there are two I can think of insertItem and extractItem. It isn't. The contents are synced from the IItemHandler when they change if you call detectAndSendChanges(I believe that is what it is called). I think I got it... again. package com.Garrett.backtobasics.blocks; import net.minecraft.block.Block; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.inventory.container.Container; import net.minecraft.inventory.container.INamedContainerProvider; import net.minecraft.item.ItemStack; import net.minecraft.nbt.CompoundNBT; import net.minecraft.tileentity.ITickableTileEntity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Direction; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.StringTextComponent; import net.minecraft.world.server.ServerWorld; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.util.INBTSerializable; import net.minecraftforge.common.util.LazyOptional; import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.ItemStackHandler; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import static net.minecraft.util.Direction.*; import javax.annotation.Nonnull; import javax.annotation.Nullable; import java.util.ArrayList; import java.util.List; import static com.Garrett.backtobasics.blocks.ModBlocks.AUTO_MINER_TILE_ENTITY; public class AutoMinerTileEntity extends TileEntity implements ITickableTileEntity, INamedContainerProvider { private static final Logger LOGGER = LogManager.getLogger(); private LazyOptional<IItemHandler> handler = LazyOptional.of(this::createHandler); private int tickCounter = 0; private ArrayList<String> veinBlockList = new ArrayList<>(); public AutoMinerTileEntity() { super(AUTO_MINER_TILE_ENTITY); veinBlockList.add("backtobasics:diamond_vein"); veinBlockList.add("backtobasics:gold_vein"); veinBlockList.add("backtobasics:iron_vein"); veinBlockList.add("backtobasics:redstone_vein"); } // 20 ticks per second @Override public void tick() { tickCounter++; if (tickCounter >= 60) { tickCounter = 0; mineBlock(); } } // the lazy handler postpones execution of code until it is needed for the first time and cashes it // so it won't be recreated every time it is used. private ItemStackHandler createHandler () { return new ItemStackHandler(1); } // reads inventory from world file on load @Override public void read(CompoundNBT tag) { CompoundNBT invTag = tag.getCompound("inv"); handler.ifPresent(h -> ((INBTSerializable<CompoundNBT>) h).deserializeNBT(invTag)); createHandler().deserializeNBT(invTag); super.read(tag); } // writes inventory to world file whenever world is saved @Override public CompoundNBT write(CompoundNBT tag) { handler.ifPresent(h -> { CompoundNBT compound = ((INBTSerializable<CompoundNBT>) h).serializeNBT(); tag.put("inv", compound); }); return super.write(tag); } // Capabilities add funcionality to blocks and items. @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { if (cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) { return handler.cast(); } return super.getCapability(cap, side); } @Override public ITextComponent getDisplayName() { return new StringTextComponent(getType().getRegistryName().getPath()); } @Nullable @Override public Container createMenu(int i, PlayerInventory playerInventory, PlayerEntity playerEntity) { return new AutoMinerContainer(i, world, pos, playerInventory, playerEntity); } private void mineBlock() { if (world != null) { if (world.getServer() != null) { Block block = getBlockToMine(); BlockPos blockPos = getBlockToMinePosition(); handler.ifPresent(h -> { ItemStack stack = h.getStackInSlot(0); int stackSize = stack.getCount(); int stackLimit = h.getSlotLimit(0); ServerWorld serverWorld = world.getServer().getWorld(world.dimension.getType()); List<ItemStack> drops = Block.getDrops(block.getDefaultState(), serverWorld, blockPos, super.getTileEntity()); for (ItemStack item: drops) { if ((stackSize < stackLimit && item.getItem() == stack.getItem()) || stack.isEmpty()) { h.insertItem(0, item, false); if (!veinBlockList.contains(block.getRegistryName().toString())) { world.destroyBlock(blockPos, false); } } } }); } } } // gets block connected to the "drill face" private Block getBlockToMine() { if (getBlockState().getValues().containsValue(UP)) { return world.getBlockState(getPos().up()).getBlock(); } else if (getBlockState().getValues().containsValue(DOWN)) { return world.getBlockState(getPos().down()).getBlock(); } else if (getBlockState().getValues().containsValue(NORTH)) { return world.getBlockState(getPos().north()).getBlock(); } else if (getBlockState().getValues().containsValue(SOUTH)) { return world.getBlockState(getPos().south()).getBlock(); } else if (getBlockState().getValues().containsValue(EAST)) { return world.getBlockState(getPos().east()).getBlock(); } else { return world.getBlockState(getPos().west()).getBlock(); } } // gets block connected to the "drill face" private BlockPos getBlockToMinePosition() { if (getBlockState().getValues().containsValue(UP)) { return getPos().up(); } else if (getBlockState().getValues().containsValue(DOWN)) { return getPos().down(); } else if (getBlockState().getValues().containsValue(NORTH)) { return getPos().north(); } else if (getBlockState().getValues().containsValue(SOUTH)) { return getPos().south(); } else if (getBlockState().getValues().containsValue(EAST)) { return getPos().east(); } else { return getPos().west(); } } } Edited August 28, 20196 yr by andGarrett
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.