Petersfun Posted April 19, 2013 Share Posted April 19, 2013 I get this error when i try to add blocks to my mod, It's really annyouing and i cant fix it D:< src https://github.com/Petersfun/ForgeConomy 2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c) 2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c) 2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c) 2013-04-19 17:10:54 [iNFO] [Minecraft-Server] Preparing start region for level 0 2013-04-19 17:10:56 [iNFO] [Minecraft-Server] Preparing spawn area: 4% 2013-04-19 17:10:57 [iNFO] [Minecraft-Server] Preparing spawn area: 8% 2013-04-19 17:10:58 [iNFO] [Minecraft-Server] Preparing spawn area: 15% 2013-04-19 17:10:59 [iNFO] [Minecraft-Server] Preparing spawn area: 28% 2013-04-19 17:11:00 [iNFO] [Minecraft-Server] Preparing spawn area: 45% 2013-04-19 17:11:01 [iNFO] [Minecraft-Server] Preparing spawn area: 61% 2013-04-19 17:11:02 [iNFO] [Minecraft-Server] Preparing spawn area: 74% 2013-04-19 17:11:03 [iNFO] [Minecraft-Server] Preparing spawn area: 95% 2013-04-19 17:12:10 [iNFO] [sTDERR] Exception in thread "Resource download thread" java.lang.OutOfMemoryError: Java heap space 2013-04-19 17:12:47 [iNFO] [sTDERR] at net.minecraft.util.ThreadDownloadResources.downloadResource(ThreadDownloadResources.java:176)Exception in thread "Thread-15" java.lang.OutOfMemoryError: Java heap space 2013-04-19 17:12:53 [iNFO] [sTDERR] at java.nio.HeapByteBuffer.<init>(HeapByteBuffer.java:57) Quote Link to comment Share on other sites More sharing options...
Petersfun Posted April 19, 2013 Author Share Posted April 19, 2013 I get this error when i try to add blocks to my mod, It's really annyouing and i cant fix it D:< src https://github.com/Petersfun/ForgeConomy 2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c) 2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c) 2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c) 2013-04-19 17:10:54 [iNFO] [Minecraft-Server] Preparing start region for level 0 2013-04-19 17:10:56 [iNFO] [Minecraft-Server] Preparing spawn area: 4% 2013-04-19 17:10:57 [iNFO] [Minecraft-Server] Preparing spawn area: 8% 2013-04-19 17:10:58 [iNFO] [Minecraft-Server] Preparing spawn area: 15% 2013-04-19 17:10:59 [iNFO] [Minecraft-Server] Preparing spawn area: 28% 2013-04-19 17:11:00 [iNFO] [Minecraft-Server] Preparing spawn area: 45% 2013-04-19 17:11:01 [iNFO] [Minecraft-Server] Preparing spawn area: 61% 2013-04-19 17:11:02 [iNFO] [Minecraft-Server] Preparing spawn area: 74% 2013-04-19 17:11:03 [iNFO] [Minecraft-Server] Preparing spawn area: 95% 2013-04-19 17:12:10 [iNFO] [sTDERR] Exception in thread "Resource download thread" java.lang.OutOfMemoryError: Java heap space 2013-04-19 17:12:47 [iNFO] [sTDERR] at net.minecraft.util.ThreadDownloadResources.downloadResource(ThreadDownloadResources.java:176)Exception in thread "Thread-15" java.lang.OutOfMemoryError: Java heap space 2013-04-19 17:12:53 [iNFO] [sTDERR] at java.nio.HeapByteBuffer.<init>(HeapByteBuffer.java:57) Quote Link to comment Share on other sites More sharing options...
Flenix Posted April 19, 2013 Share Posted April 19, 2013 I think we'd need the source to even start to guess what's causing it. Probably easiest to put it up on Github. If you're on windows it couldn't be easier with the program they made. Quote http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats Link to comment Share on other sites More sharing options...
Flenix Posted April 19, 2013 Share Posted April 19, 2013 I think we'd need the source to even start to guess what's causing it. Probably easiest to put it up on Github. If you're on windows it couldn't be easier with the program they made. Quote http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats Link to comment Share on other sites More sharing options...
Petersfun Posted April 19, 2013 Author Share Posted April 19, 2013 lol alright my bad i was working on the github for my source so it can be easier Quote Link to comment Share on other sites More sharing options...
