Posted April 15, 201312 yr Hey all! I'm trying to get a custom model from Techne loaded into the game, but its being a pain in the arse... The attached is a screenshot of how it currently looks in-game: Here is the code that I have: CampfireRender.java package Kennedyfreak.survivalchaos; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.IBlockAccess; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; public class CampfireRender extends TileEntitySpecialRenderer implements ISimpleBlockRenderingHandler { public CampfireRender() { aModel = new ModelCampfire(); } public void renderAModelAt(TestEntityClass tileentity1, double d, double d1, double d2, float f) { GL11.glPushMatrix(); // { GL11.glTranslatef((float) d + 0.5F, (float) d1 + 0.5F, (float) d2 + 0.5F); GL11.glPushMatrix(); // } GL11.glPopMatrix(); GL11.glPopMatrix(); } public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2, float f) { renderAModelAt((TestEntityClass)tileentity, d, d1, d2, f); } private ModelCampfire aModel; @Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { return false; } @Override public boolean shouldRender3DInInventory() { return true; } @Override public int getRenderId() { return 0; } } survivalChaos.java package Kennedyfreak.survivalchaos; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.item.EnumToolMaterial; import net.minecraft.item.Item; import net.minecraft.src.BaseMod; import net.minecraft.src.ModLoader; import net.minecraft.util.DamageSource; import net.minecraft.world.IBlockAccess; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.client.registry.ClientRegistry; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.Mod.PostInit; import cpw.mods.fml.common.Mod.PreInit; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = "SurvivalChaos", name = "Survival Chaos", version = "0.0.1 Alpha") @NetworkMod(clientSideRequired = true, serverSideRequired = false) public class survivalchaos extends BaseMod { public static final String modid = "SurvivalChaos"; @Instance("SurvivalChaos") public static survivalchaos instance; @SidedProxy(clientSide="Kennedyfreak.survivalchaos.ClientProxy", serverSide="Kennedyfreak.survivalchaos.CommonProxy") public static CommonProxy proxy; public static Block campfire = new BlockCampfire(508, Material.wood); public static int renderId = 1; @PreInit public void preload(FMLPreInitializationEvent preevent) { } @Init public void load(FMLInitializationEvent event) { proxy.registerBlocks(); proxy.addNames(); proxy.registerHandlers(); proxy.registerRenders(); } @PostInit public void postload(FMLPostInitializationEvent postevent) { } @Override public String getVersion() { return "0.1 Alpha"; } @Override public void load() { CampfireRender render = new CampfireRender(); renderId = ModLoader.getUniqueBlockModelID(this, true); ModLoader.registerTileEntity(TestEntityClass.class, "CampfireTileEntity"); } public boolean renderWorldBlock(RenderBlocks renderblocks, IBlockAccess iblockaccess, int i, int j, int k, Block block, int l) { if(campfire instanceof BlockCampfire) { super.renderInvBlock(renderblocks, block, i, j); return true; } return false; } } BlockCampfire.java package Kennedyfreak.survivalchaos; import java.util.Random; import java.util.Timer; import java.util.TimerTask; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLiving; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class BlockCampfire extends Block { public BlockCampfire(int id, Material mat) { super(id, mat); this.setLightValue(0.7f); this.setCreativeTab(CreativeTabs.tabBlock); this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.1F, 1.0F); } protected static int x; protected static int y; protected static int z; @Override public void onBlockAdded(World par1World, int par2, int par3, int par4) { if (!par1World.isRemote) { par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, 4); } } public TileEntity createNewTileEntity(World var1) { return new TestEntityClass(); } @Override public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random){ par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, 4); double random = Math.abs(par5Random.nextDouble()*10); System.out.println("Block Updated!" + random); if(random <= 1){ this.setLightValue(0.6F); } else if(random > 1 && random <= 2){ this.setLightValue(0.720F); } else if(random > 2 && random <= 3){ this.setLightValue(0.730F); } else if(random > 3 && random <= 4){ this.setLightValue(0.740F); } else if(random > 4 && random <= 5){ this.setLightValue(0.750F); } else if(random > 5 && random <= 6){ this.setLightValue(0.760F); } else if(random > 6 && random <= 7){ this.setLightValue(0.770F); } else if(random > 7 && random <= { this.setLightValue(0.780F); } else if(random > 8 && random <= 9){ this.setLightValue(0.790F); } else if(random > 9 && random <= 10){ this.setLightValue(0.8F); } par1World.setBlock(par2, par3, par4, Block.wood.blockID); par1World.setBlock(par2, par3, par4, survivalchaos.campfire.blockID); } @Override public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random){ int l = par1World.getBlockMetadata(par2, par3, par4); double d0 = (double)((float)par2 + 0.5F); double d1 = (double)((float)par3 + 0.7F); double d2 = (double)((float)par4 + 0.5F); double d3 = 0.2199999988079071D; double d4 = 0.27000001072883606D; par1World.spawnParticle("smoke", d0 - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D); par1World.playSound((double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), "fire.fire", 1.0F + par5Random.nextFloat(), par5Random.nextFloat() * 0.7F + 0.3F, false); float f = (float)par2 + par5Random.nextFloat(); float f1 = (float)par3 + par5Random.nextFloat() * 0.5F + 0.5F; float f2 = (float)par4 + par5Random.nextFloat(); par1World.spawnParticle("largesmoke", (double)f, (double)f1, (double)f2, 0.0D, 0.0D, 0.0D); } @Override public int getRenderType() { return survivalchaos.renderId; } } ModelCampfire.java package Kennedyfreak.survivalchaos; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelCampfire extends ModelBase { //fields ModelRenderer Shape1; ModelRenderer Shape7; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; public ModelCampfire() { textureWidth = 64; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 2, 1, 10); Shape1.setRotationPoint(-1F, 23.2F, -7.6F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0.2207996F, 0.5599512F, -0.0743572F); Shape7 = new ModelRenderer(this, 0, 0); Shape7.addBox(0F, 0F, 0F, 2, 1, 21); Shape7.setRotationPoint(-6.533333F, 23F, 8F); Shape7.setTextureSize(64, 32); Shape7.mirror = true; setRotation(Shape7, 0F, 2.391101F, 0F); Shape2 = new ModelRenderer(this, 0, 0); Shape2.addBox(0F, 0F, 0F, 2, 1, 9); Shape2.setRotationPoint(5F, 22.8F, -2F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0.1858931F, -1.189716F, 0.2974289F); Shape3 = new ModelRenderer(this, 0, 0); Shape3.addBox(0F, 0F, 0F, 2, 1, 11); Shape3.setRotationPoint(7F, 23.2F, 7F); Shape3.setTextureSize(64, 32); Shape3.mirror = true; setRotation(Shape3, 0.2230717F, -2.379431F, -0.1858931F); Shape4 = new ModelRenderer(this, 0, 0); Shape4.addBox(0F, 0F, 0F, 2, 1, 12); Shape4.setRotationPoint(-5.533333F, 23.3F, -8.466666F); Shape4.setTextureSize(64, 32); Shape4.mirror = true; setRotation(Shape4, 0.1115358F, 0F, -0.0743572F); Shape5 = new ModelRenderer(this, 0, 0); Shape5.addBox(0F, 0F, 0F, 2, 1, 7); Shape5.setRotationPoint(0F, 23F, 2F); Shape5.setTextureSize(64, 32); Shape5.mirror = true; setRotation(Shape5, 0F, 0F, 0F); Shape6 = new ModelRenderer(this, 0, 0); Shape6.addBox(0F, 0F, 0F, 10, 1, 2); Shape6.setRotationPoint(-8F, 23F, 0F); Shape6.setTextureSize(64, 32); Shape6.mirror = true; setRotation(Shape6, 0F, 0.4066927F, -0.1115358F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5); Shape1.render(f5); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); Shape5.render(f5); Shape6.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) { super.setRotationAngles(f, f1, f2, f3, f4, f5, null); } } I just need to figure out whats going on, it doesn't even look like the block at all! Thanks, Mrkennedyfreak
April 15, 201312 yr You forgot to load texture. You have to put something like this Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png"); in public void renderAModelAt(TestEntityClass tileentity1, double d, double d1, double d2, float f) { GL11.glPushMatrix(); //Add this line here Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png"); // { GL11.glTranslatef((float) d + 0.5F, (float) d1 + 0.5F, (float) d2 + 0.5F); GL11.glPushMatrix(); // } GL11.glPopMatrix(); GL11.glPopMatrix(); } Just modify the string in bindTexture so, that it fits Your folder structure. Texture is best put in: mcp/src/minecraft/mods/SurvivalChaos (or anything what You have as Your mod id)/textures/blocks/Block texture.png Did i help? http://imageshack.us/a/img707/2757/senitielsspacemarinemod.png[/img]
April 16, 201312 yr Author You forgot to load texture. You have to put something like this Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png"); in public void renderAModelAt(TestEntityClass tileentity1, double d, double d1, double d2, float f) { GL11.glPushMatrix(); //Add this line here Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png"); // { GL11.glTranslatef((float) d + 0.5F, (float) d1 + 0.5F, (float) d2 + 0.5F); GL11.glPushMatrix(); // } GL11.glPopMatrix(); GL11.glPopMatrix(); } Just modify the string in bindTexture so, that it fits Your folder structure. Texture is best put in: mcp/src/minecraft/mods/SurvivalChaos (or anything what You have as Your mod id)/textures/blocks/Block texture.png Did i help? I really appreciate the help, although that didn't work... This link: (https://www.dropbox.com/s/r7wq7jqk90k5q8s/Campfire.tcn) is the link to the dropbox file for my Techne model, I still appreciate the help you've given me Senitiel, and I still need some more help... Thanks, Mrkennedyfreak
April 16, 201312 yr Author You forgot to load texture. You have to put something like this Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png"); in public void renderAModelAt(TestEntityClass tileentity1, double d, double d1, double d2, float f) { GL11.glPushMatrix(); //Add this line here Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png"); // { GL11.glTranslatef((float) d + 0.5F, (float) d1 + 0.5F, (float) d2 + 0.5F); GL11.glPushMatrix(); // } GL11.glPopMatrix(); GL11.glPopMatrix(); } Just modify the string in bindTexture so, that it fits Your folder structure. Texture is best put in: mcp/src/minecraft/mods/SurvivalChaos (or anything what You have as Your mod id)/textures/blocks/Block texture.png Did i help? I really appreciate the help, although that didn't work... This link: (https://www.dropbox.com/s/r7wq7jqk90k5q8s/Campfire.tcn) is the link to the dropbox file for my Techne model, I still appreciate the help you've given me Senitiel, and I still need some more help... Thanks, Mrkennedyfreak
April 16, 201312 yr I don't know how you register CampfireRender (also your code looks like a hybrid of forge and modloader so I could be mistaken), but if you don't force it a render id manualy it just takes it from: CampfireRender.java public int getRenderId() { return 0; } mnn.getNativeLang() != English If I helped you please click on the "thank you" button.
