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[SOLVED] 1.12.x Help registering Entity/Entity Models


scar430

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As the title says I can NOT register entities and their models properly. Yes I know the code is copy and pasted from a collection of spider classes, I am not extending the spider classes because I want to understand how to get an entity to work on my own without just extending other classes and using Vanilla entities as prefabs. Yes, I have looked online for this information, in the past I was able to get a gray rectangle to render and acted as an entity however I never got models to work.

The Entity is not registering and I'm assuming the model is NOT since I have NOT gotten an Entity model to work in the past.

 

EntityScorpion class.

package scar430.betterthanconcrete.entities.scorpion;

import java.util.Random;

import javax.annotation.Nullable;

import net.minecraft.block.Block;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackMelee;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILeapAtTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWanderAvoidWater;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.entity.monster.EntitySpider;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.init.SoundEvents;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.pathfinding.PathNavigate;
import net.minecraft.pathfinding.PathNavigateClimber;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.datafix.DataFixer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import net.minecraft.world.storage.loot.LootTableList;

public class EntityScorpion extends EntityMob {
	private static final DataParameter<Byte> CLIMBING = EntityDataManager.<Byte>createKey(EntityScorpion.class, DataSerializers.BYTE);

    public EntityScorpion(World worldIn)
    {
        super(worldIn);
        this.setSize(1.4F, 0.9F);
    }

    public static void registerFixesSpider(DataFixer fixer)
    {
        EntityLiving.registerFixesMob(fixer, EntityScorpion.class);
    }

    protected void initEntityAI()
    {
        this.tasks.addTask(1, new EntityAISwimming(this));
        this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
        //this.tasks.addTask(4, new EntitySpider.AISpiderAttack(this));
        this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 0.8D));
        this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(6, new EntityAILookIdle(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        //this.targetTasks.addTask(2, new EntitySpider.AISpiderTarget(this, EntityPlayer.class));
        //this.targetTasks.addTask(3, new EntitySpider.AISpiderTarget(this, EntityIronGolem.class));
    }

    /**
     * Returns the Y offset from the entity's position for any entity riding this one.
     */
    public double getMountedYOffset()
    {
        return (double)(this.height * 0.5F);
    }

    /**
     * Returns new PathNavigateGround instance
     */
    protected PathNavigate createNavigator(World worldIn)
    {
        return new PathNavigateClimber(this, worldIn);
    }

    protected void entityInit()
    {
        super.entityInit();
        this.dataManager.register(CLIMBING, Byte.valueOf((byte)0));
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        super.onUpdate();

        if (!this.world.isRemote)
        {
            this.setBesideClimbableBlock(this.collidedHorizontally);
        }
    }

    protected void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(16.0D);
        this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.30000001192092896D);
    }

    protected SoundEvent getAmbientSound()
    {
        return SoundEvents.ENTITY_SPIDER_AMBIENT;
    }

    protected SoundEvent getHurtSound(DamageSource damageSourceIn)
    {
        return SoundEvents.ENTITY_SPIDER_HURT;
    }

    protected SoundEvent getDeathSound()
    {
        return SoundEvents.ENTITY_SPIDER_DEATH;
    }

    protected void playStepSound(BlockPos pos, Block blockIn)
    {
        this.playSound(SoundEvents.ENTITY_SPIDER_STEP, 0.15F, 1.0F);
    }

    @Nullable
    protected ResourceLocation getLootTable()
    {
        return LootTableList.ENTITIES_SPIDER;
    }

    /**
     * Returns true if this entity should move as if it were on a ladder (either because it's actually on a ladder, or
     * for AI reasons)
     */
    public boolean isOnLadder()
    {
        return this.isBesideClimbableBlock();
    }

    /**
     * Sets the Entity inside a web block.
     */
    public void setInWeb()
    {
    }

    /**
     * Get this Entity's EnumCreatureAttribute
     */
    public EnumCreatureAttribute getCreatureAttribute()
    {
        return EnumCreatureAttribute.ARTHROPOD;
    }

    public boolean isPotionApplicable(PotionEffect potioneffectIn)
    {
        return potioneffectIn.getPotion() == MobEffects.POISON ? false : super.isPotionApplicable(potioneffectIn);
    }

    /**
     * Returns true if the WatchableObject (Byte) is 0x01 otherwise returns false. The WatchableObject is updated using
     * setBesideClimableBlock.
     */
    public boolean isBesideClimbableBlock()
    {
        return (((Byte)this.dataManager.get(CLIMBING)).byteValue() & 1) != 0;
    }

