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Saving data


RaphGamingz

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Does it save when a player leaves and does it save when the world is closed

4 minutes ago, diesieben07 said:

Make a capability and attach it to the player using AttachCapabilitiesEvent<Entity>.

 

6 minutes ago, diesieben07 said:

Making an item class extend ICapabilitySerializable does not make much sense. To save data on an item via a capability you make a capability like normal and then attach it by overriding initCapabilities.

will the capability have read and write, getCapability and what will the capability class extend or implement?

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