April 16, 201312 yr I don't know how you register CampfireRender (also your code looks like a hybrid of forge and modloader so I could be mistaken), but if you don't force it a render id manualy it just takes it from: CampfireRender.java public int getRenderId() { return 0; } mnn.getNativeLang() != English If I helped you please click on the "thank you" button.
April 21, 201312 yr I don't know how you register CampfireRender (also your code looks like a hybrid of forge and modloader so I could be mistaken), but if you don't force it a render id manualy it just takes it from: CampfireRender.java public int getRenderId() { return 0; } BUMP! Still trying to get this to work... How about answering the questions of the guy above trying to help you? ^^ If you guys dont get it.. then well ya.. try harder...
April 21, 201312 yr I don't know how you register CampfireRender (also your code looks like a hybrid of forge and modloader so I could be mistaken), but if you don't force it a render id manualy it just takes it from: CampfireRender.java public int getRenderId() { return 0; } BUMP! Still trying to get this to work... How about answering the questions of the guy above trying to help you? ^^ If you guys dont get it.. then well ya.. try harder...
April 21, 201312 yr Hmm, I took a closer look at Your code. In survivalChaos, change this line public static Block campfire = new BlockCampfire(508, Material.wood).setUnlocalizedName("campfire").setCreativeTab(CreativeTabs.tabDecorations); And add a field: public static int campfireRenderId = -12;//Any number, but I'm not sure if the range isn't limited somehow BlockCampfire @Override public int getRenderType() { return SurvivalCHaos.blockCampfireRenderId; } In clientproxy RenderingRegistry.registerBlockHandler(SurvivalChaos.campfireRenderId, CampfireRender.getInstance()); In CampfireRender add this: public static CampfireRender instance; public static ISimpleBlockRenderingHandler getInstance() { if(instance==null) { instance = new CampfireRender(); } return instance; } change this: @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { return false; } to something like this: TileEntity tempTile = world.getBlockTileEntity(x, y, z); if(tempTile!=null) { renderTileEntityAt(tempTile,(double)x,(double)y,(double)z,1.0F); return true; } return false; Also remember to call aModel.render method after pushmatrix and before popmatrix in renderAModelAt http://imageshack.us/a/img707/2757/senitielsspacemarinemod.png[/img]
April 21, 201312 yr Hmm, I took a closer look at Your code. In survivalChaos, change this line public static Block campfire = new BlockCampfire(508, Material.wood).setUnlocalizedName("campfire").setCreativeTab(CreativeTabs.tabDecorations); And add a field: public static int campfireRenderId = -12;//Any number, but I'm not sure if the range isn't limited somehow BlockCampfire @Override public int getRenderType() { return SurvivalCHaos.blockCampfireRenderId; } In clientproxy RenderingRegistry.registerBlockHandler(SurvivalChaos.campfireRenderId, CampfireRender.getInstance()); In CampfireRender add this: public static CampfireRender instance; public static ISimpleBlockRenderingHandler getInstance() { if(instance==null) { instance = new CampfireRender(); } return instance; } change this: @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { return false; } to something like this: TileEntity tempTile = world.getBlockTileEntity(x, y, z); if(tempTile!=null) { renderTileEntityAt(tempTile,(double)x,(double)y,(double)z,1.0F); return true; } return false; Also remember to call aModel.render method after pushmatrix and before popmatrix in renderAModelAt http://imageshack.us/a/img707/2757/senitielsspacemarinemod.png[/img]
April 21, 201312 yr For the renderID you can use this: blockCampfireRenderId = RenderingRegistry.getNextAvailableRenderId(); Currently I'm calling mine in my client proxy.
April 21, 201312 yr For the renderID you can use this: blockCampfireRenderId = RenderingRegistry.getNextAvailableRenderId(); Currently I'm calling mine in my client proxy.
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