    /**
     * Updates the WatchableObject (Byte) created in entityInit(), setting it to 0x01 if par1 is true or 0x00 if it is
     * false.
     */
    public void setBesideClimbableBlock(boolean climbing)
    {
        byte b0 = ((Byte)this.dataManager.get(CLIMBING)).byteValue();

        if (climbing)
        {
            b0 = (byte)(b0 | 1);
        }
        else
        {
            b0 = (byte)(b0 & -2);
        }

        this.dataManager.set(CLIMBING, Byte.valueOf(b0));
    }

    /**
     * Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
     * when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
     */
    @Nullable
    public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
    {
        livingdata = super.onInitialSpawn(difficulty, livingdata);

        if (this.world.rand.nextInt(100) == 0)
        {
            EntitySkeleton entityskeleton = new EntitySkeleton(this.world);
            entityskeleton.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
            entityskeleton.onInitialSpawn(difficulty, (IEntityLivingData)null);
            this.world.spawnEntity(entityskeleton);
            entityskeleton.startRiding(this);
        }

        if (livingdata == null)
        {
            livingdata = new EntityScorpion.GroupData();

            if (this.world.getDifficulty() == EnumDifficulty.HARD && this.world.rand.nextFloat() < 0.1F * difficulty.getClampedAdditionalDifficulty())
            {
                ((EntityScorpion.GroupData)livingdata).setRandomEffect(this.world.rand);
            }
        }

        if (livingdata instanceof EntityScorpion.GroupData)
        {
            Potion potion = ((EntityScorpion.GroupData)livingdata).effect;

            if (potion != null)
            {
                this.addPotionEffect(new PotionEffect(potion, Integer.MAX_VALUE));
            }
        }

        return livingdata;
    }

    public float getEyeHeight()
    {
        return 0.65F;
    }

    static class AISpiderAttack extends EntityAIAttackMelee
        {
            public AISpiderAttack(EntityScorpion spider)
            {
                super(spider, 1.0D, true);
            }

            /**
             * Returns whether an in-progress EntityAIBase should continue executing
             */
            public boolean shouldContinueExecuting()
            {
                float f = this.attacker.getBrightness();

                if (f >= 0.5F && this.attacker.getRNG().nextInt(100) == 0)
                {
                    this.attacker.setAttackTarget((EntityLivingBase)null);
                    return false;
                }
                else
                {
                    return super.shouldContinueExecuting();
                }
            }

            protected double getAttackReachSqr(EntityLivingBase attackTarget)
            {
                return (double)(4.0F + attackTarget.width);
            }
        }

    static class AISpiderTarget<T extends EntityLivingBase> extends EntityAINearestAttackableTarget<T>
        {
            public AISpiderTarget(EntitySpider spider, Class<T> classTarget)
            {
                super(spider, classTarget, true);
            }

            /**
             * Returns whether the EntityAIBase should begin execution.
             */
            public boolean shouldExecute()
            {
                float f = this.taskOwner.getBrightness();
                return f >= 0.5F ? false : super.shouldExecute();
            }
        }

    public static class GroupData implements IEntityLivingData
        {
            public Potion effect;

            public void setRandomEffect(Random rand)
            {
                int i = rand.nextInt(5);

                if (i <= 1)
                {
                    this.effect = MobEffects.SPEED;
                }
                else if (i <= 2)
                {
                    this.effect = MobEffects.STRENGTH;
                }
                else if (i <= 3)
                {
                    this.effect = MobEffects.REGENERATION;
                }
                else if (i <= 4)
                {
                    this.effect = MobEffects.INVISIBILITY;
                }
            }
        }
}

 

ModelScorpion class.

