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Create mod that exposes subset of Forge through an IPC/RPC API?


LuciferK9

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I just started playing minecraft after a few years of not playing anymore, so I don't know much about Forge. Sorry for my ignorance in advance.

 

I was thinking about a mod that exposes an API to allow players to create a "mod" in any programming language (I'm going to refer to these "mods" as "xmods" to differentiate them from forge mods). Not the full Forge's API, just a subset of it, like events, or anything that can be exposed.

 

Basically, the mod would receive messages from xmods and do whatever they say and send messages to them telling them whatever it is happening in the minecraft world.

 

I haven't thought about the specific details of the implementation, but for the messages we could use something like protobuf or flatbuffers, this way we could specificate the schema for the API and use it in different languages easily. The communication could be over TCP, or maybe the mod could spawn the xmods in child processes and communicate over stdin/stdout.

 

The schema could look something like:

message CommonEntityProps {
	Vector3 coordinates;
	int32 life;
	...
}

message ServerEvent {
	optional PlayerPlacedBlockEvent player_placed_block = 1;
	...
}

message Entity {
	...
}

message Player {
	required CommonEntityProps common;
	...
}

message Block {
	required Vector3 coordinates;
	required BlockType type;
	...
}

message PlayerPlacedBlockEvent {
	required Player player;
	required Block block;
	...
}

 

This is not supposed to be a replacement to mods. Just a way to easily create custom content without having to download and learn forge and without the trouble that java brings (for people that don't like it).

 

Maybe someone has an idea and needs to quickly make a prototype and they decide to use python or javascript, just to test it and have fun in single player or lan with friends.

 

This would also allow to create, automatize and invent new stuff very quickly. Imagine a player trying to build a giant pyramid where every 3 blocks there is a diamond block or something, this could be easily created in a script with less than 10 lines of code, and when you get to the top, you get burn because there's a god punishing you.

 

Yesterday I was trying to create a basic game mode where you have to throw a player out of a platform, kill the player automatically if they're below an Y coordinate, and give them full armor and custom items after they respawn, I had problems making it with just command blocks. I would've liked to use some if statements but could not afford setting up forge, read the documentation, and probably download intellij because from what I remember, it's a pain in the *** to code java in something like vim or any other editor that is not an IDE.

 

Some code in Rust on how I would like this to look like:

use forge_xmod::{
    Client, Event,
    player::{ Player, Inventory },
    minecraft::{ Enchantment, Item },
};

fn main() {
    let client = Client::connect("127.0.0.1:9999");

    loop {
        while let Some(event) = client.poll_event() {
            match event {
                Event::PlayerPlacedBlock(player, block) => {
                    println!("The player {} placed a block ({}) on: {}", player, block, block.coordinates);
                },
                Event::PlayerMoved(player) => {
                    if player.coordinates.y < 50 {
                        // this would send a TCP? packet, telling the mod to kill said player. Serialized with protobuf?
                        player.kill();
                    }
                },
            }
        }
        for player in client.players() {
            if !player.inventory.contains(Item::DiamondSword) {
                let mut item = Item::DiamondSword;
                item.enchant(Enchantment::Sharpness, 4);
                player.inventory.insert(item); // send packet
            }
        }
    }
}

I could just then compile it, run it and it would already work. Other person could do the same in JavaScript, C++, etc.

 

I want to read your opinions and see if anyone is interested in working on something like this. As I said, I don't know much about Forge, so I would like some help since I plan to make this anyways, at least to fit my needs. I would help to find where the main Forge APIs are located to see if I can generate the schema programatically.

Edited by LuciferK9
Minor edit
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Java is pretty easy with intelliJ really. Also lex has said in the past he's not including other languages in forge. Forge is for java. If you need another language lib / cross compatability, you best make your own in java. 

 

At that point honestly just write it in java. Or Kotlin / Scala etc which have their libs you can include and run on JVM bytecode. Better then having to bog things down with cross language stuff.  Writing using intelliJ is easy. You can write without, i used to write C# in notepad++ to be frank and it never bothered me much, just got to check them compile errors and your code is trash and slow because you have no IDE assists.

Java is honestly one of the easier OO languages. Less to worry about then say C++ etc. or any of the big languages, Rust is trying to replace C++ along with Golang and Dlang so it in theory would be quite more low level the java but honestly out of the 4, i'd probably be more inclined to learn D / Go if i had to. Either way point is i don't really like rust and have never really learned it so i could be off the mark on how easy it is to learn but when it's trying to replace C++ you would assume it would be more low level. 

Edited by ShinyAfro
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5 hours ago, ShinyAfro said:

Java is pretty easy with intelliJ really. Also lex has said in the past he's not including other languages in forge. Forge is for java. If you need another language lib / cross compatability, you best make your own in java.

