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Where is the "days without sleeping" counter implemented?


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Posted

Hi,

 

im searching for the "days without sleeping" counter, what spawns phantoms at >= 3 days...

i wanna reset it with some other mechanics additionally to sleeping...

ive found a sleepingTimer in the PlayerEntity class, but i think its something else...

any hints would be nice

Posted

If you look at the references of PhantomEntity and EntityType.PHANTOM, you'll see that Phantoms are spawned by the PhantomSpawner class. This checks Stats.TIME_SINCE_REST for each player, which is incremented every tick while the player isn't sleeping in PlayerEntity#tick.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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