Posted October 10, 20196 yr Hi! I've been writing a class that extends GUI. Say I have: minecraft.renderEngine.bindTexture(texture); drawTexturedModalRect(0, 0, 0, 0, width, height); Which then renders my texture to screen. Is there a way for me to remove this texture after rendering it? Perhaps using GL11 or some other function? Thanks!
October 10, 20196 yr Author Remove as in perhaps, clear the section where the texture is being rendered. So if I have a width of 100 and height of 100. And the texture is rendered at (0,0) I would want clear the texture from that area.
October 10, 20196 yr 1 hour ago, ssreddy2 said: I would want clear the texture from that area. Since rendering a texture like this is not a toggled operation, but rather a drawing operation completed every render tick, all you have to do to "clear" a texture from an area is not render it during that render tick. Fancy 3D Graphing Calculator mod, with many different coordinate systems. Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.
October 10, 20196 yr 7 minutes ago, diesieben07 said: It's called a frame. "Render tick" is not a thing. Woops. Should've thought about that a little harder before posting it, sorry. Fancy 3D Graphing Calculator mod, with many different coordinate systems. Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.
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