I know Java is easy with intelliJ, the post was not about java being difficult, was about just wanting to code in a better language. I wasn't asking to include compatibility in Forge with another language, I was talking about creating a mod that exposes the API through RPC/IPC. It's not a feature request, that's why it's here in general discussion.

 

5 hours ago, ShinyAfro said:

At that point honestly just write it in java. Or Kotlin / Scala etc which have their libs you can include and run on JVM bytecode. Better then having to bog things down with cross language stuff.  Writing using intelliJ is easy. You can write without, i used to write C# in notepad++ to be frank and it never bothered me much, just got to check them compile errors and your code is trash and slow because you have no IDE assists.

I don't think a language should depend on an IDE. The only language (that I know) that lacks command line tools is java. Even C# with .NET Core already has better tooling that allows people to write code efficiently without using a full IDE.

 

5 hours ago, ShinyAfro said:

Java is honestly one of the easier OO languages. Less to worry about then say C++ etc. or any of the big languages, Rust is trying to replace C++ along with Golang and Dlang so it in theory would be quite more low level the java but honestly out of the 4, i'd probably be more inclined to learn D / Go if i had to. Either way point is i don't really like rust and have never really learned it so i could be off the mark on how easy it is to learn but when it's trying to replace C++ you would assume it would be more low level. 

D, GoLang, Rust and modern C++ are just as easy as java. But using these languages you have a set of features that you can opt-in if you want to write lower-level code or make some hand-crafted optimizations.

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Personally, this is probably not necessary.

This would means that the developer need to write a hook in all the said languages to expose the Forge API. This of course includes the circumvention of non dynamically loadable languages like C++. Unless you meant to parse the said languages into a intermediate form (which probably require more effort, as a compiler is needed), which is then loaded by the "xmod", but this would make the user unable to access Minecraft and Forge with reflection and ASM.

 

18 hours ago, LuciferK9 said:

The only language (that I know) that lacks command line tools is java.

You can compile and run Java code from the command line. However, writing Java (and most other static languages) without an IDE would be a pain and is not recommended.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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On 9/11/2019 at 2:48 AM, LuciferK9 said:

I know Java is easy with intelliJ, the post was not about java being difficult, was about just wanting to code in a better language. I wasn't asking to include compatibility in Forge with another language, I was talking about creating a mod that exposes the API through RPC/IPC. It's not a feature request, that's why it's here in general discussion.

 

I don't think a language should depend on an IDE. The only language (that I know) that lacks command line tools is java. Even C# with .NET Core already has better tooling that allows people to write code efficiently without using a full IDE.

 

D, GoLang, Rust and modern C++ are just as easy as java. But using these languages you have a set of features that you can opt-in if you want to write lower-level code or make some hand-crafted optimizations.

Well a little while ago there was a bunch of hackers on the 1.7.10 mods and i noticed a few mods used RPC from netty to execute java bytecode. You might want to look into that if you want to make a mod for any language you want to make some sort of library.

 

And hell yes i have written C# in a text editor and you can do the same with java, I just don't see the why when said tools greatly accelerate my workflow. Eclipse is another good editor.

 