package scar430.betterthanconcrete.entities.scorpion;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.MathHelper;

public class ModelScorpion extends ModelBase {
	/** The spider's head box */
    public ModelRenderer spiderHead;
    /** The spider's neck box */
    public ModelRenderer spiderNeck;
    /** The spider's body box */
    public ModelRenderer spiderBody;
    /** Spider's first leg */
    public ModelRenderer spiderLeg1;
    /** Spider's second leg */
    public ModelRenderer spiderLeg2;
    /** Spider's third leg */
    public ModelRenderer spiderLeg3;
    /** Spider's fourth leg */
    public ModelRenderer spiderLeg4;
    /** Spider's fifth leg */
    public ModelRenderer spiderLeg5;
    /** Spider's sixth leg */
    public ModelRenderer spiderLeg6;
    /** Spider's seventh leg */
    public ModelRenderer spiderLeg7;
    /** Spider's eight leg */
    public ModelRenderer spiderLeg8;

    public ModelScorpion()
    {
        float f = 0.0F;
        int i = 15;
        this.spiderHead = new ModelRenderer(this, 32, 4);
        this.spiderHead.addBox(-4.0F, -4.0F, -8.0F, 8, 8, 8, 0.0F);
        this.spiderHead.setRotationPoint(0.0F, 15.0F, -3.0F);
        this.spiderNeck = new ModelRenderer(this, 0, 0);
        this.spiderNeck.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6, 0.0F);
        this.spiderNeck.setRotationPoint(0.0F, 15.0F, 0.0F);
        this.spiderBody = new ModelRenderer(this, 0, 12);
        this.spiderBody.addBox(-5.0F, -4.0F, -6.0F, 10, 8, 12, 0.0F);
        this.spiderBody.setRotationPoint(0.0F, 15.0F, 9.0F);
        this.spiderLeg1 = new ModelRenderer(this, 18, 0);
        this.spiderLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
        this.spiderLeg1.setRotationPoint(-4.0F, 15.0F, 2.0F);
        this.spiderLeg2 = new ModelRenderer(this, 18, 0);
        this.spiderLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
        this.spiderLeg2.setRotationPoint(4.0F, 15.0F, 2.0F);
        this.spiderLeg3 = new ModelRenderer(this, 18, 0);
        this.spiderLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
        this.spiderLeg3.setRotationPoint(-4.0F, 15.0F, 1.0F);
        this.spiderLeg4 = new ModelRenderer(this, 18, 0);
        this.spiderLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
        this.spiderLeg4.setRotationPoint(4.0F, 15.0F, 1.0F);
        this.spiderLeg5 = new ModelRenderer(this, 18, 0);
        this.spiderLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
        this.spiderLeg5.setRotationPoint(-4.0F, 15.0F, 0.0F);
        this.spiderLeg6 = new ModelRenderer(this, 18, 0);
        this.spiderLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
        this.spiderLeg6.setRotationPoint(4.0F, 15.0F, 0.0F);
        this.spiderLeg7 = new ModelRenderer(this, 18, 0);
        this.spiderLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
        this.spiderLeg7.setRotationPoint(-4.0F, 15.0F, -1.0F);
        this.spiderLeg8 = new ModelRenderer(this, 18, 0);
        this.spiderLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
        this.spiderLeg8.setRotationPoint(4.0F, 15.0F, -1.0F);
    }

    /**
     * Sets the models various rotation angles then renders the model.
     */
    public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
    {
        this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale, entityIn);
        this.spiderHead.render(scale);
        this.spiderNeck.render(scale);
        this.spiderBody.render(scale);
        this.spiderLeg1.render(scale);
        this.spiderLeg2.render(scale);
        this.spiderLeg3.render(scale);
        this.spiderLeg4.render(scale);
        this.spiderLeg5.render(scale);
        this.spiderLeg6.render(scale);
        this.spiderLeg7.render(scale);
        this.spiderLeg8.render(scale);
    }

