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Adding Blocks to my mod cause SUPER lag


Petersfun

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I get this error when i try to add blocks to my mod, It's really annyouing and i cant fix it D:<

 

src

 

https://github.com/Petersfun/ForgeConomy

 

 

2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c)

2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c)

2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c)

2013-04-19 17:10:54 [iNFO] [Minecraft-Server] Preparing start region for level 0

2013-04-19 17:10:56 [iNFO] [Minecraft-Server] Preparing spawn area: 4%

2013-04-19 17:10:57 [iNFO] [Minecraft-Server] Preparing spawn area: 8%

2013-04-19 17:10:58 [iNFO] [Minecraft-Server] Preparing spawn area: 15%

2013-04-19 17:10:59 [iNFO] [Minecraft-Server] Preparing spawn area: 28%

2013-04-19 17:11:00 [iNFO] [Minecraft-Server] Preparing spawn area: 45%

2013-04-19 17:11:01 [iNFO] [Minecraft-Server] Preparing spawn area: 61%

2013-04-19 17:11:02 [iNFO] [Minecraft-Server] Preparing spawn area: 74%

2013-04-19 17:11:03 [iNFO] [Minecraft-Server] Preparing spawn area: 95%

2013-04-19 17:12:10 [iNFO] [sTDERR] Exception in thread "Resource download thread" java.lang.OutOfMemoryError: Java heap space

2013-04-19 17:12:47 [iNFO] [sTDERR] at net.minecraft.util.ThreadDownloadResources.downloadResource(ThreadDownloadResources.java:176)Exception in thread "Thread-15" java.lang.OutOfMemoryError: Java heap space

2013-04-19 17:12:53 [iNFO] [sTDERR] at java.nio.HeapByteBuffer.<init>(HeapByteBuffer.java:57)

 

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I get this error when i try to add blocks to my mod, It's really annyouing and i cant fix it D:<

 

src

 

https://github.com/Petersfun/ForgeConomy

 

 

2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c)

2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c)

2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c)

2013-04-19 17:10:54 [iNFO] [Minecraft-Server] Preparing start region for level 0

2013-04-19 17:10:56 [iNFO] [Minecraft-Server] Preparing spawn area: 4%

2013-04-19 17:10:57 [iNFO] [Minecraft-Server] Preparing spawn area: 8%

2013-04-19 17:10:58 [iNFO] [Minecraft-Server] Preparing spawn area: 15%

2013-04-19 17:10:59 [iNFO] [Minecraft-Server] Preparing spawn area: 28%

2013-04-19 17:11:00 [iNFO] [Minecraft-Server] Preparing spawn area: 45%

2013-04-19 17:11:01 [iNFO] [Minecraft-Server] Preparing spawn area: 61%

2013-04-19 17:11:02 [iNFO] [Minecraft-Server] Preparing spawn area: 74%

2013-04-19 17:11:03 [iNFO] [Minecraft-Server] Preparing spawn area: 95%

2013-04-19 17:12:10 [iNFO] [sTDERR] Exception in thread "Resource download thread" java.lang.OutOfMemoryError: Java heap space

2013-04-19 17:12:47 [iNFO] [sTDERR] at net.minecraft.util.ThreadDownloadResources.downloadResource(ThreadDownloadResources.java:176)Exception in thread "Thread-15" java.lang.OutOfMemoryError: Java heap space

2013-04-19 17:12:53 [iNFO] [sTDERR] at java.nio.HeapByteBuffer.<init>(HeapByteBuffer.java:57)

 

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Ok, nothing I can see so you'll have to wait for someone who's been making mods more than 3 days ;)

 

On a related note; There are no forge-side economy mods with digital currency, but there are a few with physical items. If you want to make something unique, allow the player to deposit their coins into a bank and use a unique card to pay for things as well as the physical coins. That's certainly a mod I'd love to use

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

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Ok, nothing I can see so you'll have to wait for someone who's been making mods more than 3 days ;)

 

On a related note; There are no forge-side economy mods with digital currency, but there are a few with physical items. If you want to make something unique, allow the player to deposit their coins into a bank and use a unique card to pay for things as well as the physical coins. That's certainly a mod I'd love to use

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

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;), Great idea lol i was testing out that and figured out a way how to :D plus some admin commands to add/Subtract money from this account

 

the coins are just a lets say Testing of use concept and coins will be used to trade physically or trade in for your Digital Currency  ;P

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;), Great idea lol i was testing out that and figured out a way how to :D plus some admin commands to add/Subtract money from this account

 

the coins are just a lets say Testing of use concept and coins will be used to trade physically or trade in for your Digital Currency  ;P

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Still Unsolved  :-\

 

The first thing you should do is swapping those around:

MinecraftForge.setBlockHarvestLevel(TradeStation, "Pickaxe", 2);
TradeStation = (new TradeStation(TradeStationID));

You can't register the harvest level to a null reference.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Still Unsolved  :-\

 

The first thing you should do is swapping those around:

MinecraftForge.setBlockHarvestLevel(TradeStation, "Pickaxe", 2);
TradeStation = (new TradeStation(TradeStationID));

You can't register the harvest level to a null reference.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Still Unsolved  :-\

 

The first thing you should do is swapping those around:

MinecraftForge.setBlockHarvestLevel(TradeStation, "Pickaxe", 2);
TradeStation = (new TradeStation(TradeStationID));

You can't register the harvest level to a null reference.

 

Ight, i switched them but why wont the blocks load it like prepares the world and a say 98% it will stay on the create a world screen and if i dont close it, it will eat up all my memory i have 2 gig's dedicated to minecraft so thats not the problem

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Still Unsolved  :-\

 

The first thing you should do is swapping those around:

MinecraftForge.setBlockHarvestLevel(TradeStation, "Pickaxe", 2);
TradeStation = (new TradeStation(TradeStationID));

You can't register the harvest level to a null reference.

 

Ight, i switched them but why wont the blocks load it like prepares the world and a say 98% it will stay on the create a world screen and if i dont close it, it will eat up all my memory i have 2 gig's dedicated to minecraft so thats not the problem

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