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ashtonr12

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A quick search of the package "net.minecraft.item;" should have given you the answer.

Looking at Item.java you can see most items listed.

also there's an class called ItemSkull within the above mentioned package, which I haven't opened but from the name I'm sure it's the one you are looking for ;)

 

If you guys dont get it.. then well ya.. try harder...

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ok thankyou, two questions now on the related subject;

 

@ForgeSubscribe
	public void onDeath(LivingDeathEvent e){
	if(e.entity instanceof EntityPlayer && !e.entity.worldObj.isRemote){
	Entity killed = e.entity;
	Entity killer = e.source.getEntity();
	killed.dropItem(ashtonsmod.Manure.itemID, 1);
	killed.dropItem(Item.bone.itemID, 1);
	killed.dropItem(ashtonsmod.Flesh.itemID, 1);
	killed.dropItem(Item.skull.itemID, 1);
	}

1) i am trying to make the player spawn items on death and this works however i would like to make it so that it spawns on of these not all of them, do i need an array list or somesuch? and how would i do this? ( i would also like to add percentage chance to the drops)

2) skulls are a meta data item and this code drops a skele skull not a steve skull so how would i make it drop a steve skull? in crafting you add , metadatanumber after the item but dropitem only allows one number which in this case is the amount?

Use examples, i have aspergers.

Examples make sense to me.

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Make an random number, based upon that make it do the killed.dropItem line?

if (randomNumber == 1)
killed.dropItem(ashtonsmod.Manure.itemID, 1);
else if(randomNumber == 2)
killed.dropItem(Item.bone.itemID, 1);

 

etc.

If you guys dont get it.. then well ya.. try harder...

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COMPLETE!!! (fireworks in the background)

 

@ForgeSubscribe
	public void onDeath(LivingDeathEvent e){
	if(e.entity instanceof EntityPlayer && !e.entity.worldObj.isRemote){
	Entity killed = e.entity;
	Entity killer = e.source.getEntity();
	    Random randomGenerator = new Random();
	    	int ran = randomGenerator.nextInt(25);
	if (ran == 1 ||ran == 2 ||ran == 3 ||ran == 4 ||ran == 5 ||ran == 6 ||ran == 7){
	killed.dropItem(ashtonsmod.Manure.itemID, 1);}
	if (ran == 8 ||ran == 9 ||ran == 10 ||ran == 11 ||ran == 12 ||ran == 13 ||ran == 14){
	killed.dropItem(Item.bone.itemID, 1);}
	if (ran == 20 ||ran == 21 ||ran == 22 ||ran == 23 ||ran == 24){
	killed.dropItem(ashtonsmod.Flesh.itemID, 1);}
	if (ran == 25){
	ItemStack charskull = new ItemStack(Item.skull, 1, 3);
	killed.entityDropItem(charskull, 1);}
	    
	}}

 

i also figured out how to change the meta data of the skull

Use examples, i have aspergers.

Examples make sense to me.

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