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Bow animations? [Solved & Explained by me][page 2]


xXRoboJackXx
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I've tried everything to try and mod a bow into 1.5.1 but I can't seem to find the right code for the icons when it's firing, I have everything else just not the bow pulling.

So can anyone help me this is the code I have so far (Haven't updated since 1.4,8)

 

package mods.blueeagle.common.items;

 

import mods.blueeagle.common.mod.mod_TheGodMod;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.enchantment.Enchantment;

import net.minecraft.enchantment.EnchantmentHelper;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.projectile.EntityArrow;

import net.minecraft.item.EnumAction;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.world.World;

 

import net.minecraftforge.common.MinecraftForge;

import net.minecraftforge.event.entity.player.ArrowLooseEvent;

import net.minecraftforge.event.entity.player.ArrowNockEvent;

 

public class AngelBow extends Item

{

    public AngelBow(int par1)

    {

        super(par1);

        this.maxStackSize = 1;

        this.setMaxDamage(384);

        this.setCreativeTab(CreativeTabs.tabCombat);

    }[glow=red,2,300]

 

    public int getIconIndex(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)

    {

    if (usingItem != null && usingItem.getItem().itemID == mod_TheGodMod.AngelBow.itemID)

    {

    int X = usingItem.getMaxItemUseDuration() - useRemaining;

    if (X >= 18) return 8;

    if (X >  13) return 7;

    if (X >  0) return 6;

   

    }

    return Icon(stack);[/glow]

    }

    /**

    * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount

    */

    public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)

    {

        int var6 = this.getMaxItemUseDuration(par1ItemStack) - par4;

 

        ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, var6);

        MinecraftForge.EVENT_BUS.post(event);

        if (event.isCanceled())

        {

            return;

        }

        var6 = event.charge;

 

        boolean var5 = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;

 

        if (var5 || par3EntityPlayer.inventory.hasItem(Item.arrow.itemID))

        {

            float var7 = (float)var6 / 20.0F;

            var7 = (var7 * var7 + var7 * 2.0F) / 3.0F;

 

            if ((double)var7 < 0.1D)

            {

                return;

            }

 

            if (var7 > 1.0F)

            {

                var7 = 1.0F;

            }

 

            EntityArrow var8 = new EntityArrow(par2World, par3EntityPlayer, var7 * 2.0F);

 

            if (var7 == 1.0F)

            {

                var8.setIsCritical(true);

            }

 

            int var9 = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);

 

            if (var9 > 0)

            {

                var8.setDamage(var8.getDamage() + (double)var9 * 0.5D + 0.5D);

            }

 

            int var10 = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);

 

            if (var10 > 0)

            {

                var8.setKnockbackStrength(var10);

            }

 

            if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0)

            {

                var8.setFire(100);

            }

 

            par1ItemStack.damageItem(1, par3EntityPlayer);

            par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + var7 * 0.5F);

 

            if (var5)

            {

                var8.canBePickedUp = 2;

            }

            else

            {

                par3EntityPlayer.inventory.consumeInventoryItem(Item.arrow.itemID);

            }

 

            if (!par2World.isRemote)

            {

                par2World.spawnEntityInWorld(var8);

            }

        }

    }

 

    public ItemStack onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

    {

        return par1ItemStack;

    }

 

    /**

    * How long it takes to use or consume an item

    */

    public int getMaxItemUseDuration(ItemStack par1ItemStack)

    {

        return 72000;

    }

 

    /**

    * returns the action that specifies what animation to play when the items is being used

    */

    public EnumAction getItemUseAction(ItemStack par1ItemStack)

    {

        return EnumAction.bow;

    }

 

    /**

    * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer

    */

    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

    {

        ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack);

        MinecraftForge.EVENT_BUS.post(event);

        if (event.isCanceled())

        {

            return event.result;

        }

 

        if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(Item.arrow.itemID))

        {

            par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));

        }

 

        return par1ItemStack;

    }

 

    /**

    * Return the enchantability factor of the item, most of the time is based on material.

    */

    public int getItemEnchantability()

    {

        return 1;

    }

 

@Override

public void func_94581_a(IconRegister iconRegister)

{

        iconIndex = iconRegister.func_94245_a("blueeagle:AngelBow");

}

}

 

 

 

The red glowing parts is what I need help changing, thanks in advance.