    /**
     * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
     * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
     * "far" arms and legs can swing at most.
     */
    public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
    {
        this.spiderHead.rotateAngleY = netHeadYaw * 0.017453292F;
        this.spiderHead.rotateAngleX = headPitch * 0.017453292F;
        float f = ((float)Math.PI / 4F);
        this.spiderLeg1.rotateAngleZ = -((float)Math.PI / 4F);
        this.spiderLeg2.rotateAngleZ = ((float)Math.PI / 4F);
        this.spiderLeg3.rotateAngleZ = -0.58119464F;
        this.spiderLeg4.rotateAngleZ = 0.58119464F;
        this.spiderLeg5.rotateAngleZ = -0.58119464F;
        this.spiderLeg6.rotateAngleZ = 0.58119464F;
        this.spiderLeg7.rotateAngleZ = -((float)Math.PI / 4F);
        this.spiderLeg8.rotateAngleZ = ((float)Math.PI / 4F);
        float f1 = -0.0F;
        float f2 = 0.3926991F;
        this.spiderLeg1.rotateAngleY = ((float)Math.PI / 4F);
        this.spiderLeg2.rotateAngleY = -((float)Math.PI / 4F);
        this.spiderLeg3.rotateAngleY = 0.3926991F;
        this.spiderLeg4.rotateAngleY = -0.3926991F;
        this.spiderLeg5.rotateAngleY = -0.3926991F;
        this.spiderLeg6.rotateAngleY = 0.3926991F;
        this.spiderLeg7.rotateAngleY = -((float)Math.PI / 4F);
        this.spiderLeg8.rotateAngleY = ((float)Math.PI / 4F);
        float f3 = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + 0.0F) * 0.4F) * limbSwingAmount;
        float f4 = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + (float)Math.PI) * 0.4F) * limbSwingAmount;
        float f5 = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + ((float)Math.PI / 2F)) * 0.4F) * limbSwingAmount;
        float f6 = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + ((float)Math.PI * 3F / 2F)) * 0.4F) * limbSwingAmount;
        float f7 = Math.abs(MathHelper.sin(limbSwing * 0.6662F + 0.0F) * 0.4F) * limbSwingAmount;
        float f8 = Math.abs(MathHelper.sin(limbSwing * 0.6662F + (float)Math.PI) * 0.4F) * limbSwingAmount;
        float f9 = Math.abs(MathHelper.sin(limbSwing * 0.6662F + ((float)Math.PI / 2F)) * 0.4F) * limbSwingAmount;
        float f10 = Math.abs(MathHelper.sin(limbSwing * 0.6662F + ((float)Math.PI * 3F / 2F)) * 0.4F) * limbSwingAmount;
        this.spiderLeg1.rotateAngleY += f3;
        this.spiderLeg2.rotateAngleY += -f3;
        this.spiderLeg3.rotateAngleY += f4;
        this.spiderLeg4.rotateAngleY += -f4;
        this.spiderLeg5.rotateAngleY += f5;
        this.spiderLeg6.rotateAngleY += -f5;
        this.spiderLeg7.rotateAngleY += f6;
        this.spiderLeg8.rotateAngleY += -f6;
        this.spiderLeg1.rotateAngleZ += f7;
        this.spiderLeg2.rotateAngleZ += -f7;
        this.spiderLeg3.rotateAngleZ += f8;
        this.spiderLeg4.rotateAngleZ += -f8;
        this.spiderLeg5.rotateAngleZ += f9;
        this.spiderLeg6.rotateAngleZ += -f9;
        this.spiderLeg7.rotateAngleZ += f10;
        this.spiderLeg8.rotateAngleZ += -f10;
    }
}

 

RenderScorpion class.

package scar430.betterthanconcrete.entities.scorpion;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.util.ResourceLocation;

public class RenderScorpion<T extends EntityScorpion> extends RenderLiving<T> {
	private static final ResourceLocation SPIDER_TEXTURES = new ResourceLocation("textures/entity/spider/spider.png");

    public RenderScorpion(RenderManager renderManagerIn)
    {
        super(renderManagerIn, new ModelScorpion(), 1.0F);
        //this.addLayer(new LayerSpiderEyes(this));
    }

    protected float getDeathMaxRotation(T entityLivingBaseIn)
    {
        return 180.0F;
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(T entity)
    {
        return SPIDER_TEXTURES;
    }
}

 

ModEntities class

package scar430.betterthanconcrete.init;

import java.util.Set;

import com.google.common.collect.ImmutableSet;

import net.minecraft.block.material.MapColor;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.BiomeDictionary;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.EntityEntry;
import net.minecraftforge.fml.common.registry.EntityEntryBuilder;
import net.minecraftforge.registries.IForgeRegistry;
import scar430.betterthanconcrete.entities.DamnedSoul.EntityDamnedSoul;
import scar430.betterthanconcrete.entities.scorpion.EntityScorpion;
import scar430.betterthanconcrete.util.Reference;

public class ModEntities {
	
	public static EntityEntry SCORPION;

	private static final ModEntities instance = new ModEntities();
	
	public static void load(){
		SCORPION = EntityEntryBuilder.create()
				.entity(EntityScorpion.class)
				.id(Reference.MOD_ID + ":" + "scorpion", 0)
				.name("scorpion")
				.tracker(80, 3, true)
				.egg(MapColor.ADOBE.colorValue, MapColor.EMERALD.colorValue)
	            .spawn(EnumCreatureType.CREATURE, 20, 1, 5, BiomeDictionary.getBiomes(BiomeDictionary.Type.NETHER))
	            .build();
		
