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Posted

I am looking to find out either what event I need to subscribe to, or  whatever is wrong with my current code. I am looking to find what event is fired when the player right clicks on the minecarts. The one that I currently have, has a print method that will print out that the player clicked on an entity, but that is not firing when I test it. The code that I have is as follows:

 

@Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD)
    public static class RegistryEvents {
        @SubscribeEvent
        public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) {
            // register a new block here
            LOGGER.info("HELLO from Register Block");
        }
        
        @SubscribeEvent
        public static void onEntityInteract(EntityInteractSpecific event) {
        	LOGGER.info("Right clicked an entity");
      	}
    }

 

this is in the main file that has the @Mod. I also know that the event handler is registered, since the first print method that is ran when the block registry is loaded is printed to the console.

 

Edited by Elrol_Arrowsend
Solved

1 hour ago, Elrol_Arrowsend said:

I also know that the event handler is registered, since the first print method that is ran when the block registry is loaded is printed to the console.

This is not true as there are two different event buses.

1 hour ago, Elrol_Arrowsend said:

Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD)

The mod event bus is incorrect for this event. Either dont specify one or change it to Bus.FORGE(the default one).

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

3 minutes ago, Elrol_Arrowsend said:

Alright, is that for both of them or do they need to be in different event handlers?

Considering that the register event is running on that bus you will need two event handlers.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author

Worked like a charm. Changed it to the following and it worked.

 


@Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.FORGE)
public class EntityInteractHandler {

    @SubscribeEvent
    public static void onEntityInteract(EntityInteract event) {
    }
  
}

 

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