Jump to content

[SOLVED] [1.12.2] Send a Colored Message to Player when him Breaks a Block


Recommended Posts

Posted (edited)

Hi, i'm new at this universe of modding with Forge.

 

Recently while i'm working on my mod, i tried to implement a way to send a message from player when him breaks a block, and i was done by using the TextComponentString method, but now i'm trying to implement the same but adding color to the message.

I'm tried using Text Formatting, but i don't know if my code wasn't properly written or if this method is not compatible with TextComponentString.

 

public class ChatMessageSend {
	
	@SubscribeEvent
	public void sendMessage(BreakEvent event) 
	{
		event.getPlayer().sendMessage(new TextComponentString("text").getStyle().setColor(TextFormatting.RED));
	} 
	
}

 

Any solution is appreciated.

Edited by deathkazu
Solved topic
Posted
11 minutes ago, deathkazu said:

Hi, i'm new at this universe of modding with Forge.

 

Recently while i'm working on my mod, i tried to implement a way to send a message from player when him breaks a block, and i was done by using the TextComponentString method, but now i'm trying to implement the same but adding color to the message.

I'm tried using Text Formatting, but i don't know if my code wasn't properly written or if this method is not compatible with TextComponentString.

 


public class ChatMessageSend {
	
	@SubscribeEvent
	public void sendMessage(BreakEvent event) 
	{
		event.getPlayer().sendMessage(new TextComponentString("text").getStyle().setColor(TextFormatting.RED));
	} 
	
}

 

Any solution is appreciated.

Do "<" + EntityPlayer::getName() + ">" + TextFormatting.RED + "text". I don't think there's any way to send a message from the player.

Posted (edited)
2 hours ago, deathkazu said:

Hi, i'm new at this universe of modding with Forge.

 

Recently while i'm working on my mod, i tried to implement a way to send a message from player when him breaks a block, and i was done by using the TextComponentString method, but now i'm trying to implement the same but adding color to the message.

I'm tried using Text Formatting, but i don't know if my code wasn't properly written or if this method is not compatible with TextComponentString.

 


public class ChatMessageSend {
	
	@SubscribeEvent
	public void sendMessage(BreakEvent event) 
	{
		event.getPlayer().sendMessage(new TextComponentString("text").getStyle().setColor(TextFormatting.RED));
	} 
	
}

 

Any solution is appreciated.

 

You have to getPlayer then send message. Idk, something like this should work:

Spoiler

    @SubscribeEvent
    public static void sendMessage(BreakEvent event) {
        EntityPlayer player = (EntityPlayer) event.getPlayer();
        player.sendMessage(new TextComponentTranslation("Message goes here").setStyle(new Style().setColor(TextFormatting.GOLD)));
    }
 

 

Edited by Lea9ue
Grammer
Posted
1 minute ago, Lea9ue said:

 

You to have to getPlayer then send message. Idk somthing like this should work:

  Hide contents

    @SubscribeEvent
    public static void sendMessage(BreakEvent event) {
        EntityPlayer player = (EntityPlayer) event.getPlayer();
        player.sendMessage(new TextComponentTranslation("Message goes here").setStyle(new Style().setColor(TextFormatting.GOLD)));
    }
 

 

? This is so wrong. You don't need the instance if you're only gonna use it once...

Posted
10 hours ago, Lea9ue said:

Where in OP's broken english does he/she say anything about only using it once.  The code does exactly what they are asking.

It's basic Java. You don't have to make a reference variable, meaning you basically wrote the same thing as the OP.

Posted (edited)

EntityPlayer::sendMessage will send a message to the player. To send a message from the player you'd have to concatenate a bunch of Strings (including the player's username and the message), and sending it to all players in PlayerList.

Edited by Differentiation
Posted
17 hours ago, Lea9ue said:

 

You have to getPlayer then send message. Idk, something like this should work:

  Hide contents

    @SubscribeEvent
    public static void sendMessage(BreakEvent event) {
        EntityPlayer player = (EntityPlayer) event.getPlayer();
        player.sendMessage(new TextComponentTranslation("Message goes here").setStyle(new Style().setColor(TextFormatting.GOLD)));
    }
 

 

Now, I used this code and all now is working as expected, just only i have changed the TextComponentTranslation for TextComponentString because after investigating I understood that the Translation component it was for other types of purposes.

 

so thank you guys, also to @Differentiation, now i managed how sendMessage method works.

Posted
49 minutes ago, deathkazu said:

Now, I used this code and all now is working as expected, just only i have changed the TextComponentTranslation for TextComponentString because after investigating I understood that the Translation component it was for other types of purposes.

 

so thank you guys, also to @Differentiation, now i managed how sendMessage method works.

I mean you could've just concatenated TextFormatting.RED and your String inside TextComponentString... but you do you.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
    • Do you use features of inventory profiles next (ipnext) or is there a change without it?
    • Remove rubidium - you are already using embeddium, which is a fork of rubidium
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.