Posted September 26, 20196 yr On server side, how to reduce players item from inventory? I used below codes. It doesn't work. Nothing changed. @Override public IMessage onMessage(CostMessage message, MessageContext ctx) { EntityPlayerMP player = ctx.getServerHandler().player; if (message != null) { ItemStack stack = message.getItemStack(); if (stack == null) return null; InventoryPlayer inv = player.inventory; inv.deleteStack(stack); } return null; } It caused NoSuchMethodException with func_184429_b @Override public IMessage onMessage(CostMessage message, MessageContext ctx) { EntityPlayerMP player = ctx.getServerHandler().player; if (message != null) { ItemStack stack = message.getItemStack(); if (stack == null) return null; InventoryPlayer inv = player.inventory; int amount = stack.getCount(); int p = 0, cnt = stack.getCount(); while (cnt > 0) { int slot = inv.getSlotFor(stack); int cntFrom = inv.getStackInSlot(slot).getCount(); cnt -= cntFrom; if (cnt > 0) { inv.setInventorySlotContents(slot, null); } else if (cnt != 0) { stack.setCount(-cnt); inv.setInventorySlotContents(slot, stack); } } } return null; } Is there any method or way to reduce items from player's inventory by item name & count?
September 26, 20196 yr On top of that, you are reaching across threads. See the warning here: https://mcforge.readthedocs.io/en/latest/networking/simpleimpl/#imessagehandler Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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