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Posted

so I'm wandering if it is normal that this function reset the blockstate of blocks.

For example if I create a block with facing properties when I clicked on the block with the new item, is it normal that the new facing properties become DOWN as its meta value is the smaller one ?

Posted

in the new onItemUse function it returns ActionResultType

When I just put the return statement like that :

@Override
public ActionResultType onItemUse(ItemUseContext context) {
    return ActionResultType.SUCCESS;
}

I get for one of my newest block a change in the blockstate which is reinitialised

Posted (edited)

here is all the code  of the new block :

public class SwitchDoubleTurn extends Switch {

    private static EnumProperty<Corners> SWITCH_POSITION;


    static  {
        SWITCH_POSITION = EnumProperty.create("switch_position",Corners.class,(corners -> {
            return (corners == Corners.TURN_LEFT|| corners == Corners.TURN_RIGHT );
        }));
    }
    private BlockState blockState;

    public SwitchDoubleTurn() {
        super(true,Properties.create(Material.IRON)
        .doesNotBlockMovement()
        .lightValue(0)
        .hardnessAndResistance(2f)
        .sound(SoundType.METAL));
        setRegistryName("double_turn_switch");
        this.setDefaultState(this.stateContainer.getBaseState()
                .with(BlockStateProperties.HORIZONTAL_FACING,Direction.NORTH)
                .with(SWITCH_POSITION,Corners.TURN_LEFT)
                .with(RAIL_STRAIGHT_FLAT,RailShape.NORTH_SOUTH)
        );

        blockState=this.getDefaultState();
    }



    @Override
    public boolean isIn(Tag<Block> tag) {
        return (tag == BlockTags.RAILS);
    }

    @Override
    public boolean canMakeSlopes(BlockState p_canMakeSlopes_1_, IBlockReader p_canMakeSlopes_2_, BlockPos p_canMakeSlopes_3_) {
        return false;
    }

    @Override
    public boolean isValidPosition(BlockState p_196260_1_, IWorldReader p_196260_2_, BlockPos p_196260_3_) {
        return true;
    }


    private Corners actualState ;


    public SwitchDoubleTurn(Properties builder) {
        super(true,builder);
        setRegistryName("double_turn_switch");
    }

    @Override
    public void onBlockPlacedBy(World world, BlockPos pos, BlockState state, @Nullable LivingEntity entity, ItemStack stack) {
        if (entity !=null) {

            world.setBlockState(pos,state
                    .with(BlockStateProperties.HORIZONTAL_FACING,getFacingFromEntity(entity, pos))
                    .with(SWITCH_POSITION,Corners.TURN_LEFT)
                    .with(RAIL_STRAIGHT_FLAT,RailShape.NORTH_SOUTH)
            );
            actualState = Corners.TURN_LEFT;
            blockState=state;
        }
    }

    private Direction getFacingFromEntity(LivingEntity entity, BlockPos pos) {
        Direction d= Direction.getFacingFromVector(
                (float) (entity.posX-pos.getX()),
                (float) (entity.posY-pos.getY()),
                (float) (entity.posZ-pos.getZ()));
        return d;
    }

    @Override
    public void fillStateContainer(StateContainer.Builder<Block,BlockState> builder){
        builder.add(BlockStateProperties.HORIZONTAL_FACING,
                SWITCH_POSITION,
                RAIL_STRAIGHT_FLAT);
    }

    @Override
    public BlockState getBlockState() {
        return blockState;
    }

    public void updatePoweredState(World world, BlockState state, BlockPos pos, int flags) {
        if (!world.isRemote){
            boolean isPowered = (actualState == Corners.TURN_RIGHT);
            System.out.println("valeur de state.get(...): "+state.get(SWITCH_POSITION));
            if (!isPowered){
                System.out.println("changing to turn_right position");
                world.setBlockState(pos,state.with(SWITCH_POSITION,Corners.TURN_RIGHT),flags);
                actualState = Corners.TURN_RIGHT;
            }else {
                System.out.println("changing to turn_left position");
                world.setBlockState(pos,state.with(SWITCH_POSITION,Corners.TURN_LEFT),flags);
                actualState = Corners.TURN_LEFT;
            }
        }
    }

    @Override
    public RailShape getRailDirection(BlockState state, IBlockReader reader, BlockPos pos, @Nullable AbstractMinecartEntity minecartEntity) {
        Direction direction = state.get(BlockStateProperties.HORIZONTAL_FACING);

        switch (direction) {
            case NORTH:
                return (actualState == Corners.TURN_LEFT)? RailShape.SOUTH_WEST : RailShape.SOUTH_EAST;
            case SOUTH:
                return (actualState == Corners.TURN_LEFT)? RailShape.NORTH_EAST : RailShape.NORTH_WEST;
            case WEST:
                return (actualState == Corners.TURN_LEFT)? RailShape.SOUTH_EAST : RailShape.NORTH_EAST;
            case EAST:
                return (actualState == Corners.TURN_LEFT)? RailShape.NORTH_WEST : RailShape.SOUTH_WEST;
            default:
                throw new IllegalArgumentException("no such direction for double turn block");
        }
    }

    @Override
    public IProperty<RailShape> getShapeProperty() {
        return RAIL_STRAIGHT_FLAT;
    }
}

 

RAIL_STRAIGHT_FLAT est une enumproperty qui contient les railshape north_south et east_west mais elle n'est pas utile et je ne sais pas comment ne plus avoir de railshape property pour mon block

Edited by matt1999rd

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