Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

IsStickyBlock


Jhutch
 Share

Recommended Posts

Other vanilla blocks? No.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

I misread your post originally.

 

The same method is used for both effects, there's no way around this.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

53 minutes ago, Jhutch said:

The block is mine it moves blocks it touches I’m just trying to stop it from throwing the player up

If you mean the moving with pistons - I remember there was some method that returned sth like EnumPistonReaction? Not sure now, but I remember there was some method. 
However if you must keep with isStickyBlock, you probably can stop jumping player by overriding onEntityCollision (also not sure about this solution)

Link to comment
Share on other sites

1 minute ago, Krevik said:

If you mean the moving with pistons - I remember there was some method that returned sth like EnumPistonReaction? Not sure now, but I remember there was some method. 

That's in the entity itself, and the check is thus:

if (entity.getPushReaction() != PushReaction.IGNORE)

If isn't ignore, they're going to get thrown.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.