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[1.14.4][Solved] how to make my block interact with redstone


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Posted (edited)

I've been writing my own capabilities lately, and I'm not sure what should I do to archive a interaction with my block and redstone wire, levers, buttons, etc...

Any info is welcome.

Edited by Brbcode
Posted
10 minutes ago, Brbcode said:

and I'm not sure what should I do to archive a interaction with my block and redstone wire, levers, buttons, etc...

Why not take a look at the vanilla blocks that interact with redstone the way you want it to?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

I have spent some time immersed in the minecraft code and I have managed to learn slightly how the redstone system works.

PART ONE

The fisrt part is to add and manage properties of your custom block.

To add a property we have to declarate de property itself, initialize and overload fillStateContainer.

//Step 1: declaration
public static final IntegerProperty POWER = BlockStateProperties.POWER_0_15;
//,
public static final IntegerProperty POWERED = BlockStateProperties.POWERED;
//...
  
//In your Custom Block Class Constructor (Initialize)
this.setDefaultState(this.getDefaultState().with(POWER, 0).with(POWERED, true));//How many properties as you want

//Last Step
@Override
public void fillStateContainer(StateContainer.Builder<Block,BlockState> builder) {
  super.fillStateContainer(builder);
  builder.add(POWERED,POWER);//How many properties as you want
}

We can change the property value overloading event method like "OnBlockAdded", "OnRemplaced", "neighborChanged"

To change the value of a property we need the World, BlockState and BlockPos

 state = state.with(POWER, Integer.valueOf(15)) //State:BlockState

 world.setBlockState(pos, state, 2);//world:World && pos:BlockPos

PART TWO

The second part allow other blocks to recognize that has power or if it is a power source.

To archive this we have to overload two or three methods of "net.minecraft.block.Block

@Override
public boolean canProvidePower(BlockState state) ...

@Override
public int getStrongPower(BlockState blockState, IBlockReader blockAccess, BlockPos pos, Direction side) ...

@Override
public int getWeakPower(BlockState blockState, IBlockReader blockAccess, BlockPos pos, Direction side) ...

Example

Visit: https://github.com/Brbcode/BrbMod

 

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