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I have a feeling it's something like this

    public Icon getItemIcon(ItemStack par1ItemStack, int par2)
    {
        Icon icon = super.getItemIcon(par1ItemStack, par2);

        if (par1ItemStack.itemID == Item.fishingRod.itemID && this.fishEntity != null)
        {
            icon = Item.fishingRod.func_94597_g();
        }
        else
        {
            if (par1ItemStack.getItem().requiresMultipleRenderPasses())
            {
                return par1ItemStack.getItem().getIcon(par1ItemStack, par2);
            }

            if (this.itemInUse != null && par1ItemStack.itemID == Item.bow.itemID)
            {
                int j = par1ItemStack.getMaxItemUseDuration() - this.itemInUseCount;

                if (j >= 18)
                {
                    return Item.bow.func_94599_c(2);
                }

                if (j > 13)
                {
                    return Item.bow.func_94599_c(1);
                }

                if (j > 0)
                {
                    return Item.bow.func_94599_c(0);
                }
            }
            icon = par1ItemStack.getItem().getIcon(par1ItemStack, par2, this, itemInUse, itemInUseCount);
        }

        return icon;
    }

Which I found in the entity player file but I wouldn't know what to change. (I know nearly everything but how to code a pulling texture :I)

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yes that is the action? i dont understand your question?

that is the action that is perfomred upon holding right click :/

if you mean how to get it to happen to your texture then either it should auto happen in which case your coding is wrong somewhere or your texture is wrong, sometimes you have to have weird textures to suit actions, go and look at the bow texture in the items, but i think its probably the former.

Use examples, i have aspergers.

Examples make sense to me.

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yes that is the action? i dont understand your question?

that is the action that is perfomred upon holding right click :/

if you mean how to get it to happen to your texture then either it should auto happen in which case your coding is wrong somewhere or your texture is wrong, sometimes you have to have weird textures to suit actions, go and look at the bow texture in the items, but i think its probably the former.

 

Oh so don't I need separate textures for the bow anymore?

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i imagine its the same for 1.4 but i am in 1.51 so no garentees,

you need four textures for the bow animation

 

and this code

public void updateIcons(IconRegister par1IconRegister)
    {
        super.updateIcons(par1IconRegister);
        this.iconArray = new Icon[bowPullIconNameArray.length];

        for (int i = 0; i < this.iconArray.length; ++i)
        {
            this.iconArray[i] = par1IconRegister.registerIcon(bowPullIconNameArray[i]);
        }
    }

 

the png's this use are

bow_pull_0.png

bow_pull_1.png

bow_pull_2.png

Use examples, i have aspergers.

Examples make sense to me.

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i imagine its the same for 1.4 but i am in 1.51 so no garentees,

you need four textures for the bow animation

 

and this code

public void updateIcons(IconRegister par1IconRegister)
    {
        super.updateIcons(par1IconRegister);
        this.iconArray = new Icon[bowPullIconNameArray.length];

        for (int i = 0; i < this.iconArray.length; ++i)
        {
            this.iconArray[i] = par1IconRegister.registerIcon(bowPullIconNameArray[i]);
        }
    }

 

the png's this use are

bow_pull_0.png

bow_pull_1.png

bow_pull_2.png

 

No no no, I am 1.5 now I just only updated.

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i imagine its the same for 1.4 but i am in 1.51 so no garentees,

you need four textures for the bow animation

 

and this code

public void updateIcons(IconRegister par1IconRegister)
    {
        super.updateIcons(par1IconRegister);
        this.iconArray = new Icon[bowPullIconNameArray.length];
        for (int i = 0; i < this.iconArray.length; ++i)
        {
            this.iconArray[i] = par1IconRegister.registerIcon(bowPullIconNameArray[i]);
        }
    }

 

the png's this use are

bow_pull_0.png

bow_pull_1.png

bow_pull_2.png

 

 

kk so this code recognises

bow_pull_0.png

bow_pull_1.png

bow_pull_2.png as the textures

Thanks :) I'll go try it.

