Jump to content

Adding Blocks to my mod cause SUPER lag


Petersfun

Recommended Posts

I get this error when i try to add blocks to my mod, It's really annyouing and i cant fix it D:<

 

src

 

https://github.com/Petersfun/ForgeConomy

 

 

2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c)

2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c)

2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c)

2013-04-19 17:10:54 [iNFO] [Minecraft-Server] Preparing start region for level 0

2013-04-19 17:10:56 [iNFO] [Minecraft-Server] Preparing spawn area: 4%

2013-04-19 17:10:57 [iNFO] [Minecraft-Server] Preparing spawn area: 8%

2013-04-19 17:10:58 [iNFO] [Minecraft-Server] Preparing spawn area: 15%

2013-04-19 17:10:59 [iNFO] [Minecraft-Server] Preparing spawn area: 28%

2013-04-19 17:11:00 [iNFO] [Minecraft-Server] Preparing spawn area: 45%

2013-04-19 17:11:01 [iNFO] [Minecraft-Server] Preparing spawn area: 61%

2013-04-19 17:11:02 [iNFO] [Minecraft-Server] Preparing spawn area: 74%

2013-04-19 17:11:03 [iNFO] [Minecraft-Server] Preparing spawn area: 95%

2013-04-19 17:12:10 [iNFO] [sTDERR] Exception in thread "Resource download thread" java.lang.OutOfMemoryError: Java heap space

2013-04-19 17:12:47 [iNFO] [sTDERR] at net.minecraft.util.ThreadDownloadResources.downloadResource(ThreadDownloadResources.java:176)Exception in thread "Thread-15" java.lang.OutOfMemoryError: Java heap space

2013-04-19 17:12:53 [iNFO] [sTDERR] at java.nio.HeapByteBuffer.<init>(HeapByteBuffer.java:57)

 

Link to comment
Share on other sites

I get this error when i try to add blocks to my mod, It's really annyouing and i cant fix it D:<

 

src

 

https://github.com/Petersfun/ForgeConomy

 

 

2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c)

2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c)

2013-04-19 17:10:54 [iNFO] [ForgeModLoader] Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@6931ae4c)

2013-04-19 17:10:54 [iNFO] [Minecraft-Server] Preparing start region for level 0

2013-04-19 17:10:56 [iNFO] [Minecraft-Server] Preparing spawn area: 4%

2013-04-19 17:10:57 [iNFO] [Minecraft-Server] Preparing spawn area: 8%

2013-04-19 17:10:58 [iNFO] [Minecraft-Server] Preparing spawn area: 15%

2013-04-19 17:10:59 [iNFO] [Minecraft-Server] Preparing spawn area: 28%

2013-04-19 17:11:00 [iNFO] [Minecraft-Server] Preparing spawn area: 45%

2013-04-19 17:11:01 [iNFO] [Minecraft-Server] Preparing spawn area: 61%

2013-04-19 17:11:02 [iNFO] [Minecraft-Server] Preparing spawn area: 74%

2013-04-19 17:11:03 [iNFO] [Minecraft-Server] Preparing spawn area: 95%

2013-04-19 17:12:10 [iNFO] [sTDERR] Exception in thread "Resource download thread" java.lang.OutOfMemoryError: Java heap space

2013-04-19 17:12:47 [iNFO] [sTDERR] at net.minecraft.util.ThreadDownloadResources.downloadResource(ThreadDownloadResources.java:176)Exception in thread "Thread-15" java.lang.OutOfMemoryError: Java heap space

2013-04-19 17:12:53 [iNFO] [sTDERR] at java.nio.HeapByteBuffer.<init>(HeapByteBuffer.java:57)

 

Link to comment
Share on other sites

Ok, nothing I can see so you'll have to wait for someone who's been making mods more than 3 days ;)

 

On a related note; There are no forge-side economy mods with digital currency, but there are a few with physical items. If you want to make something unique, allow the player to deposit their coins into a bank and use a unique card to pay for things as well as the physical coins. That's certainly a mod I'd love to use

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

Link to comment
Share on other sites

Ok, nothing I can see so you'll have to wait for someone who's been making mods more than 3 days ;)

 

On a related note; There are no forge-side economy mods with digital currency, but there are a few with physical items. If you want to make something unique, allow the player to deposit their coins into a bank and use a unique card to pay for things as well as the physical coins. That's certainly a mod I'd love to use

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

Link to comment
Share on other sites

;), Great idea lol i was testing out that and figured out a way how to :D plus some admin commands to add/Subtract money from this account

 

the coins are just a lets say Testing of use concept and coins will be used to trade physically or trade in for your Digital Currency  ;P

Link to comment
Share on other sites

;), Great idea lol i was testing out that and figured out a way how to :D plus some admin commands to add/Subtract money from this account

 

the coins are just a lets say Testing of use concept and coins will be used to trade physically or trade in for your Digital Currency  ;P

Link to comment
Share on other sites

Still Unsolved  :-\

 

The first thing you should do is swapping those around:

MinecraftForge.setBlockHarvestLevel(TradeStation, "Pickaxe", 2);
TradeStation = (new TradeStation(TradeStationID));

You can't register the harvest level to a null reference.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Link to comment
Share on other sites

Still Unsolved  :-\

 

The first thing you should do is swapping those around:

MinecraftForge.setBlockHarvestLevel(TradeStation, "Pickaxe", 2);
TradeStation = (new TradeStation(TradeStationID));

You can't register the harvest level to a null reference.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Link to comment
Share on other sites

Still Unsolved  :-\

 

The first thing you should do is swapping those around:

MinecraftForge.setBlockHarvestLevel(TradeStation, "Pickaxe", 2);
TradeStation = (new TradeStation(TradeStationID));

You can't register the harvest level to a null reference.

 

Ight, i switched them but why wont the blocks load it like prepares the world and a say 98% it will stay on the create a world screen and if i dont close it, it will eat up all my memory i have 2 gig's dedicated to minecraft so thats not the problem

Link to comment
Share on other sites

Still Unsolved  :-\

 

The first thing you should do is swapping those around:

MinecraftForge.setBlockHarvestLevel(TradeStation, "Pickaxe", 2);
TradeStation = (new TradeStation(TradeStationID));

You can't register the harvest level to a null reference.

 

Ight, i switched them but why wont the blocks load it like prepares the world and a say 98% it will stay on the create a world screen and if i dont close it, it will eat up all my memory i have 2 gig's dedicated to minecraft so thats not the problem

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.