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[1.14.4] Multi-Block Structures Help


kinderPipinder
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Hi, I'm working on a modification in which I need to use multi-block structures. 

For example, each such structure should have one common interface, consist of one kind of blocks, have logic by which all sorts of things happen inside the structure, be dynamically expandable or diminish, have the form of a box with a size limit and so on...

 

So, where I need to look for information on such structures. What I need to use, what are the possible pitfalls in creating such structures. 

 

P.s.: under the phrase "where I need to look for information" I mean source files, not Google)

Edited by kinderPipinder
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16 minutes ago, kinderPipinder said:

For example, each such structure should have one common interface

Interface as a gui?

 

16 minutes ago, kinderPipinder said:

consist of one kind of blocks

One block or different types of blocks?

 

16 minutes ago, kinderPipinder said:

be dynamically expandable or diminish

Not sure what this means, How about you give one example of what you are trying to do? Like what will the player do to use your multiblock structure. What will the structure do?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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8 minutes ago, Animefan8888 said:

Interface as a gui?

 

One block or different types of blocks?

 

Not sure what this means, How about you give one example of what you are trying to do? Like what will the player do to use your multiblock structure. What will the structure do?

 

1. Yes, Interface as GUI

2. One block

3. I will try to describe. When I place 'block' I check for existing multi-block structures around placed 'block' by x and y axis, not diagonal. If check is true, I will add this block to this structure. If around placed 'block' exist more than one structure, I will combine all of these structures,. If check if false, I will create structure form one block. And when I remove 'block' I need to update structure in which this 'block' consisted. 

 

I hope now it’s clear :)

 

By the way, I roughly understand that I need to use TileEntities, but how to do it correctly I don't understand yet

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