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so do that ^

Just realized I could copy the bow file and use it like this:

package mods.blueeagle.common.items;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraft.world.World;

import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.ArrowNockEvent;

public class AngelBow extends Item
{
    public static final String[] bowPullIconNameArray = new String[] {"bow_pull_0", "bow_pull_1", "bow_pull_2"};
    @SideOnly(Side.CLIENT)
    private Icon[] iconArray;

    public AngelBow(int par1)
    {
        super(par1);
        this.maxStackSize = 1;
        this.setMaxDamage(384);
        this.setCreativeTab(CreativeTabs.tabCombat);
    }

    /**
     * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
     */
    public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)
    {
        int j = this.getMaxItemUseDuration(par1ItemStack) - par4;

        ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.isCanceled())
        {
            return;
        }
        j = event.charge;

        boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;

        if (flag || par3EntityPlayer.inventory.hasItem(Item.arrow.itemID))
        {
            float f = (float)j / 20.0F;
            f = (f * f + f * 2.0F) / 3.0F;

            if ((double)f < 0.1D)
            {
                return;
            }

            if (f > 1.0F)
            {
                f = 1.0F;
            }

            EntityArrow entityarrow = new EntityArrow(par2World, par3EntityPlayer, f * 2.0F);

            if (f == 1.0F)
            {
                entityarrow.setIsCritical(true);
            }

            int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);

            if (k > 0)
            {
                entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);
            }

            int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);

            if (l > 0)
            {
                entityarrow.setKnockbackStrength(l);
            }

            if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0)
            {
                entityarrow.setFire(100);
            }

            par1ItemStack.damageItem(1, par3EntityPlayer);
            par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);

            if (flag)
            {
                entityarrow.canBePickedUp = 2;
            }
            else
            {
                par3EntityPlayer.inventory.consumeInventoryItem(Item.arrow.itemID);
            }

            if (!par2World.isRemote)
            {
                par2World.spawnEntityInWorld(entityarrow);
            }
        }
    }

    public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        return par1ItemStack;
    }

    /**
     * How long it takes to use or consume an item
     */
    public int getMaxItemUseDuration(ItemStack par1ItemStack)
    {
        return 72000;
    }

    /**
     * returns the action that specifies what animation to play when the items is being used
     */
    public EnumAction getItemUseAction(ItemStack par1ItemStack)
    {
        return EnumAction.bow;
    }

    /**
     * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
     */
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.isCanceled())
        {
            return event.result;
        }

        if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(Item.arrow.itemID))
        {
            par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
        }

        return par1ItemStack;
    }

    /**
     * Return the enchantability factor of the item, most of the time is based on material.
     */
    public int getItemEnchantability()
    {
        return 1;
    }

    @SideOnly(Side.CLIENT)
    public void updateIcons(IconRegister par1IconRegister)
    {
        super.updateIcons(par1IconRegister);
        this.iconArray = new Icon[bowPullIconNameArray.length];

        for (int i = 0; i < this.iconArray.length; ++i)
        {
            this.iconArray[i] = par1IconRegister.registerIcon(bowPullIconNameArray[i]);
        }
    }

    @SideOnly(Side.CLIENT)
    public Icon func_94599_c(int par1)
    {
        return this.iconArray[par1];
    }
}

 

So now I'm guessing

    public static final String[] bowPullIconNameArray = new String[] {"bow_pull_0", "bow_pull_1", "bow_pull_2"};

 

Will search for the textures.

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I've tried everything to try and mod a bow into 1.5.1 but I can't seem to find the right code for the icons when it's firing, I have everything else just not the bow pulling.

So can anyone help me this is the code I have so far (Haven't updated since 1.4,8)

what you need to do is create a forge custom item render and make it work only for equipped and you check how long the bow has been in uses and you render the appropriate texture. i don't know of any other way to do this because the bows shooting animation is not done from within the bow file so you have to use a custom render.

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This is my new code for the texture part of the bow:

   @Override
    public void updateIcons(IconRegister reg)
    {
             this.iconIndex = reg.registerIcon("blueeagle:AngelBow");
    }
             public Icon getIconIndex(IconRegister reg, ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
    {
       if (usingItem != null && usingItem.getItem().itemID == mod_TheGodMod.AngelBow.itemID)
       {
          int X = usingItem.getMaxItemUseDuration() - useRemaining;
          if (X >= 18) this.iconIndex = reg.registerIcon("blueeagle:AngelBow1");
          if (X >  13) this.iconIndex = reg.registerIcon("blueeagle:AngelBow2");
          if (X >   0) this.iconIndex = reg.registerIcon("blueeagle:AngelBow3");
       
       
}
return iconIndex;
}

Even though the icon for the bow itself works, the pulling the bow itself still doesn't. Anyone know how to fix this? There are no errors either.

