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Changing Player capabilities server side?


ndm250

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I'd like to modify player capabilities as defined in "net.minecraft.entity.player.EntityPlayer.capabilites" directly from the sever like so:

 

player.capabilities.disableDamage = true;
player.capabilities.allowEdit = false;
player.capabilities.allowFlying = true;

 

The only one that appears to work is disable damage. Any suggestions on the other two?

 

(I'm using the latest forge build)

 

 

 

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where are you calling it?

 

In an "onPlayerHurt" event, here's a simple example

@ForgeSubscribe
public void onPlayerHurt(LivingHurtEvent event) {
       if (event.entityLiving instanceof EntityPlayer) {
    	  EntityPlayerMP player = (EntityPlayerMP)event.entityLiving;
          player.capabilities.allowEdit = false;
    	  player.capabilities.allowFlying = true;
    	  player.capabilities.disableDamage = true;      
       }
}

 

Again, only disableDamage works.

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If you are doing it ServerSide (which you really should!) you need to send the changed capabilities to the client so he knows about them.

Use player.sendPlayerAbilities (IIRC).

 

That made allowFlying work. But allowEdit still does not.

 

(btw the description of that method says it sends the player abilities to the server, not client)

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are you sure it's EntityPlayerMP and not EntityPlayer? and depending on where you change those variables depends on where they work. I know for a fact that setting allowFlying to true in a tick handler doesn't work, but it does in the item file.

 

I just tried using EntityPlayer instead of MP. Nothing changed. I figured it wouldn't considering EntityPlayerMP extends EntityPlayer.

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