		MinecraftForge.EVENT_BUS.register(instance);
	}
	
	@SubscribeEvent
	public void registerEntity(RegistryEvent.Register<EntityEntry> event){
		IForgeRegistry<EntityEntry> registry = event.getRegistry();
		
		registry.register(SCORPION);
	}
	
	/*
    public static final Set<EntityEntry> SET_ENTITIES = ImmutableSet.of(
            /*EntityEntryBuilder.create()
            .entity(EntityDamnedSoul.class)
            .id(new ResourceLocation(Reference.MOD_ID, "textures/entity/damned_soul.png"), 0)
            .name("damned_soul")
            .tracker(80, 3, false)
            .egg(MapColor.BLACK.colorValue, MapColor.GRAY.colorValue)
            .spawn(EnumCreatureType.CREATURE, 20, 1, 5, BiomeDictionary.getBiomes(BiomeDictionary.Type.NETHER))
            .build()*/
            /*
            EntityEntryBuilder.create()
            .entity(EntityDamnedSoul.class)
            .id(new ResourceLocation(Reference.MOD_ID, "textures/entity/spider/spider.png"), 0)
            .name("sand_spider")
            .tracker(80, 3, false)
            .egg(MapColor.BROWN.colorValue, MapColor.GREEN.colorValue)
            .spawn(EnumCreatureType.MONSTER, 20, 1, 5, BiomeDictionary.getBiomes(BiomeDictionary.Type.HOT))
            .build()
            );
    
    @EventBusSubscriber(modid = Reference.MOD_ID)
    public static class RegistrationHandler
    {
        /**
         * Register this mod's {@link EntityEntry}s.
         *
         * @param event The event
         */
        /*@SubscribeEvent
        public static void onEvent(final RegistryEvent.Register<EntityEntry> event)
        {
            final IForgeRegistry<EntityEntry> registry = event.getRegistry();

            // DEBUG
            System.out.println("Registering entities");

            for (final EntityEntry entityEntry : SET_ENTITIES)
            {
//                // DEBUG
//                System.out.println("Registering entity = " + entityEntry.getEntityClass());

                registry.register(entityEntry);
            }
        }
    }*/
}


Client Proxy

package scar430.betterthanconcrete.proxy;

import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import scar430.betterthanconcrete.entities.DamnedSoul.EntityDamnedSoul;
import scar430.betterthanconcrete.entities.DamnedSoul.ModelDamnedSoul;
import scar430.betterthanconcrete.entities.DamnedSoul.RenderDamnedSoul;

public class ClientProxy extends CommonProxy {
	public void registerItemRenderer(Item item, int meta, String id) {
		ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName(), id));
	}


}


Here's the Common Proxy just in case, I'm trying to make this post air-tight.

package scar430.betterthanconcrete.proxy;

import net.minecraft.item.Item;

public class CommonProxy {
	public void registerItemRenderer(Item item, int meta, String id) {
		
	}
}

 

Edited by scar430
Solved.
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16 hours ago, scar430 said:

public static void load(){

I can't just assume you've called this method somewhere can I?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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20 minutes ago, Animefan8888 said:

I can't just assume you've called this method somewhere can I?

It's in the ModEntities class, I'm assuming this has something to do with Entity registration because that's the only way I saw it used. However I'm assuming you couldn't find it because I put it in the wrong place and you weren't expecting to be in there.

 

public static void load(){
		SCORPION = EntityEntryBuilder.create()
				.entity(EntityScorpion.class)
				.id(Reference.MOD_ID + ":" + "scorpion", 0)
				.name("scorpion")
				.tracker(80, 3, true)
				.egg(MapColor.ADOBE.colorValue, MapColor.EMERALD.colorValue)
	            .spawn(EnumCreatureType.CREATURE, 20, 1, 5, BiomeDictionary.getBiomes(BiomeDictionary.Type.NETHER))
	            .build();
}
		

 

Edited by scar430
Added more info
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Just now, scar430 said:

It's in the ModEntities class,

That's not what I mean. I asked where you call the method from. It's not magic you have to call it from somewhere.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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20 minutes ago, Animefan8888 said:

That's not what I mean. I asked where you call the method from. It's not magic you have to call it from somewhere.

Sometimes I forget that I'm not a magician. Thanks for the help bud.

Edited by scar430
I'm bad at spelling
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