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Posted

So I've been trying to make a mob for my mod, and the concept is this: if the mob gets hurt by the player, the mob explodes, but the mob would still live. I've got most of the AI and attributes down, I'm just having trouble finding a way to code it so when the mob is attacked by the player it explodes. Any help would be appreciated, here is what i've got so far

public class Jeff extends EntityMob
{
	
	private int explosionRadius = 3;
	
	protected void initEntityAI()
	{
		this.tasks.addTask(0, new EntityAISwimming(this));
		this.tasks.addTask(1, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
		this.tasks.addTask(2, new EntityAILookIdle(this));
		this.tasks.addTask(3, new EntityAIOpenDoor(this, false));
	}
	
	public float getEyeHeight()
	{
		return 0.5F;
	}

	protected void applyEntityAttributes()
	{
		this.getCreatureAttribute();
		this.getCreatureAttribute();
	}

	protected Jeff(EntityType<?> type, World p_i48553_2_) 
	{
		super(type, p_i48553_2_);
		this.getAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.25D);
	}
	
	
	
}

 

Posted (edited)

Override Entity#attackEntityFrom and call World#createExplosion (to create the explosion) if the DamageSource is from a player. Return true in this case as players are able to damage your entity.

If the DamageSource is from an explosion, return false.

Edited by DavidM

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2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

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6.

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1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
45 minutes ago, DavidM said:

Override Entity#attackEntityFrom and call World#createExplosion (to create the explosion) if the DamageSource is from a player. Return true in this case as players are able to damage your entity.

If the DamageSource is from an explosion, return false.

I Found some of the code parts you were talking about, and implemented them into my code, but i have a small problem with 'this.damageEntity', which is giving the error 'Entity Living Base is not applicable for the arguments (EntityPlayer, float)

public class Jeff extends EntityMob
{
	private EntityPlayer player;
	private int explosionRadius = 3;
	
	protected void initEntityAI()
	{
		this.tasks.addTask(0, new EntityAISwimming(this));
		this.tasks.addTask(1, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
		this.tasks.addTask(2, new EntityAILookIdle(this));
		this.tasks.addTask(3, new EntityAIOpenDoor(this, false));
	}
	
	public float getEyeHeight()
	{
		return 0.5F;
	}

	protected void applyEntityAttributes()
	{
		this.getCreatureAttribute();
		this.getCreatureAttribute();
	}

	protected Jeff(EntityType<?> type, World p_i48553_2_) 
	{
		super(type, p_i48553_2_);
		this.getAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.25D);
	}
	
	public boolean attackEntityFrom(DamageSource source, float amount)
	{
		if (this.damageEntity(this.player, amount))
		{
			return true;
			World createExplosion;
		}
		else
		{
			return false;
		}
	}
	
	
}

 

Posted (edited)

You need to check whether the DamageSource is from a player by checking whether DamageSource#damageType is equal to “player”, not create a new field for player.

 

Do you know Java though? If not, please learn it before making a mod.

Edited by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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