Jump to content

client chunk loading


stepsword

Recommended Posts

Is there a way to specifically load a faraway chunk on the client? I read the thread about Looking Glass 

 but it's for 1.7.10 and I was wondering if there's a better way now than putting a camera in the place you want to chunk load. Specifically, I'm trying to get a single entity for the client by its entityId, given the chunk X and Z coordinates the entity is in. When the chunk is unloaded on the client you can't get any entities. I'm guessing Forge Tickets are server only - is there a client side version of this?

 

Link to comment
Share on other sites

3 minutes ago, diesieben07 said:

The client will load and unload chunks only upon request by the server. So you can just send the necessary chunk loading packets and the client will happily load a far away chunk (and keep it loaded, too).

Thanks! This pointed me to one of your other posts here

which lists the packets.

 

Thank you!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.