Jump to content

charge when right click with empty hand [1.12.2]


Recommended Posts

im currently workin on the feature to charge for my custom abilities. i have a player capability which stores all abilities and values like if the player is charging..

i use PlayerInteractEvent.RightClickEmpty event where i check which ability is selected and start the initial charging, but now i need to check if the right click button was released to stop the charging and do the ability stuff.

how do i check if the player holds rightclick so i can send a packet to stop charging when right click was released? can i somehow get the vanilla keybindings and check if the key is down?


	public void onRightClickNenSkill(PlayerInteractEvent.RightClickEmpty event) {
		EntityPlayer player = event.getEntityPlayer();
		INen nen = player.getCapability(NenProvider.NEN_CAP, null);
		if(player.getHeldItemMainhand().isEmpty() && player.getHeldItemOffhand().isEmpty()) {
			if(event.getHand() == EnumHand.MAIN_HAND) {
				int index = GuiIngameNenSkills.getIndex();
				if(nen.getSkills().size() > index) {
					System.out.println("YOU USED YOUR SKILL " + nen.getSkills().get(index).getId());
					PacketHandler.INSTANCE.sendToServer(new PacketActivateSkill(index));


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.