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--add-opens java.base/java.lang.invoke=cpw.mods.securejarhandler --add-exports java.base/sun.security.util=cpw.mods.securejarhandler --add-exports jdk.naming.dns/com.sun.jndi.dns=java.naming -Djava.net.preferIPv6Addresses=system -DignoreList=bootstraplauncher-1.1.2.jar,securejarhandler-2.1.4.jar,asm-commons-9.5.jar,asm-util-9.5.jar,asm-analysis-9.5.jar,asm-tree-9.5.jar,asm-9.5.jar,JarJarFileSystems-0.3.16.jar -DlibraryDirectory=libraries -DlegacyClassPath=libraries/cpw/mods/securejarhandler/2.1.4/securejarhandler-2.1.4.jar:libraries/org/ow2/asm/asm/9.5/asm-9.5.jar:libraries/org/ow2/asm/asm-commons/9.5/asm-commons-9.5.jar:libraries/org/ow2/asm/asm-tree/9.5/asm-tree-9.5.jar:libraries/org/ow2/asm/asm-util/9.5/asm-util-9.5.jar:libraries/org/ow2/asm/asm-analysis/9.5/asm-analysis-9.5.jar:libraries/net/minecraftforge/accesstransformers/8.0.4/accesstransformers-8.0.4.jar:libraries/org/antlr/antlr4-runtime/4.9.1/antlr4-runtime-4.9.1.jar:libraries/net/minecraftforge/eventbus/6.0.3/eventbus-6.0.3.jar:libraries/net/minecraftforge/forgespi/6.0.0/forgespi-6.0.0.jar:libraries/net/minecraftforge/coremods/5.0.1/coremods-5.0.1.jar:libraries/cpw/mods/modlauncher/10.0.8/modlauncher-10.0.8.jar:libraries/net/minecraftforge/unsafe/0.2.0/unsafe-0.2.0.jar:libraries/com/electronwill/night-config/core/3.6.4/core-3.6.4.jar:libraries/com/electronwill/night-config/toml/3.6.4/toml-3.6.4.jar:libraries/org/apache/maven/maven-artifact/3.8.5/maven-artifact-3.8.5.jar:libraries/net/jodah/typetools/0.8.3/typetools-0.8.3.jar:libraries/net/minecrell/terminalconsoleappender/1.2.0/terminalconsoleappender-1.2.0.jar:libraries/org/jline/jline-reader/3.12.1/jline-reader-3.12.1.jar:libraries/org/jline/jline-terminal/3.12.1/jline-terminal-3.12.1.jar:libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar:libraries/org/openjdk/nashorn/nashorn-core/15.3/nashorn-core-15.3.jar:libraries/net/minecraftforge/JarJarSelector/0.3.16/JarJarSelector-0.3.16.jar:libraries/net/minecraftforge/JarJarMetadata/0.3.16/JarJarMetadata-0.3.16.jar:libraries/net/minecraftforge/fmlloader/1.19.2-43.3.0/fmlloader-1.19.2-43.3.0.jar:libraries/net/minecraft/server/1.19.2-20220805.130853/server-1.19.2-20220805.130853-extra.jar:libraries/com/github/oshi/oshi-core/5.8.5/oshi-core-5.8.5.jar:libraries/com/google/code/gson/gson/2.8.9/gson-2.8.9.jar:libraries/com/google/guava/failureaccess/1.0.1/failureaccess-1.0.1.jar:libraries/com/google/guava/guava/31.0.1-jre/guava-31.0.1-jre.jar:libraries/com/mojang/authlib/3.11.49/authlib-3.11.49.jar:libraries/com/mojang/brigadier/1.0.18/brigadier-1.0.18.jar:libraries/com/mojang/datafixerupper/5.0.28/datafixerupper-5.0.28.jar:libraries/com/mojang/javabridge/1.2.24/javabridge-1.2.24.jar:libraries/com/mojang/logging/1.0.0/logging-1.0.0.jar:libraries/commons-io/commons-io/2.11.0/commons-io-2.11.0.jar:libraries/io/netty/netty-buffer/4.1.77.Final/netty-buffer-4.1.77.Final.jar:libraries/io/netty/netty-codec/4.1.77.Final/netty-codec-4.1.77.Final.jar:libraries/io/netty/netty-common/4.1.77.Final/netty-common-4.1.77.Final.jar:libraries/io/netty/netty-handler/4.1.77.Final/netty-handler-4.1.77.Final.jar:libraries/io/netty/netty-resolver/4.1.77.Final/netty-resolver-4.1.77.Final.jar:libraries/io/netty/netty-transport/4.1.77.Final/netty-transport-4.1.77.Final.jar:libraries/io/netty/netty-transport-classes-epoll/4.1.77.Final/netty-transport-classes-epoll-4.1.77.Final.jar:libraries/io/netty/netty-transport-native-epoll/4.1.77.Final/netty-transport-native-epoll-4.1.77.Final-linux-x86_64.jar:libraries/io/netty/netty-transport-native-epoll/4.1.77.Final/netty-transport-native-epoll-4.1.77.Final-linux-aarch_64.jar:libraries/io/netty/netty-transport-native-unix-common/4.1.77.Final/netty-transport-native-unix-common-4.1.77.Final.jar:libraries/it/unimi/dsi/fastutil/8.5.6/fastutil-8.5.6.jar:libraries/net/java/dev/jna/jna/5.10.0/jna-5.10.0.jar:libraries/net/java/dev/jna/jna-platform/5.10.0/jna-platform-5.10.0.jar:libraries/net/sf/jopt-simple/jopt-simple/5.0.4/jopt-simple-5.0.4.jar:libraries/org/apache/commons/commons-lang3/3.12.0/commons-lang3-3.12.0.jar:libraries/org/apache/logging/log4j/log4j-api/2.17.0/log4j-api-2.17.0.jar:libraries/org/apache/logging/log4j/log4j-core/2.17.0/log4j-core-2.17.0.jar:libraries/org/apache/logging/log4j/log4j-slf4j18-impl/2.17.0/log4j-slf4j18-impl-2.17.0.jar:libraries/org/slf4j/slf4j-api/1.8.0-beta4/slf4j-api-1.8.0-beta4.jar cpw.mods.bootstraplauncher.BootstrapLauncher --launchTarget forgeserver --fml.forgeVersion 43.3.0 --fml.mcVersion 1.19.2 --fml.forgeGroup net.minecraftforge --fml.mcpVersion 20220805.130853 [00:02:42] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [00:02:42] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [00:02:43] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
    • Backup the world and make a test without storagenetwork
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