Petersfun Posted April 19, 2013 Author Share Posted April 19, 2013 lol alright my bad i was working on the github for my source so it can be easier Quote Link to comment Share on other sites More sharing options...
Petersfun Posted April 19, 2013 Author Share Posted April 19, 2013 added Src Quote Link to comment Share on other sites More sharing options...
Petersfun Posted April 19, 2013 Author Share Posted April 19, 2013 added Src Quote Link to comment Share on other sites More sharing options...
Flenix Posted April 19, 2013 Share Posted April 19, 2013 Ok, nothing I can see so you'll have to wait for someone who's been making mods more than 3 days On a related note; There are no forge-side economy mods with digital currency, but there are a few with physical items. If you want to make something unique, allow the player to deposit their coins into a bank and use a unique card to pay for things as well as the physical coins. That's certainly a mod I'd love to use Quote http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats Link to comment Share on other sites More sharing options...
Flenix Posted April 19, 2013 Share Posted April 19, 2013 Ok, nothing I can see so you'll have to wait for someone who's been making mods more than 3 days On a related note; There are no forge-side economy mods with digital currency, but there are a few with physical items. If you want to make something unique, allow the player to deposit their coins into a bank and use a unique card to pay for things as well as the physical coins. That's certainly a mod I'd love to use Quote http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats Link to comment Share on other sites More sharing options...
Petersfun Posted April 19, 2013 Author Share Posted April 19, 2013 , Great idea lol i was testing out that and figured out a way how to plus some admin commands to add/Subtract money from this account the coins are just a lets say Testing of use concept and coins will be used to trade physically or trade in for your Digital Currency ;P Quote Link to comment Share on other sites More sharing options...
Petersfun Posted April 19, 2013 Author Share Posted April 19, 2013 , Great idea lol i was testing out that and figured out a way how to plus some admin commands to add/Subtract money from this account the coins are just a lets say Testing of use concept and coins will be used to trade physically or trade in for your Digital Currency ;P Quote Link to comment Share on other sites More sharing options...
Petersfun Posted April 20, 2013 Author Share Posted April 20, 2013 Still Unsolved Quote Link to comment Share on other sites More sharing options...
Petersfun Posted April 20, 2013 Author Share Posted April 20, 2013 Still Unsolved Quote Link to comment Share on other sites More sharing options...
SanAndreaP Posted April 20, 2013 Share Posted April 20, 2013 Still Unsolved The first thing you should do is swapping those around: MinecraftForge.setBlockHarvestLevel(TradeStation, "Pickaxe", 2); TradeStation = (new TradeStation(TradeStationID)); You can't register the harvest level to a null reference. Quote Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works. Link to comment Share on other sites More sharing options...
SanAndreaP Posted April 20, 2013 Share Posted April 20, 2013 Still Unsolved The first thing you should do is swapping those around: MinecraftForge.setBlockHarvestLevel(TradeStation, "Pickaxe", 2); TradeStation = (new TradeStation(TradeStationID)); You can't register the harvest level to a null reference. Quote Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works. Link to comment Share on other sites More sharing options...
Petersfun Posted April 20, 2013 Author Share Posted April 20, 2013 Still Unsolved The first thing you should do is swapping those around: MinecraftForge.setBlockHarvestLevel(TradeStation, "Pickaxe", 2); TradeStation = (new TradeStation(TradeStationID)); You can't register the harvest level to a null reference. Ight, i switched them but why wont the blocks load it like prepares the world and a say 98% it will stay on the create a world screen and if i dont close it, it will eat up all my memory i have 2 gig's dedicated to minecraft so thats not the problem Quote Link to comment Share on other sites More sharing options...
Petersfun Posted April 20, 2013 Author Share Posted April 20, 2013 Still Unsolved The first thing you should do is swapping those around: MinecraftForge.setBlockHarvestLevel(TradeStation, "Pickaxe", 2); TradeStation = (new TradeStation(TradeStationID)); You can't register the harvest level to a null reference. Ight, i switched them but why wont the blocks load it like prepares the world and a say 98% it will stay on the create a world screen and if i dont close it, it will eat up all my memory i have 2 gig's dedicated to minecraft so thats not the problem Quote Link to comment Share on other sites More sharing options...
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