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This is my new code for the texture part of the bow:

   @Override
    public void updateIcons(IconRegister reg)
    {
             this.iconIndex = reg.registerIcon("blueeagle:AngelBow");
    }
             public Icon getIconIndex(IconRegister reg, ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
    {
       if (usingItem != null && usingItem.getItem().itemID == mod_TheGodMod.AngelBow.itemID)
       {
          int X = usingItem.getMaxItemUseDuration() - useRemaining;
          if (X >= 18) this.iconIndex = reg.registerIcon("blueeagle:AngelBow1");
          if (X >  13) this.iconIndex = reg.registerIcon("blueeagle:AngelBow2");
          if (X >   0) this.iconIndex = reg.registerIcon("blueeagle:AngelBow3");
       
       
}
return iconIndex;
}

Even though the icon for the bow itself works, the pulling the bow itself still doesn't. Anyone know how to fix this? There are no errors either.

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And this is the file if you need to see it:

package mods.blueeagle.common.items;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import mods.blueeagle.common.mod.mod_TheGodMod;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraft.world.World;

import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.ArrowNockEvent;

public class AngelBow extends Item
{
    public static final String[] bowPullIconNameArray = new String[] {"bow_pull_0", "bow_pull_1", "bow_pull_2"};
    @SideOnly(Side.CLIENT)
    private Icon[] iconArray;

    public AngelBow(int par1)
    {
        super(par1);
        this.maxStackSize = 1;
        this.setMaxDamage(384);
        this.setCreativeTab(CreativeTabs.tabCombat);
    }

    /**
     * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
     */
    public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)
    {
        int j = this.getMaxItemUseDuration(par1ItemStack) - par4;

        ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.isCanceled())
        {
            return;
        }
        j = event.charge;

        boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;

        if (flag || par3EntityPlayer.inventory.hasItem(Item.arrow.itemID))
        {
            float f = (float)j / 20.0F;
            f = (f * f + f * 2.0F) / 3.0F;

            if ((double)f < 0.1D)
            {
                return;
            }

            if (f > 1.0F)
            {
                f = 1.0F;
            }

            EntityArrow entityarrow = new EntityArrow(par2World, par3EntityPlayer, f * 2.0F);

            if (f == 1.0F)
            {
                entityarrow.setIsCritical(true);
            }

            int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);

            if (k > 0)
            {
                entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);
            }

            int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);

            if (l > 0)
            {
                entityarrow.setKnockbackStrength(l);
            }

            if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0)
            {
                entityarrow.setFire(100);
            }

            par1ItemStack.damageItem(1, par3EntityPlayer);
            par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);

            if (flag)
            {
                entityarrow.canBePickedUp = 2;
            }
            else
            {
                par3EntityPlayer.inventory.consumeInventoryItem(Item.arrow.itemID);
            }

            if (!par2World.isRemote)
            {
                par2World.spawnEntityInWorld(entityarrow);
            }
        }
    }

    public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        return par1ItemStack;
    }

    /**
     * How long it takes to use or consume an item
     */
    public int getMaxItemUseDuration(ItemStack par1ItemStack)
    {
        return 72000;
    }

    /**
     * returns the action that specifies what animation to play when the items is being used
     */
    public EnumAction getItemUseAction(ItemStack par1ItemStack)
    {
        return EnumAction.bow;
    }

    /**
     * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
     */
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.isCanceled())
        {
            return event.result;
        }

        if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(Item.arrow.itemID))
        {
            par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
        }

        return par1ItemStack;
    }

    /**
     * Return the enchantability factor of the item, most of the time is based on material.
     */
    public int getItemEnchantability()
    {
        return 1;
    }
    


