Posted September 27, 20196 yr I made some blocks with campfire smoke particles, but the render distance is really short, maybe 8-10 blocks... Whats the key to get the same render behaivor like the Campfire smoke? Thanks for any help Edited September 29, 20196 yr by Overstand
September 28, 20196 yr Author really? no hints? there is a bool "forceAlwaysRender" in the addParticles method, but it changed nothing...
September 29, 20196 yr Author 1 hour ago, diesieben07 said: ParticleTypes.CAMPFIRE_SIGNAL_SMOKE and ParticleTypes.CAMPFIRE_COSY_SMOKE are created with alwaysShow set to true. yeah indeed... 21 minutes ago, Differentiation said: Set ignoreRange to true in World::spawnParticle(...). wrong version... I think I solved it... idk if it is the best or only way... previously I implemented the particles addition in the animateTick() method of the block... but the only way I found was to create a TileEntity and add the particles with the tick() method of the TileEntity, like the Campfire implementation...
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