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I'm trying to create a poisonous atmosphere in my custom dimension. The code is meant to give the player poison when they are in my dimension and they aren't wearing a gas mask. I can't tell why my code doesn't work. I tried added a println line in there but it didn't show up which probably means that the code isn't being called but I don't know why.

 

Quote

package com.jonispatented.moarmor.world.dimension.overrun;

import com.jonispatented.moarmor.init.ModItems;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
import net.minecraft.world.WorldProvider;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;

 

public class PoisonAir {
    
    @SubscribeEvent
    public void playerTick(TickEvent.PlayerTickEvent event)
    {    
        final EntityPlayer player = event.player;
            
        if(player.inventory.armorItemInSlot(3).getItem() != ModItems.GAS_MASK)
        {
            if(player.dimension == 2)
            {
                player.addPotionEffect(new PotionEffect(MobEffects.POISON, 1, 1, false, false));
            }
        }
    }
}

 

Posted
Just now, JonIsPatented said:

which probably means that the code isn't being called but I don't know why.

Did you register an instance of event handler class(Poison Air) to MinecraftForge.EVENT_BUS?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
1 minute ago, Animefan8888 said:

Show what you have.

I've tried adding the annotation to the class like this:

Quote

@Mod.EventBusSubscriber
public class PoisonAir {
    
    @SubscribeEvent
    public void playerTick(TickEvent.PlayerTickEvent event)
    {    
        final EntityPlayer player = event.player;
            
        if(player.inventory.armorItemInSlot(3).getItem() != ModItems.GAS_MASK)
        {
            if(player.dimension == 2)
            {
                player.addPotionEffect(new PotionEffect(MobEffects.POISON, 1, 1, false, false));
            }
        }
    }
}

Then I tried adding that line from the tutorial into the main class:

Quote

@EventHandler
    public static void PreInit(FMLPreInitializationEvent event)
    {
        GameRegistry.registerWorldGenerator(new ModWorldGen(), 3);
        DimensionInit.registerDimensions();
        GameRegistry.registerWorldGenerator(new GenerateCustomStructures(), 3);
        MinecraftForge.EVENT_BUS.register(PoisonAir.class);
        
    }

Then I tried something else in my registry handler but I forgot exactly what it was because I deleted all three of those changes after they didn't work.

Posted
2 minutes ago, JonIsPatented said:

Then I tried something else in my registry handler but I forgot exactly what it was because I deleted all three of those changes after they didn't work

Both of those ways to require your method playerTick to be a static method.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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