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[1.14.4][SOLVED] TileEntity isn't replacing the block placed.


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Posted (edited)

So i have been fighting with this for a while now and have tried fixing it in a multitude of different ways...

I know its registering because under "Block Entities" i see my block.

 

But when i place the block, nothing happens besides the normal block getting placed, and when i try to use:

  Quote

/data get block (position of block)

Expand  

it comes back and says:

  Quote

"[CHAT] The target block is not a block entity"

Expand  

 

"ShelfingTile" Class:

public class ShelfingTile extends TileEntity implements ITickableTileEntity{
	
	public ShelfingTile(){
		super(SHELFING_TILE);
	}

	@Override
	public void tick() {
		MainCore.LOGGER.debug("TileEntityTick");
	}
}

 

"Registry Events" Class Code Snippit:

		
	
  private static Item.Properties GetNewItemProperties(){
 	 Item.Properties properties = new Item.Properties();
 	 return properties;
  }

  private static BlockItem GetBlockItem(Block block,String reg_name){
 	 BlockItem blockitem = new BlockItem(block,GetNewItemProperties());
 	 blockitem.setRegistryName(reg_name);
 	 return blockitem;
  }


  @SubscribeEvent
    public static void RegisterBlock(final RegistryEvent.Register<Block> event) {
      event.getRegistry().registerAll
      (
     	 CoreRegistry.SHELFING = new Shelfing(),
      );
  }

  @SubscribeEvent
    public static void RegisterItem(final RegistryEvent.Register<Item> event) {
      event.getRegistry().registerAll
      (
   	   GetBlockItem(CoreRegistry.SHELFING,Shelfing.reg_name),
      );
  }

  @SubscribeEvent
  public static void RegisterTileEntity(final RegistryEvent.Register<TileEntityType<?>> event) {
      event.getRegistry().registerAll
      (
      	TileEntityType.Builder.create(ShelfingTile::new,CoreRegistry.SHELFING).build(null).setRegistryName(Shelfing.reg_name)
      );
  }

"CoreRegistry" Code Snippits:

@ObjectHolder("MaxM") //ModID
  public class CoreRegistry{
    @ObjectHolder("shelfing") //Shelfing Blocks Registry Name
    public static Block SHELFING;

    @ObjectHolder("shelfing")
    public static TileEntityType<ShelfingTile> SHELFING_TILE;
  }

 

Enitre Block Class:

public class Shelfing extends Block{

	public static String reg_name = "shelfing";
	
	public static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING;
	protected static final VoxelShape SHAPE = Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 16.0D, 16.0D);
	
	private static Block.Properties GetNewBlockProperties(){
		float hardness = 1.5f;
		float resistance = 2.0f;
		Block.Properties properties = Properties.create(Material.WOOD);
		properties.sound(SoundType.WOOD);
		properties.hardnessAndResistance(hardness,resistance);
		return properties;
	}
	
	
	public Shelfing() {
		super(GetNewBlockProperties());setRegistryName(reg_name);
		this.setDefaultState(this.stateContainer.getBaseState().with(FACING, Direction.NORTH));
	}
	
	 @Override
	 public boolean hasTileEntity() {
		 return true;
	 }
	
	@Override
	public TileEntity createTileEntity(BlockState state, IBlockReader world) {
		return new ShelfingTile();
	}
	
	public BlockState getStateForPlacement(BlockItemUseContext context) {
	      return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());
	   }
	 public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
	      return SHAPE;
	   }
	 public boolean isSolid(BlockState state) {
	      return false;
	   }
	 public boolean allowsMovement(BlockState state, IBlockReader worldIn, BlockPos pos, PathType type) {
	      return false;
	   }
	 @Override
	 public BlockState rotate(BlockState state, Rotation rot) {
	      return state.with(FACING, rot.rotate(state.get(FACING)));
	   }
	 @Override
	 public BlockState mirror(BlockState state, Mirror mirrorIn) {
	      return state.rotate(mirrorIn.toRotation(state.get(FACING)));
	   }
	 protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
	      builder.add(FACING);
	   }
	 public BlockRenderLayer getRenderLayer() {
	      return BlockRenderLayer.CUTOUT;
	   }
}

 

Edited by max2461
Posted
  On 8/29/2019 at 5:01 PM, max2461 said:

public boolean hasTileEntity() {

Expand  

I think this is the wrong method use the one that has the BlockState parameter.

  • Thanks 2

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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