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load_registry event phase


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Posted

Hello,

 

I've run into a problem where I get tutorial mod encountered an error during the load_registry event phase. it started right after adding the ore generation portion of my mod (following Harry Talks)

has anyone run into this?

 

Latest Log: https://pastebin.com/gVTzWUkz

Posted
23 minutes ago, DrMDGG said:

following Harry Talks

I wouldn't use his tutorials.

 

Something is null here.

Quote
java.lang.NullPointerException

    at drmdgg.tutorialmod.tutorialmod$RegistryEvents.registerItems(tutorialmod.java:79)

If you need help with this show your code. Mind you I will probably have a lot for you to change.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
4 minutes ago, Animefan8888 said:

I wouldn't use his tutorials.

 

Something is null here.

If you need help with this show your code. Mind you I will probably have a lot for you to change.

well, I don't have many options as there are few tutorials for 1.14 atm.

i'd be happy to share my code with you through emails rather than here for my own reasons. PM me your email for the other way around if you're willing to help me.

thank you

Posted
Just now, DrMDGG said:

i'd be happy to share my code with you through emails rather than here for my own reasons.

It's not like we are going to steal your code. Plus after you post it and the problem is found you can edit your post and remove your code from here.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
3 minutes ago, Animefan8888 said:

It's not like we are going to steal your code. Plus after you post it and the problem is found you can edit your post and remove your code from here.

that's not what I meant. I just figured it'd be easier to send you the whole package to take a look at

Posted
3 minutes ago, DrMDGG said:

no thanks, I think i'll just post the main class here.

I looks like a copy paste error here, but also I don't know where you initialize BlockList.butane. Do you ever do this?
 

Quote

ItemList.butane = new BlockItem(BlockList.tblock, new Item.Properties().group(tutorialitems)).setRegistryName(BlockList.butane.getRegistryName()),

That might be a typo I'm not sure.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
7 minutes ago, Animefan8888 said:

I looks like a copy paste error here, but also I don't know where you initialize BlockList.butane. Do you ever do this?
 

That might be a typo I'm not sure.

that was a typo for sure, thanks for catching that.

alas, that is not the problem. I get the same error

Posted
Just now, DrMDGG said:

alas, that is not the problem. I get the same error

Is BlockList.butane ever given a value? If it is done in a static initializer don't do that initialize it in the registry event.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
10 minutes ago, Animefan8888 said:

Is BlockList.butane ever given a value? If it is done in a static initializer don't do that initialize it in the registry event.

now i'm getting "error during the common_setup phase"

Posted
2 minutes ago, DrMDGG said:

okay. and now im too lazy to change the code in a text editor:

Quote
java.lang.NullPointerException

    at drmdgg.marijuanacraft.world.OreGeneration.setupOreGeneration(OreGeneration.java:19)

 

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
2 minutes ago, Animefan8888 said:

 

I had a feeling.

how do I rectify that?

Posted
4 minutes ago, Animefan8888 said:

Something is null on line 19 I can't tell you what cause I can't see your OreGeneration class.

I removed that line and the game ran. but I doubt the ore was there.

oregenconfig: https://pastebin.com/1DYSSVSZ

Posted
Just now, DrMDGG said:

I removed that line and the game ran. but I doubt the ore was there.

I didn't ask to see OreGenConfig I asked to see OreGeneration.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
6 minutes ago, Animefan8888 said:

Do you ever call OreGenConfig.init? If you don't then the values you set in there are always null.

call it in the main class?

...sorry

Posted
1 minute ago, DrMDGG said:

call it in the main class?

This is how I have mine set up.
 

	public static CrystalConfig CONFIG;
	
	public CrystalMod() {
		Pair<CrystalConfig, ForgeConfigSpec> pair = new ForgeConfigSpec.Builder().configure(CrystalConfig::new);
		CONFIG = pair.getLeft();
		ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, pair.getRight(), "modid.toml");
    }

// Where CrystalConfig is a class that looks like this.
	public CrystalConfig(ForgeConfigSpec.Builder builder) {
		// DO config stuff.
	}

 

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
36 minutes ago, Animefan8888 said:

This is how I have mine set up.
 


	public static CrystalConfig CONFIG;
	
	public CrystalMod() {
		Pair<CrystalConfig, ForgeConfigSpec> pair = new ForgeConfigSpec.Builder().configure(CrystalConfig::new);
		CONFIG = pair.getLeft();
		ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, pair.getRight(), "modid.toml");
    }

// Where CrystalConfig is a class that looks like this.
	public CrystalConfig(ForgeConfigSpec.Builder builder) {
		// DO config stuff.
	}

 

call it anything you want, but i'm pretty new (again) to all this.

how should I implement this into my code?

Posted
4 minutes ago, DrMDGG said:

public CrystalMod() {

This is the constructor to my @Mod class.

 

4 minutes ago, DrMDGG said:

Pair<CrystalConfig, ForgeConfigSpec> pair = new ForgeConfigSpec.Builder().configure(CrystalConfig::new);

I create a Pair variable and set it equal to ForgeConfigSpec.Builder#configure

CrystalConfig is a class that has this as it's constructor.

41 minutes ago, Animefan8888 said:

public CrystalConfig(ForgeConfigSpec.Builder builder) { // DO config stuff. }

It takes in a Builder and inside this constructor I create my config file using Builder#push(...) Builder#comment etc. I store the config values here as well.

 

8 minutes ago, DrMDGG said:

CONFIG = pair.getLeft();

Now I store the CrystalConfig value from the pair into my @Mod class.

44 minutes ago, Animefan8888 said:

ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, pair.getRight(), "modid.toml");

Then I register the other value as a config.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
17 hours ago, Animefan8888 said:

This is the constructor to my @Mod class.

 

I create a Pair variable and set it equal to ForgeConfigSpec.Builder#configure

CrystalConfig is a class that has this as it's constructor.

It takes in a Builder and inside this constructor I create my config file using Builder#push(...) Builder#comment etc. I store the config values here as well.

 

Now I store the CrystalConfig value from the pair into my @Mod class.

Then I register the other value as a config.

I'm gonna be honest here. I'm completely confused as how to implement this into my code. do i add it to my main class or the oregeneration class. I'm sorry. but I'm more confused now.

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