Posted October 16, 20195 yr I created a block with property integer that contains about 41 ints and property direction. My problem is the property integer does not save, there isn't enough space for the property integer in getMetaFromState because there are only under 15 spaces can be used (correct me if I'm wrong). Is it something to do with getActualState()? If yes, how? Edited October 16, 20195 yr by poopoodice
October 16, 20195 yr Author In my case the property integer was for modeling use, which means it can't be stored in the tileentity because it needs to be in the block so I can declare the model with blockstate. So apparently the data can't be stored in the tileentity.
October 17, 20195 yr Author 4 hours ago, diesieben07 said: You can use getExtendedState for model-only data. The data still needs to be stored in the tile entity, but you can transfer it to the model using getExtendedState. I've read about getEctendedState Here is the example given from forge doc @Override public IExtendedBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) { IExtendedBlockState ext = (IExtendedBlockState) state; TileEntity te = world.getTileEntity(pos); if (te instanceof MyTE) { ext = ext.withProperty(UNLISTED_PROP, ((MyTE) te).getSomeImmutableData()); } return ext; } I don't really understand what does ((MyTE) te).getSomeImmutableData()); this means? And why do I need to change IExtendedBlockState to IBlockState otherwise minecraft crashes?
October 17, 20195 yr Author I'm now using getActualState in my block class: @Override public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { TileEntity te = worldIn.getTileEntity(pos); if (te instanceof TileEntityTimer) { state = state.withProperty(SECOND, ((TileEntityTimer) te).tick / 20); } return state; } and here's the onUpdate() in my tile entity class public int tick = 800; @Override public void update() { if(!world.isRemote) { this.tick--; PropertyInteger SECOND = Timer.SECOND; if (this.tick <= 0) { world.setBlockToAir(getPos()) } } } When 40 second is up, the block will be set to air, before that, the model of the timer will be changed each second depends on how many seconds has left. Although the tileentity is working (it is counting down correctly), getActualState has not changed each second.
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