Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.12.2] Server Randomly Freezes


Recommended Posts

Greetings, i have a little Problem and dunno how to solve it.

Iam Hosting a small modded Minecraftserver for me and some friends. Now the Server seems to randomly freeze.
Every Player is timing out, server itself dont seems to crash. There are also no log entrys and no crash logs. When i open the screen session, the server looks fine but when i enter something like save-all, no response.

All i can do then is to force it stop and restart it. That drives me a bit crazy xD

I hope someone can help me to figure out whats the problem.

 

Versions

Minecraft Version: 1.12.2
Forge Version: forge-1.12.2-14.23.5.2838-universal

 

Server Specs:
16gb DDR4 RAM
AMD Ryzen 5 2400G

 

If there is some more specific things needed to know, please tell me.

Thx in advance

Link to post
Share on other sites

like i already wrote, there is nothing in the log. its liek the server worked normal. When it stops (freeze) also no log things appear, cause it doesnt write any log. But i added it anyway. it happened at the end of the log ofc.

Edited by Caaruzo
Link to post
Share on other sites

i try to but the site wont let me add the debug log (70.5mb) and zipped also wont work. it says error -200. file is also to large for pastebin.

 

edit: do you mind if i add it to gdrive? ( https://drive.google.com/drive/folders/1V3RjnaRpUUXaXc65vjpLSKw7tmfC7A2z?usp=sharing )

 

Server Stopping ad end of debug log is cause i killed screen session (ctrl+c)

Edited by Caaruzo
Link to post
Share on other sites
2 hours ago, diesieben07 said:

One thing I can tell you is that "Playerlogger" is completely spamming the log file (> 500 messages every second). Try removing it.

disabled it now. Will take a look onto and tell you then if it resolved the problem or not. Thx much.

Link to post
Share on other sites
  • 2 weeks later...

uff y i wanted to update them now, i found this: it seems to be the reason i think.

 

[05:01:17] [Server thread/ERROR] [Galacticraft]: POTENTIAL BIOME ID CONFLICT for id 147 conflicting with Galacticraft
[05:01:17] [Server thread/ERROR] [Galacticraft]: PLEASE CHECK CONFIGS FOR BOTH MODS: see Galacticraft core.conf setting BiomeIDBase
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: java.lang.Exception: Stack trace
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at java.lang.Thread.dumpStack(Thread.java:1336)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at micdoodle8.mods.galacticraft.api.prefab.world.gen.BiomeAdaptive.reportBiomeIDconflict(BiomeAdaptive.java:385)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at micdoodle8.mods.galacticraft.api.prefab.world.gen.BiomeAdaptive.func_180624_a(BiomeAdaptive.java:219)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at net.minecraft.world.gen.ChunkGeneratorFlat.func_185931_b(ChunkGeneratorFlat.java:214)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at com.rwtema.extrautils2.compatibility.SpecialDimCompat.populate(SpecialDimCompat.java:91)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at com.rwtema.extrautils2.dimensions.workhousedim.WorldProviderSpecialDim.generate(WorldProviderSpecialDim.java:350)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at com.rwtema.extrautils2.dimensions.workhousedim.WorldProviderSpecialDim.prepareNewChunk(WorldProviderSpecialDim.java:280)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at com.rwtema.extrautils2.quarry.TileQuarry.getNextChunk(TileQuarry.java:428)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at com.rwtema.extrautils2.quarry.TileQuarry.getNewChunk(TileQuarry.java:420)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at com.rwtema.extrautils2.quarry.TileQuarry.advance(TileQuarry.java:409)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at com.rwtema.extrautils2.quarry.TileQuarry.func_73660_a(TileQuarry.java:307)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at net.minecraft.world.World.func_72939_s(World.java:1838)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:397)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
[05:01:17] [Server thread/INFO] [STDERR]: [java.lang.Thread:dumpStack:1336]: 	at java.lang.Thread.run(Thread.java:748)

 

is there an way to check existing ids? cause i thopugt there wont be any id conflicts in 1.12.2 anymore, lol

Link to post
Share on other sites

thats kinda freaky. changed the BiomeBaseID in core.cfg to 250 now. well see if thats the isse. Will check it a while again xD

 

And thx again ofc.

 

Edit:

 

The issue still exists. It almost always seems to happen when server resumes from hibernation, but also randomly sometimes on run. I updated the log files:

 

https://drive.google.com/drive/folders/1V3RjnaRpUUXaXc65vjpLSKw7tmfC7A2z?usp=sharing

Edited by Caaruzo
Link to post
Share on other sites
  • 4 weeks later...
On 11/10/2019 at 3:40 AM, Caaruzo said:

no one? :(

My custom server I run for me and my friends is doing this same thing, randomly freezes up and drops all my friends out, I have to hard kill the server to bring it back sometimes, maybe we can compare mods to see what we are both using to help us narrow it down? It sucks because I to am not getting any logs.

Link to post
Share on other sites
  • 2 months later...

I think, windows is freezing the task(java), because its idle. Im not 100% sure and wont explain why it happens while you're on the server, but its worth to research it.

Im doing it aswell and inform you of any updates

 

 

Edited by Slothy4K
Link to post
Share on other sites
Guest
This topic is now closed to further replies.


  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • oh, ok. So it isn't a forge thing, sorry for taking your time then.
    • This is a core issue in vanilla that has existed since its inception. They way that Items are rendered, is that the edge strip is generated by the CPU, by guessing where the GPU will place the pixels of the forward facing texture. Then the main texture is applied as one quad over top of it. The small white you see is where rounding errors happen and the CPU/GPU are disagreeing. There is no way to fix it beyond building a full model {not cheating like vanilla does and using one quad for the front of the item} This happens in every Minecraft version Modded or not, it varies based on Texture, CPU/GPU combo, and many other things.  
    • I believe this is the log you're asking for, but correct me if i'm wrong. This is from the "latest" txt in the log folder that forge creates after running the jar. Thanks for the help btw!
    • Ok so apparently this bug only seems to happen in 1.16 and up... it's not present in any versions below those specific ones... but apparently, there seems to be an issue with texture stitching in the forge 1.16.4 version 35.1.37, or for that matter any 1.16+ forge version... I have an Intel Iris 1536 MB graphics card and a 2.6 GHz Dual-Core Intel Core i5 processor, and it may need to be updated, an un-updated driver might be the cause of the texture issue, I don't really know, but it seems to be on forge's end more than anything. I'll include an image showing the texture issue if that helps. Also, can someone look into this please? Note: Open the images in a new tab and zoom in ( CMD + on mac, CTRL + on Windows) to see the white lines/gaps in more detail.https://imgur.com/a/INB6g4c
    • Hello everyone!   I'm working on a tree model visualizer object, that can draw a tree dynamically to the screen regardless of how many nodes or subtrees there are. The user can move the display with dragging, and here comes the problem I have. I need every object that is outside of the object to be hidden, like on the advancement screen in vanilla, however, no matter how hard I looked at the vanilla code, I wasn't being able to figure out a way to do this. Right now, my objects are visible outside of the object. That is what I don't want to happen How would I be able to make this happen? Any help is appreciated!
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.