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Posted

First I'd like to say that the new bonemeal system is horrible. I wont argue that it wasn't needed, because it was too easy to get food and crops to grow the way it was. However perhaps a way of making it harder to get or craft would have been better. Now, on to the issue. I cant seem to get my custom trees to grow at all with the new system. I can right click all day and nothing will grow, not one sapling. I am using forge and have registered my bonemeal class in the pre init and have done my sapling the way it is supposed to I think.

 

MinecraftForge.EVENT_BUS.register(new MTJTBonemealEvent());

 

 

 

public class BlockEggSapling extends BlockFlower
{
public static final String[] WOOD_TYPES = new String[] {"egg"};
    private Icon[] blockIcon = new Icon[1];

public BlockEggSapling(int i)
{
	super(i);
	float f = 0.4F;
	setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f * 2.0F, 0.5F + f);
	this.setCreativeTab(MTJT.tabLeaves);
}

/**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
public void registerIcons(IconRegister var1)
    {
        this.blockIcon[0] = var1.registerIcon("MTJT:eggSapling");
    }

/**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getBlockTextureFromSideAndMetadata(int var1, int var2)
    {
        return this.blockIcon[0];
    }

/**
     * Ticks the block if it's been scheduled
     */
    public int func_71899_b(int i)
    {
      return i;
    }

    public void updateTick(World world, int i, int j, int k, Random random)
    {
      super.updateTick(world, i, j, k, random);

      if ((world.getBlockLightValue(i, j + 1, k) >= 9) && (random.nextInt(30) == 0))
      {
        int l = world.getBlockMetadata(i, j, k);

        if (random.nextInt(3) == 0)
        {
          growTree(world, i, j, k, random, l);
        }
      }
    }

    public void growTree(World world, int i, int j, int k, Random random, int l)
    {
      world.setBlock(i, j, k, 0);

      WorldGenEggTrees worldgenpamapple = new WorldGenEggTrees();

      if (!worldgenpamapple.generate(world, random, i, j, k))
      {
        world.setBlock(i, j, k, this.blockID, l, 2);
      }
    }
    
    public int damageDropped(int par1)
    {
      return par1 & 0x3;
    }

    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    {
      par3List.add(new ItemStack(par1, 1, 0));
    }

}

 

 

 

 

 

public class MTJTBonemealEvent
{
@ForgeSubscribe
  public void onUseBonemeal(BonemealEvent event)
  {
    if (event.ID == MTJT.eggSapling.blockID)
    {
      event.setResult(Event.Result.ALLOW);

      if (!event.world.isRemote)
      {
        if (event.world.rand.nextFloat() < 0.45D)
        {
          ((BlockEggSapling)MTJT.eggSapling).growTree(event.world, event.X, event.Y, event.Z, event.world.rand);
        }
      }
    }
  }

}

 

 

 

if you need anything else let me know. I have used many pages here as reference, and tried to find as much info as possible for a solution. One other thing I have considered, is there a way to make an item that when I right click a sapling it will spawn a tree. I dont mind doing it this way, I just hate the thought of burning up bonemeal for this when it absolutely is a pain in the @@@ to get working or doesnt work at all.....A custom item doesnt seem that bad compared to this....

Posted

First I'd like to say that the new bonemeal system is horrible. I wont argue that it wasn't needed, because it was too easy to get food and crops to grow the way it was. However perhaps a way of making it harder to get or craft would have been better. Now, on to the issue. I cant seem to get my custom trees to grow at all with the new system. I can right click all day and nothing will grow, not one sapling. I am using forge and have registered my bonemeal class in the pre init and have done my sapling the way it is supposed to I think.

 

MinecraftForge.EVENT_BUS.register(new MTJTBonemealEvent());

 

 

 

public class BlockEggSapling extends BlockFlower
{
public static final String[] WOOD_TYPES = new String[] {"egg"};
    private Icon[] blockIcon = new Icon[1];

public BlockEggSapling(int i)
{
	super(i);
	float f = 0.4F;
	setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f * 2.0F, 0.5F + f);
	this.setCreativeTab(MTJT.tabLeaves);
}

/**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
public void registerIcons(IconRegister var1)
    {
        this.blockIcon[0] = var1.registerIcon("MTJT:eggSapling");
    }

/**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getBlockTextureFromSideAndMetadata(int var1, int var2)
    {
        return this.blockIcon[0];
    }

/**
     * Ticks the block if it's been scheduled
     */
    public int func_71899_b(int i)
    {
      return i;
    }

    public void updateTick(World world, int i, int j, int k, Random random)
    {
      super.updateTick(world, i, j, k, random);

      if ((world.getBlockLightValue(i, j + 1, k) >= 9) && (random.nextInt(30) == 0))
      {
        int l = world.getBlockMetadata(i, j, k);

        if (random.nextInt(3) == 0)
        {
          growTree(world, i, j, k, random, l);
        }
      }
    }

    public void growTree(World world, int i, int j, int k, Random random, int l)
    {
      world.setBlock(i, j, k, 0);

      WorldGenEggTrees worldgenpamapple = new WorldGenEggTrees();

      if (!worldgenpamapple.generate(world, random, i, j, k))
      {
        world.setBlock(i, j, k, this.blockID, l, 2);
      }
    }
    
    public int damageDropped(int par1)
    {
      return par1 & 0x3;
    }

    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    {
      par3List.add(new ItemStack(par1, 1, 0));
    }

}

 

 

 

 

 

public class MTJTBonemealEvent
{
@ForgeSubscribe
  public void onUseBonemeal(BonemealEvent event)
  {
    if (event.ID == MTJT.eggSapling.blockID)
    {
      event.setResult(Event.Result.ALLOW);

      if (!event.world.isRemote)
      {
        if (event.world.rand.nextFloat() < 0.45D)
        {
          ((BlockEggSapling)MTJT.eggSapling).growTree(event.world, event.X, event.Y, event.Z, event.world.rand);
        }
      }
    }
  }

}

 

 

 

if you need anything else let me know. I have used many pages here as reference, and tried to find as much info as possible for a solution. One other thing I have considered, is there a way to make an item that when I right click a sapling it will spawn a tree. I dont mind doing it this way, I just hate the thought of burning up bonemeal for this when it absolutely is a pain in the @@@ to get working or doesnt work at all.....A custom item doesnt seem that bad compared to this....

Posted

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

Posted

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

Posted

Well, looking over your code on github, I cant see much difference in the way I did it from yours, so I would still like to know if I can call the worldgen class for the tree using an item, kind of like instant structures type mods, but without having to put all that code in the sapling. I would like to keep the classes separate until I can find a way to fix it, or until mojang decides to return bonemeal to its original state. At least then I could right click the sapling and make it generate the class and the tree would grow, so to speak....

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