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As an example when I shoot a projectile in to the air, and before it hit something I close the world. When I reopen the world it just disappeared. Is there something to do with IEntityAdditionalSpawnData? If yes, how do I use it?

Posted (edited)
13 minutes ago, poopoodice said:

As an example when I shoot a projectile in to the air, and before it hit something I close the world. When I reopen the world it just disappeared. Is there something to do with IEntityAdditionalSpawnData? If yes, how do I use it?

That shouldn't happen... show you code maybe?

You might be spawning a fake one on the client side.

Edited by Differentiation

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