Posted October 6, 20196 yr I'm having issues getting the babies of the animal to spawn resized like with other animals. I'm currently using the code below: @Override public EntitySheep createChild(EntityAgeable ageable) { //EntityIbex entityibex = (EntityIbex)ageable; EntityIbex entityibex1 = new EntityIbex(this.world); entityibex1.setGrowingAge(-40); return entityibex1; } Using this.setSize() doesn't work either. What am i missing?
October 6, 20196 yr Author Does this not set the boolean to true?: entityibex1.setGrowingAge(-40); 8 hours ago, diesieben07 said: For custom models you have to do it yourself though. Do you mean setting it as a ModelQuadruped in some way? It only extends RenderLiving. Edited October 6, 20196 yr by nil
October 9, 20196 yr Author No, there are no methods that use isChild in my model class. Is it also possible to use a different model for the child while still using the resizing of the body provided by Minecraft ?(i want to use the same texture but less model parts)
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