    @Override
    public void updateIcons(IconRegister reg)
    {
             this.iconIndex = reg.registerIcon("blueeagle:AngelBow");
    }
             public Icon getIconIndex(IconRegister reg, ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
    {
       if (usingItem != null && usingItem.getItem().itemID == mod_TheGodMod.AngelBow.itemID)
       {
          int X = usingItem.getMaxItemUseDuration() - useRemaining;
          if (X >= 18) this.iconIndex = reg.registerIcon("blueeagle:AngelBow1");
          if (X >  13) this.iconIndex = reg.registerIcon("blueeagle:AngelBow2");
          if (X >   0) this.iconIndex = reg.registerIcon("blueeagle:AngelBow3");
       
       
}
return iconIndex;
}
}

 

I would appreciate any help :) thanks in advanced.

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And this is the file if you need to see it:

package mods.blueeagle.common.items;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import mods.blueeagle.common.mod.mod_TheGodMod;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraft.world.World;

import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.ArrowNockEvent;

public class AngelBow extends Item
{
    public static final String[] bowPullIconNameArray = new String[] {"bow_pull_0", "bow_pull_1", "bow_pull_2"};
    @SideOnly(Side.CLIENT)
    private Icon[] iconArray;

    public AngelBow(int par1)
    {
        super(par1);
        this.maxStackSize = 1;
        this.setMaxDamage(384);
        this.setCreativeTab(CreativeTabs.tabCombat);
    }

    /**
     * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
     */
    public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)
    {
        int j = this.getMaxItemUseDuration(par1ItemStack) - par4;

        ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.isCanceled())
        {
            return;
        }
        j = event.charge;

        boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;

        if (flag || par3EntityPlayer.inventory.hasItem(Item.arrow.itemID))
        {
            float f = (float)j / 20.0F;
            f = (f * f + f * 2.0F) / 3.0F;

            if ((double)f < 0.1D)
            {
                return;
            }

            if (f > 1.0F)
            {
                f = 1.0F;
            }

            EntityArrow entityarrow = new EntityArrow(par2World, par3EntityPlayer, f * 2.0F);

            if (f == 1.0F)
            {
                entityarrow.setIsCritical(true);
            }

            int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);

            if (k > 0)
            {
                entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);
            }

            int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);

            if (l > 0)
            {
                entityarrow.setKnockbackStrength(l);
            }

            if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0)
            {
                entityarrow.setFire(100);
            }

            par1ItemStack.damageItem(1, par3EntityPlayer);
            par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);

            if (flag)
            {
                entityarrow.canBePickedUp = 2;
            }
            else
            {
                par3EntityPlayer.inventory.consumeInventoryItem(Item.arrow.itemID);
            }

            if (!par2World.isRemote)
            {
                par2World.spawnEntityInWorld(entityarrow);
            }
        }
    }

    public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        return par1ItemStack;
    }

    /**
     * How long it takes to use or consume an item
     */
    public int getMaxItemUseDuration(ItemStack par1ItemStack)
    {
        return 72000;
    }

    /**
     * returns the action that specifies what animation to play when the items is being used
     */
    public EnumAction getItemUseAction(ItemStack par1ItemStack)
    {
        return EnumAction.bow;
    }

    /**
     * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
     */
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.isCanceled())
        {
            return event.result;
        }

        if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(Item.arrow.itemID))
        {
            par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
        }

        return par1ItemStack;
    }

    /**
     * Return the enchantability factor of the item, most of the time is based on material.
     */
    public int getItemEnchantability()
    {
        return 1;
    }
    


    @Override
    public void updateIcons(IconRegister reg)
    {
             this.iconIndex = reg.registerIcon("blueeagle:AngelBow");
    }
             public Icon getIconIndex(IconRegister reg, ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
    {
       if (usingItem != null && usingItem.getItem().itemID == mod_TheGodMod.AngelBow.itemID)
       {
          int X = usingItem.getMaxItemUseDuration() - useRemaining;
          if (X >= 18) this.iconIndex = reg.registerIcon("blueeagle:AngelBow1");
          if (X >  13) this.iconIndex = reg.registerIcon("blueeagle:AngelBow2");
          if (X >   0) this.iconIndex = reg.registerIcon("blueeagle:AngelBow3");
       
       
}
return iconIndex;
}
}

 

I would appreciate any help :) thanks in advanced.

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