Posted September 2, 20196 yr I have a custom dimension that works AFAIK, in that the dimension is registered, and I can visit via the portal block I made. However, the way I added it was by messing around with things until it worked. I would like to know if I did the process correctly, and if not, the flaws included in my current method. Below are my classes/methods that involve the dimension. DBMDimensions.class - Class where I have all of my dimension initialization, along with a method that registers the dimension to the DimensionManager. public class DBMDimensions { //Mod Dimensions public static final ModDimension THE_REALM_OF_THE_ANCIENTS_DIMENSION = new DBMDimension(RealmOfTheAncientsDimension::new).setRegistryName(DBMRegistryHandler.modLocation("the_realm_of_the_ancients")); //Dimension Types public static DimensionType THE_REALM_OF_THE_ANCIENTS; public static void registerDimensions() { if (THE_REALM_OF_THE_ANCIENTS == null) THE_REALM_OF_THE_ANCIENTS = DimensionManager.registerDimension(DBMRegistryHandler.modLocation("the_realm_of_the_ancients"), THE_REALM_OF_THE_ANCIENTS_DIMENSION, null, false); } } DBMDimension.class - Class that extends ModDimension public class DBMDimension extends ModDimension { private BiFunction<World, DimensionType, ? extends Dimension> factory; public DBMDimension(BiFunction<World, DimensionType, ? extends Dimension> factory) { this.factory = factory; } @Override public BiFunction<World, DimensionType, ? extends Dimension> getFactory() { return this.factory; } } RealmOfTheAncientsDimension.class - The class for the actual properties of my dimension. I'm pretty sure this works entirely, but I am including it just in case. (Most of it is copied vanilla code) public class RealmOfTheAncientsDimension extends Dimension { public static final BlockPos SPAWN = new BlockPos(100, 50, 0);; public RealmOfTheAncientsDimension(final World worldIn, final DimensionType dimension) { super(worldIn, dimension); } @Override public ChunkGenerator<?> createChunkGenerator() { EndGenerationSettings realmoftheancientsgensettings = (EndGenerationSettings) ChunkGeneratorType.FLOATING_ISLANDS.createSettings(); realmoftheancientsgensettings.setDefaultBlock(DBMBlocks.JACOBIAN_BLOCK.getDefaultState()); realmoftheancientsgensettings.setDefaultFluid(Blocks.WATER.getDefaultState()); realmoftheancientsgensettings.setSpawnPos(this.getSpawnCoordinate()); return ChunkGeneratorType.FLOATING_ISLANDS .create(this.world, BiomeProviderType.FIXED .create(((SingleBiomeProviderSettings) BiomeProviderType.FIXED .createSettings()) .setBiome(DBMBiomes.REALM_OF_THE_ANCIENTS)), realmoftheancientsgensettings); } @Override public float calculateCelestialAngle(final long p_76563_1_, final float p_76563_3_) { return 0.0f; } @Override @Nullable @OnlyIn(Dist.CLIENT) public float[] calcSunriseSunsetColors(final float p_76560_1_, final float p_76560_2_) { return null; } @Override @OnlyIn(Dist.CLIENT) public Vec3d getFogColor(final float p_76562_1_, final float p_76562_2_) { float f = MathHelper.cos(p_76562_1_ * 6.2831855f) * 2.0f + 0.5f; f = MathHelper.clamp(f, 0.0f, 1.0f); float f2 = 0.7529412f; float f3 = 0.84705883f; float f4 = 1.0f; f2 *= f * 0.94f + 0.06f; f3 *= f * 0.94f + 0.06f; f4 *= f * 0.91f + 0.09f; return new Vec3d((double) f2, (double) f3, (double) f4); } @Override @OnlyIn(Dist.CLIENT) public Vec3d getSkyColor(final BlockPos pos, final float flo) { final float f = this.world.getCelestialAngle(flo); float f2 = MathHelper.cos(f * 6.2831855f) * 2.0f + 0.5f; f2 = MathHelper.clamp(f2, 0.0f, 1.0f); final int i = ForgeHooksClient.getSkyBlendColour(this.world, pos); float f3 = (i >> 16 & 0xFF) / 255.0f; float f4 = (i >> 8 & 0xFF) / 255.0f; float f5 = (i & 0xFF) / 255.0f; f3 *= f2; f4 *= f2; f5 *= f2; return new Vec3d((double) f3, (double) f4, (double) f5); } @Override public boolean hasSkyLight() { return true; } @Override @OnlyIn(Dist.CLIENT) public boolean isSkyColored() { return true; } @Override public boolean canRespawnHere() { return false; } @Override public boolean isSurfaceWorld() { return false; } @Override @OnlyIn(Dist.CLIENT) public float getCloudHeight() { return 8.0f; } @Override @Nullable public BlockPos findSpawn(final ChunkPos p_206920_1_, final boolean p_206920_2_) { final Random random = new Random(this.world.getSeed()); final BlockPos blockpos = new BlockPos(p_206920_1_.getXStart() + random.nextInt(15), 0, p_206920_1_.getZEnd() + random.nextInt(15)); return this.world.getGroundAboveSeaLevel(blockpos).getMaterial().blocksMovement() ? blockpos : null; } @Override public BlockPos getSpawnCoordinate() { return RealmOfTheAncientsDimension.SPAWN; } @Override @Nullable public BlockPos findSpawn(final int p_206921_1_, final int p_206921_2_, final boolean p_206921_3_) { return this.findSpawn(new ChunkPos(p_206921_1_ >> 4, p_206921_2_ >> 4), p_206921_3_); } @Override @OnlyIn(Dist.CLIENT) public boolean doesXZShowFog(final int p_76568_1_, final int p_76568_2_) { return false; } @Override public void onWorldSave() { final CompoundNBT compoundnbt = new CompoundNBT(); this.world.getWorldInfo().setDimensionData(this.world.getDimension().getType(), compoundnbt); } } The ModDimension registration in DBMRegistryHandler.class, which registers the dimension. @SubscribeEvent public static void registerModDimensions(final RegistryEvent.Register<ModDimension> event) { event.getRegistry().registerAll ( DBMDimensions.THE_REALM_OF_THE_ANCIENTS_DIMENSION ); LOGGER.info("Mod dimensions registered."); } And lastly, the invoking of registerDimension() in DBMEventHandler.class @SubscribeEvent public static void registerDimensions(final RegisterDimensionsEvent event) { DBMDimensions.registerDimensions(); } Thanks for any help. Edit: Also, I am having an issue with my current way of adding a dimension, which is that instead of saving dimension data in a folder like DIM1 or DIM-1, it saves it in a folder called realm_of_the_ancients, which is nested in another folder called my mod ID. Edited September 2, 20196 yr by kaydogz added issue
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